STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Use one Bellanoir Libero for the opening active window, then hand the fight to the second while cooldowns recover. Apply the status needed by Prixter and Bakemi and keep the weapon-hit support running. Duplicate carry slots solve timing, not automatic passive stacking.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Bellanoir Libero | Active value (unit as recorded) | 1.1 | 2.5 | Activation and gear conditions apply |
| Bellanoir Libero | Active value (unit as recorded) | 1.1 | 2.5 | Activation and gear conditions apply |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Prixter | Damage Rate If Defender Poison | 50 | 65 | To Self And Trainer; same-species non-stacking |
| Bakemi | Player Inflict Effect Attack Poisoned Apply Attack Down | 40 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Dark Skill Fruit: Poison Blast | Skill fruit | No technology level shown | No craftable recipe matched by exact name |
| Dark Skill Fruit: Poison Shower | Area applier | No technology level shown | No craftable recipe matched by exact name |
| Lord of the Underworld's Baton | Pal attack | No technology level shown | 20 Refined Ingot, 30 Horn, 15 Pure Quartz, 5 Ancient Civilization Core |
| Lyleen Noct's Talisman | Pal defense | No technology level shown | 20 Refined Ingot, 5 Beautiful Flower, 10 Venom Gland, 10 Ancient Civilization Parts |
| Dark Support Whistle | Pal element | No technology level shown | 20 Ingot, 20 Horn, 10 Venom Gland, 2 Ancient Civilization Parts |
| Dogen Emblem | Shared | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Plasma Rifle | Primary | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Heavy Assault Rifle | Pre-endgame primary | 70 | 100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | The offensive lineup leaves little direct protection for the player. |
| 2 | Attack | Improve personal hits used with the Poison-dependent support effects. |
| 3 | Stamina | Leave enough movement for repeated dodges between carry swaps. |
| 4 | Weight and work speed | Pack supplies before combat, then favor the stats used during the rotation. |
Recruitment and upgrade sequence
- Recruitment targets: Bellanoir Libero, Bellanoir Libero, Orserk, Prixter, Bakemi. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
EXECUTE THE COMPOSITION
How to play it
Equip a Poison application
Put Poison Blast on Prixter or teach the Dark skill-fruit version to a Bellanoir before entering. This party has no passive Poison source; Prixter and Bakemi require an already Poisoned target.
Alternate the two nuke timers
Cast with one Bellanoir Libero, swap and cast with the other. Each source-listed 30-second cooldown belongs to its own copy, supporting an approximate 15-second alternating cadence rather than waiting on one Pal.
Shoot throughout the cast gaps
Build Orserk on whichever Bellanoir is active, up to 150% Attack and Defense at rank 5. Your hits against the Poisoned target also supply Bakemi’s enemy Attack reduction between nukes.
Renew Poison during each rotation
Check the status on every cycle and reapply around its 17-second duration. The alternating nuke cadence is close enough to schedule this maintenance alongside swaps rather than relying on the opening application.
Rank both activated attacks
Condense both Bellanoirs. The guide reports Nightmare Bloom’s activated multiplier as 1.1× through 2.5×; that claim does not come from a generic partner-effect curve and should not be presented as native curve verification.
Keep both mitigation prerequisites alive
Maintain Poison and continue player hits to retain Bakemi’s source-listed 80% Attack reduction. This damage-focused lineup has no independent defensive support slot to replace it when either condition fails.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Prepare a repeatable Poison application and a fast player firearm. Poison enables the conditional supports, while landed player bullets support whichever Bellanoir is currently active.
Poison appliersPoison Blast
Keep Prixter’s level-1 Poison Blast as a free native status option. Using it requires deploying Prixter, so budget the interruption to the Bellanoir rotation.
Poison appliersDark Skill Fruit: Poison Blast
Use the Poison Blast fruit route when the active Bellanoir should apply its own Poison. This avoids recalling the carry merely to field the status specialist.
Dark Skill Fruit: Poison Blast →
Poison appliersDark Skill Fruit: Poison Shower
Choose Poison Shower’s 160-power area application for groups. It serves several Poison-dependent targets rather than only one opener target.
Dark Skill Fruit: Poison Shower →
Poison appliersDark Whisp
Use Dark Whisp as a 600-power Dark attack between Nightmare Bloom opportunities. Select it for the ordinary skill bar, separate from the partner activation.
Accessories for the palLord of the Underworld's Baton
Equip Lord of the Underworld’s Baton for active-Pal Attack and Dark damage. The source separates its 16% Attack component from its 20% Dark component; neither is a trainer Attack bonus.
Lord of the Underworld's Baton →
Accessories for the palLyleen Noct's Talisman
Choose Lyleen Noct’s Talisman for active-Pal Defense alongside increased Dark damage, especially when the carry is exposed or uses damaging trade-off passives.
