Party, role and execution

Prepare the target, sphere and applicable gear before applying controlled damage. Use the selected capture and support effects according to their trigger conditions; check mercy behavior rather than allowing a helper attack to defeat the target. Finish with the sphere while the intended capture inputs are active.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
WispawCapture Level Sneak Bonus15To Trainer; same-species non-stacking
MufflyCapture Level Up If Target Freeze15To Trainer; same-species non-stacking
SoufflineCapture Level Up If Target Ivy Cling15To Trainer; same-species non-stacking
YakumoSyncro Passive When Capture1530To Trainer; same-species non-stacking
KatressElement Add Item Drop Normal4080To Self And Trainer; same-species non-stacking
KatressElement Add Item Drop Normal4080To Otomo; same-species non-stacking
KatressSphere Recovery1050To Trainer; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Ring of MercySafety1830 Ingot, 20 Paldium Fragment, 5 Ancient Civilization Parts

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1HealthCapture attempts keep an enemy alive for longer, so prioritize surviving the extra attacks.
2StaminaSupport movement behind the target and repeated repositioning for sphere throws.
3AttackUse only enough damage for controlled weakening; excessive damage raises the risk of a kill.
4Weight and work speedCarry enough sphere tiers for the planned route. Work speed is a separate base task.

Recruitment and upgrade sequence

  • Recruitment targets: Wispaw, Muffly, Souffline, Yakumo, Katress. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.