FOLLOW THE DATA
Sources, versions and open questions.
These notes describe the current data available to the project. Acquiring a record does not prove every field, formula or media asset has been independently verified.
- Game baseline
- v1.0.3
- Source extraction time
- 2026-08-13T19:11:55.668Z
- Project collection date
- 2026-10-23T02:49:15.283Z
- Source pipeline
- palworld-extractor
Current factual tables
| Table | Acquired records | What the count means |
|---|---|---|
| Pal records and variants | 288 | Unique records in the loaded source dataset |
| Special breeding rows | 184 | Special pairs, including gender-specific overrides; not all possible ordinary pairs |
| Recipe catalog | 1447 | Crafting targets in the collected catalog; not the full item denominator |
Public reference
Public navigation, sitemaps and normally loaded factual data were inspected at PalMods on October 23, 2026. The implementation and visual system are independently authored. Reference site counts that conflict with actual data are recorded in project research.
Verification status
The full record, field, relationship, calculation and asset checks are in progress. Rules described as estimated must not be treated as confirmed native game behavior. The source's v1.0.3 extraction date does not establish compatibility with later patches.
Fixed v1.0.3 native field checks
A pinned cooked-table extract and an independent v1.0.3 data refresh agree with all 288 level-up learnsets. Four fish species have zero native level-up rows; this does not establish their attack or skill-fruit compatibility. Eleven partner skills have separately traced text-reference rank values, two have active duration overrides, nine have cooldown overrides, and 21 otherwise undescribed passives now show corroborated raw native effect values and targets. Pocketpair’s official server image v1.0.3.101283, immutable manifest ffb778dd…36e2b264, supplies the matching native program and cooked rows. Static analysis and configured default-class bindings verify all 31 ordinary slots: 30 add percentage deltas to their owner’s Attack, Defense or Work speed stage; Lucky’s Defense raw 15 has target None and applies no effect. Original generated descriptions and that conflict remain inspectable on each skill record. Native float32 arithmetic and final integer stat rounding are separate from the nominal factors shown in the team builder.
Referenced partner values remain separate from automatic passive totals. The 37 baseline-null generic arrays are confirmed empty in a full native v1.0.3 parameter snapshot; specialized mechanics remain separate. Three previously lost filter payloads have now been recovered, with calculator integration checked separately. The Ranch roster audit covers all 29 eligible species, including Melpaca. Ranch and workforce condensation use static executable analysis bound to the complete verified official 1.0.3.101283 layer, its mounted ProjectVersion and original species/settings fields. All 288 work-input sets agree with the earlier extract, including the original no-work Panthalus exception. The 28 earlier reference maxima and Melpaca’s previously omitted reference row remain preserved as source conflicts. This work evidence does not certify unrelated partner mechanics or production timing. For these 31 slots, native target None is rejected by the collector. The historical public extracts remain preserved alongside the bounded official static evidence. The native program was inspected without executing it. This establishes the official vanilla 1.0.3.101283 scope, with no later-patch compatibility claim. Exact source commits, hashes, selectors and limits are preserved in the reproducible field-evidence import.
World Tree egg creation and conditional routing
Pocketpair's public ghcr.io/pocketpairjp/palserver:v1.0.3.101283 image supplies the original native input for this named route. The immutable image manifest, completed layer, PAK, ELF and actual mounted DefaultGame.ini version were verified. Static source inspection binds the configured classes, the World Tree CDO's 84 positive lottery entries, native rarity lookup, the inherited egg model and static-item routing. The Huge Ominous route contains 60 conditional native entries: 21 ordinary and 39 boss variants, covering 39 species. The baseline remains v1.0.3; this is bounded to the acquired vanilla LinuxServer defaults.
Initial creation weights are not final hatch probabilities. Separate World Tree conversion and conditional pickup Alpha conversion can change the shell or variant. The captured reference's empty Huge Ominous outcome array and Astralym directory claim remain preserved as conflicting evidence. Astralym IDs are absent from this named pool; no claim about every other acquisition route follows. Inspect every native entry and condition, or download the full stable-ID data and source digests.
Original server condition rules: 1.0.3.101283
The public ghcr.io/pocketpairjp/palserver:v1.0.3.101283 payload was verified by its compressed layer digest and full uncompressed diffID. The mounted game configuration declares exactly 1.0.3.101283. Matching ELF/debug symbols, reflected types, bounded disassembly and actual cooked CDO/table references establish the condition rules now used on all twelve care pages. Acquired DefaultEngine and DedicatedServer/Linux/LinuxServer configuration files bind the vanilla classes and defaults.
The reproducible condition-rule import preserves stable native IDs, raw medicine/effect rows, member hashes and code-clause references alongside the earlier description extracts. It establishes higher-tier medicine eligibility, fixed HP regeneration, injury/fullness boundaries, qualified clinic prevention, Palbox revival and periodic illness recovery. It does not certify later patches, user-modified settings, a universal Player/Otomo wall-clock rate or unconditional disease odds. The ordinary Palbox recovery path is answered independently of Revival Potion’s extra guard flags. No downloaded game code was executed.
