STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Apply Burn through Renjishi’s eligible attack path before relying on Jormuntide Ignis or Flaracle’s conditional damage. Continue pressure while the status is present, then reposition behind the shield support when it expires or the encounter forces movement.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Renjishi | Additional Effect Burn | 2 | 6 | To Trainer; same-species non-stacking |
| Jormuntide Ignis | Damage Rate If Defender Burn | 50 | 65 | To Self And Trainer; same-species non-stacking |
| Jormuntide Ignis | Lava Damage Invalid | 1 | 1 | To Trainer; same-species non-stacking |
| Flaracle | Player Inflict Effect Attack Burning Apply Explosion | 40 | 60 | To Trainer; same-species non-stacking |
| Solenne | Shot Attack | 30 | 80 | To Trainer; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Plasma Rifle | Primary | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Heavy Assault Rifle | Pre-endgame primary | 70 | 100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core |
| Tactical Grenade Launcher | Group clear | 72 | 80 Soralite Ingot, 15 Corrosive Solvent, 5 Thermal Core, 5 AI Core |
| Drone Launcher | Off-hand | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Dogen Emblem | Attack slot 1 | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Attack Pendant | Attack slot 2 | No technology level shown | 25 Ingot, 20 Horn, 25 Paldium Fragment, 2 Ancient Civilization Parts |
| Phantom Ring | Survivability | No technology level shown | 30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone |
| Warsect Terra's Belt | Bulk | No technology level shown | 40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava |
| Heat Resistant Undershirt | Volcanic travel | No technology level shown | 20 Wool, 15 Flame Organ, 25 Leather, 35 Fiber |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Memory Wiping Medicine | Respec | No technology level shown | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | Increase the player damage used by the Burn-focused weapon loop. |
| 2 | Health | Account for the close spacing used to benefit from the build’s explosions. |
| 3 | Stamina | Maintain dodges while staying within the desired engagement range. |
| 4 | Weight and work speed | Pack the loadout before combat and prioritize the stats used during the fight. |
Recruitment and upgrade sequence
- Recruitment targets: Renjishi, Jormuntide Ignis, Flaracle, Solenne, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
EXECUTE THE COMPOSITION
How to play it
Exclude Burn-immune targets
Fire and Water targets cannot receive Burn, removing Renjishi’s application, Jormuntide Ignis’s Burning-target payoff and Flaracle’s detonation. Favor Grass Lily and Lyleen or Ice Bjorn and Bastigor; avoid Marcus and Faleris.
Keep Solenne’s roster condition
Check that the five party members are different species, particularly after a substitution. Duplicate species silently disable Solenne’s contribution.
Open with the party-passive application
Keep Renjishi in the party and begin landing your own attacks. The pinned baseline describes party-passive Burn buildup with no activation or cooldown, agreeing with this rotation; the separate Fire template’s activation wording is not a required input.
Exploit clustered impact targets
Flaracle’s detonation damages enemies around the struck target. A lone boss offers the local bonus, while a clustered pack gives each landed hit more nearby enemies to damage.
Use frequent landed hits
Favor continuous fast weapon contact and short reloads. The source describes detonation per landed hit rather than once per second, making hit frequency the execution priority.
Prepare heat protection separately
Jormuntide Ignis nullifies player lava-contact damage, not ambient volcanic heat. Equip a Heat Resistant Undershirt or appropriate armor when the environment requires temperature protection.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Favor frequent landed player hits and enough ammunition for the planned Burn-trigger loop. Keep autonomous damage and the player-triggered explosion as separate evidence questions.
WeaponsPlasma Rifle
Use Plasma Rifle for repeated player hits and its source-listed 38-round magazine. The build values trigger opportunities and sustained contact rather than only a large single-shot number. Unlock: technology level 78.
Plasma Rifle →
WeaponsHeavy Assault Rifle
Use the Heavy Assault Rifle while working toward the technology-78 Plasma Rifle. Its Soralite Ingot and Gunpowder ammunition route makes sustained shooting easier to supply. Unlock: technology level 70.
Heavy Assault Rifle →
WeaponsTactical Grenade Launcher
Use Tactical Grenade Launcher splash for the source’s group Burn setup. Verify the target’s accepted status and conversion conditions before counting every blast as an explosion trigger. Unlock: technology level 72.
Tactical Grenade Launcher →
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
AccessoriesDogen Emblem
Use the Dogen Emblem when both trainer shots and the fielded Pal contribute. The source assigns 20% player Attack and a separate 16% active-Pal Attack; it does not give the player both bonuses.