Lyleen Noct's Talisman →
Accessories for the palDark Support Whistle
Use the Dark Support Whistle as an earlier Dark-damage accessory for the fielded Pal. The source models it at 18%, below the 20% higher-tier Dark accessories.
Dark Support Whistle →
Accessories for the palDogen Emblem
Use the Dogen Emblem when both trainer shots and the fielded Pal contribute. The source assigns 20% player Attack and a separate 16% active-Pal Attack; it does not give the player both bonuses.
Dogen Emblem →
WeaponsPlasma Rifle
Use the Plasma Rifle for sustained landed player bullets and personal damage. The fast magazine helps maintain the five-second Orserk support window; keep ammunition for the whole encounter. Unlock: technology level 78.
Plasma Rifle →
WeaponsHeavy Assault Rifle
Use the Heavy Assault Rifle while working toward the technology-78 Plasma Rifle. Its Soralite Ingot and Gunpowder ammunition route makes sustained shooting easier to supply. Unlock: technology level 70.
Heavy Assault Rifle →
WeaponsMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Place on the Dark attackers for their own Dark attacks, including the activated attack's elemental lane.
The guide proposes finding a Dark carrier and transferring the passive by breeding or implant; verify availability against the pinned passive record.
Improve the trainer hits still needed to maintain the Poison-conditioned support loop.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Use to accelerate the carriers' ordinary active skills; it must not be assumed to shorten partner activations in the same way as Lapure.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Choose for fielded Bellanoirs when interruption wastes their attack opportunities.
The capture proposes a standard-pool carrier or its implant; finish the chosen field Pal with the effect rather than preparing reserve combat stats.
UNDERSTAND THE TRADE
What this build turns down
Replacing the second Bellanoir Libero
The second Bellanoir has its own activation and cooldown. Replacing it removes part of the rotation; Solenne's trainer-facing effect is a different benefit and also requires distinct species.
Running Lapure instead of doubling up
Lapure is an additional cooldown option rather than a reason to discard a carry. If taking it, compare the support slot sacrificed and the actual activated cooldowns shown in pinned context.
Expecting the nuke multiplier in the scaling table
An activated multiplier needs its contextual skill evidence displayed separately from unconditional partner totals. A generic rank table omitting it does not mean the attack lacks an effect.
Treating this as the safe Bellanoir build
The defense depends on maintaining Poison and landing the required player hits. If that upkeep breaks down, the rotation has little protection; a tank variant changes that risk.
Alternates and flex picks
Replace a support rather than automatically removing a Bellanoir to shorten the two carries' independent activation cycles.
Acquisition route →Trade a support slot for Dark-Pal Attack support that can reach the Dark combatants.
Acquisition route →Consider when the Dark attacks actually land weak-point hits; this conditional lane is separate from general Attack.
Acquisition route →Replace one Bellanoir for a sturdier field role, accepting fewer independent Bellanoir activations.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
This rotation needs two distinct Bellanoir Libero copies. Plan the raid-reward acquisition and each carry's investment before optimizing the three supports.
Secure two raid-carry copies
Obtain two Bellanoir Liberos through identified raid reward eggs or a verified breeding route. The source also mentions a Huge Dark Egg, but that wording does not establish Bellanoir Libero as a confirmed outcome of an arbitrary wild-found egg. Two independent cooldowns are the intended benefit.
Recruit the three supports
Use the species acquisition pages for Orserk, Prixter and Bakemi, then check any actual breeding pairs you intend to use. Keep the support slots available while the two carries are developing rather than replacing a required role with a second copy of another support.
Condense the two carries first
The fixed partner multiplier runs from 1.1 at rank 1 to 2.5 at rank 5. Upgrade each Bellanoir Libero independently before expecting the guide's alternating burst sequence; one fully ranked copy does not raise the second copy's multiplier.
Bring the support ranks up next
The source targets Prixter 65%, Bakemi 80% and Orserk 5 per hit at rank 5. The last becomes a source-modeled 150% at thirty stacks; it still requires recent hits and the correct active-Pal recipient rather than an unconditional party bonus.
Provide an actual Poison attack
Prixter naturally learns Poison Blast at level 1. If another eligible Pal is to apply it, find the matching Dark Skill Fruit and check compatibility. Plan an equipped Poison move, not merely a Prixter party slot with no status application.
Dark Skill Fruit: Poison Blast →
Acquire Dark damage and cooldown passives
The guide recommends Lord of the Underworld for its listed 30% Dark damage and Serenity for 30% active-skill cooldown reduction. Use known carriers, inheritance or an identified implant for Lord of the Underworld; its fixed catalog entry is outside generic wild-roll pools.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.