Native Linux mutation model
The mutation tools use Pocketpair’s official LinuxServer 1.0.3.101283 payload, with the mounted version, complete archive hashes, native arithmetic and cooked class/table bindings checked separately. The full native table has 753 rows. Selection filters retain 263 base rows, then map them by Tribe to 260 final Alpha species. A comparison across every integer target rank from 1 through 3080 preserved the old final-species coverage; the corrected calculation weights the finite input grid instead of treating every integer rank equally.
Special Cake has a zero additive mutation bonus and retains the default base threshold. Standard, Mushroom, Vegetable and Special Cake each pass 167,773 of 16,777,216 chance inputs; Extravagant Vegetable Cake passes 503,317. Each of Vegetable Cake’s two generated eggs calls the native chance function separately in both farm paths. These are exact input counts, not a certificate of the PRNG distribution. Percentages assume uniform chance inputs and uniform rank inputs given mutation; repeated-egg and batch estimates additionally assume independent attempts. Runtime rounding-mode changes, Windows parity and Grintale’s separate extra-egg stat application are not certified. Original conflicting reference claims remain in the source research.
Reproducible compact source and import checks are included in the source checkout. Mutation species and parent pairs · Cake and attempt model
Official 1.0.3.101283 rule bindings
Pocketpair’s official Linux dedicated-server image ghcr.io/pocketpairjp/palserver:v1.0.3.101283 was bound through its complete OCI layer, shipping ELF and debug identity, PAK hashes, and mounted ProjectVersion. Static native code, actual data tables and selected Blueprint defaults establish Immortality LifeSteal slot1, Reptyro’s mixed-variant ore-weight calculation and Daedream’s necklace-free automatic activation. No game execution is claimed, and these predicates do not certify every attack, damage callback, user setting or mod.
Manifest SHA256: ffb778dd63a04cf0d901b95e934e547e1fee67234e33102d5b5bf7da36e2b264. The compact source snapshot and importer retain member hashes, rule callsites, original description conflicts and exact closure scope. LifeSteal is nominal 5% of eligible actual HP loss with native float32 rounding and an HP cap; it is not the erroneous 100% sentence from the regeneration placeholder.
Surgery fees and implant handling
The verified official LinuxServer 1.0.3.101283 payload supplies the actual Surgery table, static item types, selected Blueprint menu functions and native server operation. Canonical guides use those fees and gates: Artisan requires its retained implant and 50,000 Gold; Remarkable Craftsmanship requires one disposable implant and 0 Gold. The older 100,000-Gold/reusable claim and 170,000 worker budget remain an explicit source conflict. Party selection, duplicate rejection, four slots, cancellation and charging after success are bound in the source checkout’s reproducible care-rule import. This Surgery evidence does not by itself close self-knockout, fruit, condenser or temperature rules. No downloaded game program was executed.
Wing Cell factories and five expedition pools
Pocketpair’s official LinuxServer 1.0.3.101283 payload binds the Wing Cell recipe, both extractor classes, active energy consumption, generator and storage application, and five expedition reward pools. The source report retains exact archive/member hashes, native callsites, configured classes and the original reference conflicts. The five pools contain 149 lottery rows and 38 item IDs; the mission, slot and item tables retain their separate denominators.
The official extractor input is 150 automatic work per second over 8,000 work, producing one Crude Oil per completed cycle. At world WorkSpeedRate 1 and continuous uptime, that is nominally 67.5 oil/hour, or 128.25 with all three oil research nodes. One Wing Cell requires 20 Crude Oil and 10 Mythical Wood. The captured reference’s 120-work input and 54-oil model remain visibly attributed as historical values. These calculations assume available power, output space, wood and crafting capacity; they are not measured throughput or a universal generator count.
The expedition tables preserve a raw-pool midpoint comparison with effective quantity rate fixed at 1. Actual team strength and Lab research apply a separate quantity stage after selection. The configured curve’s exact key at strength ratio 1 is 0.9999998807907104; its ceiling produces a 1.01 reward rate, so under ordinary nearest rounding a raw quantity of 1 becomes 2 and 2 becomes 3 before any reward research. The below-one key is preserved. Static arithmetic examples do not establish measured mission averages or assume a uniform quantity distribution.
No game execution or later-version parity is claimed. Historical source expansions and audited missing notes remain unchanged; separate finite resolution metadata records the new evidence. Corrected nominal oil plan · Raw expedition comparison and quantity stages · Native facts and provenance JSON
Heavily Armored and self-detonation
Actual official 1.0.3.101283 character action references, selected Blueprint statements, typed native HP assignment and the complete passive policy establish the named Implode/Megaton Implode branch. An eligible Heavily Armored effect causes the action to create its explosion while skipping the direct self-knockout call. Actual Recycler configuration and the common native item-output path bind Glistening Ancient Relic to the lottery field containing the Heavily Armored disposable implant. The route is random; no final reward probability is adopted here. Skill power300/1200 and cooldown16/60 are raw record parameters. Other self-sacrifice actions, unrelated incoming damage, later patches and user modifications remain outside this bounded proof. Original descriptions and historical coverage findings stay preserved; no game program was executed.
