Climb standard slabs before Ultra

Official 1.0.3.101283 configures the five standard raids in the ladder below from level 35 through level 70. The reference’s suggested fight sequence is a preparation route. Reserve depth, the selected timer and phase mechanics matter alongside the displayed level.

A readiness ladder

Official 1.0.3.101283 uses the selected encounter’s own phase settings. Hartalis begins with Grass and Water overrides, then changes to Neutral in its custom mode. The ordinary Neutral species record does not describe its raid opening.

Libero and Blazamut Ryu enable the generic one-shot change only when HP is strictly below 10%. Libero changes to Ice; Ryu changes to Electric. Prepare for those selected elements instead of carrying the earlier Water-phase recommendation into Ryu’s changed mode.

BossStandard levelBound selected-phase rule
Bellanoir35Dark opening; no generic mode-change flag
Bellanoir Libero45Dark opening; one Ice mode change strictly below 10% HP
Blazamut Ryu55Dragon / Fire opening; one Electric mode change strictly below 10% HP
Xenolord65Dragon / Dark; indexed summon chants below 70% and 40% HP
Hartalis70Grass / Water opening; custom Neutral mode and Dark-sensitive barrier

Test the team before consuming the next summon

Run the previous boss reliably, prepare deep reserves, repair player gear and stock ammunition/recovery. Watch whether the army loses bodies faster than you can replace them. A narrow win is not proof the next slab is ready. Use the selected opening and mode elements above, and prepare for the separate summon and barrier windows described below.

Protect the production base

The official Home Sweet Home announcement added a separate raid battlefield option. Use it when the altar offers it instead of learning a raid beside irreplaceable storage and production. Standard ownership/reward progress and Ultra trophy projects are separate; check the offered difficulty and expected reward before spending a rare summon.

Ultra level is a difficulty tier, not a new species

All four selected Ultra rows are level 80. The five standard rows remain 35, 45, 55, 65 and 70. Check the actual selected slab and encounter at the altar before confirming.

Bellanoir and Bellanoir Libero have separate Pal IDs. By contrast, the standard and Ultra encounters for Blazamut Ryu, Xenolord and Hartalis are harder encounters for the same named Pal. An Ultra clear is therefore not automatically another Paldeck species.

Raid Pal identityStable Pal IDStandard levelUltra distinction in source
BellanoirNightLady35Separate identity from Libero; no extra Ultra species implied.
Bellanoir LiberoNightLady_Dark45Ultra is level 80; it remains Libero.
Blazamut RyuKingBahamut_Dragon55Level 80, same Pal identity.
XenolordDarkMechaDragon65Level 80, same Pal identity.
HartalisLegendDeer70Level 80, same Pal identity.

Make the altar check before consuming a slab

  • Repair armor and the weapon you can use at the next boss’s actual range; bring ammunition and recovery before opening the altar menu.
  • Prepare replacements and the next elemental counter. Move up only after the previous tier leaves enough time and surviving Pals to handle another damage window.
  • At the Summoning Altar, choose the separate raid arena when offered. Check the selected boss name, standard or Ultra difficulty, and arena before confirming.
  • Keep at least one additional standard slab banked for the next attempt. The source says the used slab is consumed on summon; do not treat the first one as a free scouting run.
  • Use a production base only as a deliberate custom raid plan. A separate battlefield avoids making storage and daily workers part of the first-clear experiment.

Expect the selected mode and summon sequence

Libero and Blazamut Ryu use a timed regeneration sequence during their one-shot generic mode change. Expect health to recover; do not budget a flat 30% restoration. Bellanoir and Xenolord do not enable that same generic mode trigger.

Xenolord requests summon chants at its selected HP thresholds: standard below 70% and 40%, Ultra below 80%, 50% and 20%. The request index advances after each dispatch. These are thresholds for the indexed action request.

Hartalis uses separate custom phases. Standard has barrier checkpoints at 50% and 25% HP before its mode-change sequence, and a later barrier checkpoint at 25%. Ultra adds its two purge phases. Its separate mode-change sequence finishes by restoring HP to maximum.

