Collect the correct difficulty
Official 1.0.3.101283 awards nine Hard tower hats and four Ultra raid headpieces through the matching successful encounter results. Select the actual Hard rematch or Ultra slab shown in the checklist. A save-wide difficulty preset does not select those reward lists.
Nine tower rewards
| Leader | Partner | Direct hat reward |
|---|---|---|
| Zoe | Grizzbolt | Zoe Hat |
| Lily | Lyleen | Lily Hat |
| Axel | Orserk | Axel Hat |
| Marcus | Faleris | Marcus Hat |
| Victor | Shadowbeak | Victor Hat |
| Saya | Selyne | Saya Hat |
| Bjorn | Bastigor | Bjorn Hat |
| Auri | Shaolong | Auri Hat |
| Zenara | Astralym | Zenara Hat |
Four separate Ultra projects
| Ultra raid | Fixed headpiece award |
|---|---|
| Bellanoir Libero | Witch’s Crown |
| Blazamut Ryu | Horns of Supremacy |
| Xenolord | Xenolord’s head |
| Hartalis | Crown of Salvation |
Collection order and missing-item checks
In official 1.0.3.101283, the first eight Hard rematches, from Zoe through Auri, use the configured Auri/Shaolong (SorajimaBoss) defeat flag. World Tree Hard instead requires at least one Normal clear of that same World Tree boss. Select the labeled Hard encounter at the entrance; the world difficulty preset is separate.
The first eight Hard encounters have a configured 300-second (five-minute) battle limit. World Tree Hard is level 100 and has a 600-second (ten-minute) limit. The source’s blanket five-minute limit and Auri-only unlock route do not cover this final rematch.
Calibrate a sustained-damage build on the earlier rematches, with repair supplies and ammunition ready. Run Ultra raid trophy projects separately with a prepared reserve army and the offered raid battlefield. After a win, inspect equipment/cosmetic inventory before repeating an expensive summon. Trophy rarity does not make its armor stats best for combat.
Inspect all 13 trophy items
Use the item records below as the collection checklist. The first nine are the matching Hard Mode tower hats; the final four are the Ultra raid headpieces in the tables above. Each item page shows its own icon, stable item identity, reward source and equipment statistics. The item names identify the reward; this article does not claim that every hairstyle or model has been independently inspected in the game.
Open the four Ultra summon routes
Check the Ultra slab itself before starting a trophy attempt. A standard summon can advance the raid line without awarding the Ultra headpiece. These four item routes show the available acquisition or fragment-crafting records for the required summon.
Receive the selected-difficulty reward
Official 1.0.3.101283 selects the reward list for the chosen encounter difficulty. All nine matching hats in the checklist have a fixed one-item award on a successful Hard result; those hats are absent from the corresponding Normal reward lists. The tower distributes them to players who are alive or in the dying state when the successful result is processed. These hat awards are not restricted to a first clear.
Raid item rewards use a separate recipient rule: damage contributors and players in the extended raid-camp area form the candidate set, then the award requires the player’s group to match the raid camp’s group. Being a nearby observer alone does not establish eligibility. The raid egg follows the summoner separately.
Each of the four Ultra headpieces is an encoded fixed one-item success award in its matching Ultra row. Standard rows do not substitute for those selected Ultra trophy lists.