World and economy rules: 1.0.3.101283
Bounded static native instructions and actual official tables establish thirteen Paldium recipe-to-crusher relations with Watering/Cooling assignments, six advanced human work profiles and their mixed visitor pool, egg pickup and seller-party operators, high-level drop-row quantities and lockpick reuse. The level-80 source list contains five Electric entries plus Helzephyr Lux’s Dark entry. Visitor grade22 adds caravan eligibility; the inspected visitor workflow does not enforce the serialized Meadow biome field.
Original reference claims and conflicts remain separate from canonical projections. The initial world/economy snapshot left the selected visitor startup class and World Tree followups open. The separate World Tree followup below supplies configured spawn/variant, defeat and eligible party-bonus bindings; physical route counts remain source-attributed. No game execution, farming rate, final catch chance or income benchmark is claimed. The compact source snapshot retains stable IDs, selected member hashes and this bounded report SHA256: aba45fe06223b4e61a97635bb52a487ae92e714989b316d6ee5d8031b79b1625.
Potential fruit and condenser transfers
Official 1.0.3.101283 tables and native item processing establish three potential fruits: ten saved Health, Attack or Defense points, capped at 100, with one fruit consumed per successful use on the selected Pal. Actual condenser models, UI and server operations establish same-species resource selection, ranked and partially filled donor conversion, cancellation and retention of the keeper’s own individual fields. An awakened donor can awaken an unawakened keeper. The server stores rank-progress remainder even at maximum rank; the older warning does not prove a universal permanent-deletion rule. No guessed donor-points calculator, invalid-use refund guarantee or game execution is claimed. Original source records and coverage findings remain preserved. Download the stable-ID rules and source identities.
Climate equipment and direct hazards
Actual selected player construction and status maps bind the native body-temperature component, Burn and lava paths in official 1.0.3.101283. The 121 native armor/undershirt identities and quality variants join seven climate passive rows; 115 have current item-page/search consumers. Six additional undershirt tier IDs remain source-only, without invented acquisition routes. Eligible equipment adds flat matching resistance levels, with duplicate identical item IDs counted once. Active Fire-only Pals warm by one and Ice-only cool by one; both/neither supplies no adjustment in this handler. Ambient damage bypasses shield, while direct Burn and lava ticks permit shield absorption. Burn separately adds three heat levels and can therefore trigger ambient Health loss. These finite rules do not constitute a regional climate simulator or later-patch bug replay. Original notes and raw evidence remain preserved. Download climate rules and source identities.
Holy Water and Recycler: 1.0.3.101283
The actual official character status lasts 120 seconds; reuse resets that remaining timer. The Recycler uses separate water stock, consumes one on a fresh reload and applies a nominal 1.5× work-rate multiplier. Its native 300-second working counter pauses without active work. Neither a loot multiplier nor a universal wall-clock reset is inferred. Original descriptions and historical article claims remain preserved. Static evidence report SHA256: 4e76c54088dc132fb0f64d7c63be45fdcb1bd3d6388bf34bc983f7669719b2f1.
World Tree spawn variants and drop recipients
The 1.0.3.101283 followup binds fifteen ordinary World Tree targets, six level-80 Aura entries and four conditional Alpha forms to their exact reward rows. The actual wild AI death event and capture utility reach the common drop getter. Cryolinx and Fenglope Lux use the traced Always party assignment with valid actors and their exact gear conditions; their role-specific raw slots are not two bonuses.
Default nonrandomized spawn classes establish this finite mechanism. The historical route’s physical placement counts, arbitrary per-instance overrides, reset timing and measured haul remain separate. Earlier captures and the first world/economy snapshot stay unchanged. Followup source report SHA256: 2a5d918616aa46a5473fb9154291af1130005ce5a3d19071195bd15777c86635.
Boss phases, rewards and entry rules
The original vanilla LinuxServer 1.0.3.101283 inputs bind the specific encounter rules used by the Panthalus, Arena, tower-hat, Hard tower, meteor and raid progression guides. Panthalus has separate 600-second combat and 60-second capture phases; its applied HP floor and capture flags are distinct from those timers. Recalling Prixter Lux clears its active conversion.
Solo Arena access follows prior solo wins. Tower and raid awards retain their own difficulty and recipient conditions. The first eight Hard towers use 300-second limits; World Tree Hard uses 600 seconds and requires its own Normal clear. Charged weak points, HP locks, status immunity and standard/Ultra raid transitions remain separate rules in the downloaded records. These static source bindings do not certify a creator’s clear time, every live actor state or a later patch.
Download the bound encounter rules · Hard tower preparation · Raid progression and phase conditions
Media and attribution
The main wilderness illustration was created for Palworld Run. Game and third-party assets require a documented source and matching attribution. Original mod authors and release destinations remain attached to their catalog records. Palworld and its characters belong to Pocketpair.
Project research
The source checkout includes reproducible imports and dated evidence in scripts/ and research/. Coverage counts, missing fields and source conflicts are maintained there and in STATUS.md.