Dogen Emblem →
AccessoriesAttack Pendant
Fill a player-damage accessory slot with the Attack Pendant. Its source-listed 15% player Attack helps trainer attacks rather than replacing a Pal-only damage accessory.
Attack Pendant →
AccessoriesPhantom Ring
Choose the Phantom Ring for its source-listed 20% extension to roll and sidestep invulnerability. Use that escape after committed attacks instead of treating it as passive damage reduction.
Phantom Ring →
AccessoriesWarsect Terra's Belt
Use Warsect Terra’s Belt to add both player Health and Defense; the captured item model assigns 25% to each. It is a defensive alternative to another damage accessory.
Warsect Terra's Belt →
Armor and foodArmor selection
Equip a suitably protective armor piece at the highest rarity available. Between otherwise comparable pieces, prefer an Attack roll; do not sacrifice several defensive tiers for a small offensive roll.
Armor and foodHeat Resistant Undershirt
Carry Heat Resistant Undershirt separately for volcanic ambient heat. Jormuntide Ignis’s lava protection does not establish immunity to the biome’s air temperature; swap the utility slot for combat when appropriate.
Heat Resistant Undershirt →
Armor and foodMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
Armor and foodMemory Wiping Medicine
Prepare Memory Wiping Medicine before reallocating player status points, so a mistaken distribution can be reset without abandoning the character.
Memory Wiping Medicine →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Improve the trainer Attack used in the weapon and described Flaracle explosion lanes.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Support the player while operating close enough for the explosion-focused plan.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Reduce firearm downtime during the repeated-hit loop.
The guide normally points to the arena shop and battle tickets for the implant unlock.
Use for survival around lingering status hazards; do not assume every carrier stat transfers to the player.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Other passive trade-offs
UNDERSTAND THE TRADE
What this build turns down
Adding a mounted Fire conversion
The Burn setup already has an applier. A Fire converter adds a matchup choice and a mounted requirement, rather than enabling the status combination by itself.
Layering a second damage status
The source status model permits Poison alongside Burn, while the other proposed statuses displace Burn. A second payoff requires a compatible condition and its own reliable application.
Pal-side Fire accessories and passives
Flame Emperor and the listed Fire accessories improve Pal damage. The trainer weapon loop instead needs equipment and passives whose recipient is the player.
Running the three-pal core with two open slots
Solenne supplies damage when the distinct-species condition holds, while Silvegis supplies player shield support. Filling those roles matters for the close-range default plan.
Alternates and flex picks
Replace Silvegis when shield safety is sufficient and weak-point damage is the preferred extra role.
Acquisition route →Choose a mounted Fire variation for a favorable matchup, accepting that the conversion requires riding rather than enabling Burn by itself.
Acquisition route →Use the flying Fire-conversion mount when that travel and firing mode suits the encounter.
Acquisition route →Add a Poison payoff only with a dependable Poison source; the source model permits that condition alongside Burn.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Jormuntide Ignis is the main recruitment investment. Build the rest of the party and its weapons around the source's Burn application and follow-up plan.
Recruit the five roles
Obtain Renjishi, Jormuntide Ignis, Flaracle, Solenne and Silvegis through the linked recruitment pages. Check actual breeding pairs for missing members; the plan does not require replacing the difficult Fire slot with a legendary.
Rank the source's Burn setup
At rank 5 the source uses Renjishi buildup 6, Jormuntide Ignis 65%, Flaracle 60%, Solenne 80% Attack and Silvegis 80% shield reduction. Keep status application, explosion follow-up, trainer Attack and protection as separate conditions rather than adding them into one percentage.
Budget vendor unlocks and applications
Vanguard and Stronghold Strategist are proposed bounty-token purchases. Reload Master comes through the arena battle-ticket route. After unlocking, reserve the application cost for each intended Pal instead of assuming one purchase applies a passive to the entire party.
Unlock the area-damage weapon
The Tactical Grenade Launcher unlocks at technology 72 in the fixed catalog. The source uses its splash to apply the Burn sequence across a group; treat that interaction as a strategy to check rather than a measured guarantee that every target receives each follow-up.
Tactical Grenade Launcher materials →
Keep heat protection for travel
Prepare a Heat Resistant Undershirt for ambient volcanic heat. The source distinguishes this from Jormuntide Ignis's lava-related protection, and proposes swapping the travel accessory for an Attack option when the actual boss arena permits it.
Stock the cheeseburger kitchen
Gather Mozzarina Meat, produce Milk through a Mozzarina Ranch, and supply Flour and Tomato for Cheeseburgers. Check the food's recipient and remaining duration before the fight rather than assuming a capture immediately supplies both meat and repeatable Milk.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.