Use Hartalis’s barrier window

An active barrier disables Hartalis’s original body-part hit areas and provides a separate breakable target with a Dark weakness. Those body hit areas return when the barrier action ends. Target the barrier during that window rather than treating the raid’s initial elements as the barrier’s weakness.

Breaking the barrier’s HP requests a large-down action, then runs the phase-completion callback. A timed barrier release advances through the completion callback without requesting that knockdown. Both release paths advance the phase. The custom controller also selects its warp action according to whether a phase change is pending.

Match each selected slab to its success rewards

Raid item rewards use a separate recipient rule: damage contributors and players in the extended raid-camp area form the candidate set, then the award requires the player’s group to match the raid camp’s group. Being a nearby observer alone does not establish eligibility. The raid egg follows the summoner separately.

Each selected raid also awards its species-bound egg to the summoner or uses the camp-drop fallback. The table preserves every fixed successful item entry and the three-entry handbook pool: one handbook is selected, with its encoded quantity. Standard Bellanoir has its own list; the other four lines have separate standard and Ultra lists.

Selected slabLevelSuccessful item entriesOne selected handbook
Bellanoir's Slab35Dark Skill Fruit: Apocalypse ×1; Ancient Civilization Core ×1–3; Training Manual (XL) ×3–5Applied Ranching Handbook I ×1 / Applied Transporting Handbook I ×1 / Applied Medicine Production Handbook I ×1
Bellanoir Libero's Slab45Ancient Civilization Core ×2–4; Bellanoir Libero (Ultra) Slab ×1; Training Manual (XL) ×4–6; Dark Skill Fruit: Dark Whisp ×1Applied Ranching Handbook I ×1 / Applied Transporting Handbook I ×1 / Applied Medicine Production Handbook I ×1
Bellanoir Libero (Ultra) Slab80Ancient Civilization Core ×10; Witch's Crown ×1; Training Crystal ×10; Bellanoir Libero (Ultra) Slab ×1Applied Ranching Handbook I ×2 / Applied Transporting Handbook I ×2 / Applied Medicine Production Handbook I ×2
Blazamut Ryu Slab55Ancient Civilization Core ×2–4; Blazamut Ryu (Ultra) Slab ×1; Training Manual (XL) ×5–7; Dragon Skill Fruit: Beam Slicer ×1Applied Mining Handbook I ×1 / Applied Lumbering Handbook I ×1 / Applied Gathering Handbook I ×1
Blazamut Ryu (Ultra) Slab80Ancient Civilization Core ×10; Horns of Supremacy ×1; Training Crystal ×10; Blazamut Ryu (Ultra) Slab ×1Applied Mining Handbook I ×2 / Applied Lumbering Handbook I ×2 / Applied Gathering Handbook I ×2
Xenolord Slab65Ancient Civilization Core ×3–6; Xenolord (Ultra) Slab ×1; Training Crystal ×4–5; Dragon Skill Fruit: Dragon Meteor ×1Applied Handiwork Handbook I ×1 / Applied Generating Electricity Handbook I ×1 / Applied Cooling Handbook I ×1
Xenolord (Ultra) Slab80Ancient Civilization Core ×10; Xenolord (Ultra) Slab ×1; Training Crystal ×10; Xenolord's head ×1Applied Handiwork Handbook I ×2 / Applied Generating Electricity Handbook I ×2 / Applied Cooling Handbook I ×2
Hartalis Slab70Ancient Civilization Core ×4–7; Hartalis (Ultra) Slab ×1; Training Crystal ×4–6; Skill Fruit: Holy Burst ×1Applied Kindling Handbook I ×1 / Applied Watering Handbook I ×1 / Applied Planting Handbook I ×1
Hartalis (Ultra) Slab80Ancient Civilization Core ×10; Hartalis (Ultra) Slab ×1; Training Crystal ×10; Crown of Salvation ×1Applied Kindling Handbook I ×2 / Applied Watering Handbook I ×2 / Applied Planting Handbook I ×2