STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Select the firearm that matches Nyafia’s condition, maintain Orserk with hits and use Frostplume’s handling benefit where reloading applies. Aim for weak points for Vanwyrm Cryst and keep Solenne’s party condition intact.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Solenne | Shot Attack | 30 | 80 | To Trainer; same-species non-stacking |
| Frostplume | Reload Speed Up | 20 | 50 | To Trainer; same-species non-stacking |
| Nyafia | Damage Rate By Equipped Weapon | 10 | 35 | To Trainer; same-species non-stacking |
| Nyafia | Active value (unit as recorded) | 50 | 100 | Activation and gear conditions apply |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Vanwyrm Cryst | Body Parts Weak Damage | 30 | 50 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Prototype Shotgun | Primary | 69 | 60 Soralite Ingot, 40 Carbon Fiber, 5 Thermal Core, 5 AI Core |
| Beam Scatter | Sustained alternative | 75 | 50 Paloxite Ingot, 50 Soralite Ingot, 5 AI Core, 5 Ancient Civilization Core |
| Energy Shotgun | Mid-game | 63 | 155 Coralum Ingot, 130 Hexolite, 5 Thermal Core, 15 Computer |
| Pump-Action Shotgun | Early game | 43 | 30 Refined Ingot, 20 Polymer, 10 Carbon Fiber |
| Dogen Emblem | Attack slot 1 | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Attack Pendant | Attack slot 2 | No technology level shown | 25 Ingot, 20 Horn, 25 Paldium Fragment, 2 Ancient Civilization Parts |
| Silvegis Emblem | Shared defense | No technology level shown | 20 Refined Ingot, 10 Chromite, 35 Paldium Fragment, 30 Ancient Bone |
| Phantom Ring | Survivability | No technology level shown | 30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Mammorest Curry | Attack food, ancient tier | No technology level shown | 1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries |
| Memory Wiping Medicine | Respec | No technology level shown | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | The party’s weapon and weak-point support improves the player’s own attacks. |
| 2 | Health | Allow for the exposure of a close-range firearm setup with little direct party protection. |
| 3 | Stamina | Keep movement available for changing firing angles and leaving melee distance. |
| 4 | Weight and work speed | Pack the ammunition first; prioritize the stats used while fighting. |
Recruitment and upgrade sequence
- Recruitment targets: Solenne, Frostplume, Nyafia, Orserk, Vanwyrm Cryst. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
EXECUTE THE COMPOSITION
How to play it
Recheck the five species
Remove duplicate species after any party change. Solenne requires all five to differ, and the source describes the contribution disappearing without a warning when that condition fails.
Build the opening stacks with bullets
Fire a sustained magazine into a target you can reliably hit. Each landed bullet supplies one Orserk stack to the active Pal, up to 30; at rank 5 this reaches 150% Attack and Defense.
Minimize time between landed shots
Individual stacks expire after five seconds, so long reloads erode the buildup. Use Frostplume’s 50% reload support and Reload Master to shorten those no-hit intervals.
Keep the intended recipient fighting
Choose the Pal you want to support and leave it active. Orserk’s buildup belongs to the current fighting recipient rather than a fixed party member; a replacement needs its own stack buildup.
Aim through exposed weak points
Use Vanwyrm Cryst’s 30–50% weak-point bonus by choosing head angles between reloads. With a shotgun, fire close and centered enough for the spread to connect rather than assuming all pellets strike the weak point.
Reserve the short Nyafia window
Use Shot-Nyan Mode when the boss is exposed and stationary. Its ten-second effect and 120-second cooldown leave few uses in a ten-minute fight, so avoid spending a window into immediate movement.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Choose an actual shotgun for Nyafia’s weapon-category support. Longer magazines can preserve the Orserk firing rhythm better than a larger nominal per-shot value.
ShotgunsPrototype Shotgun
Use Prototype Shotgun as the technology-69, 12-round option with 1,167 listed attack. Compare its close-range reliability with magazine uptime rather than reading that number as encounter damage. Unlock: technology level 69.
Prototype Shotgun →
ShotgunsBeam Scatter
Use Beam Scatter for a 30-round base magazine at 508 listed attack. Its shotgun and energy classifications make it the overlap option for Nyafia and Xenogard support. Unlock: technology level 75.
Beam Scatter →
ShotgunsEnergy Shotgun
Use Energy Shotgun from technology 63 as the ten-round bridge while working toward the later shotgun lines. Unlock: technology level 63.
Energy Shotgun →
ShotgunsPump-Action Shotgun
Use Pump-Action Shotgun from technology 43 while leveling. The same shotgun-specific party conditions still apply at the earlier weapon tier. Unlock: technology level 43.
Pump-Action Shotgun →
AccessoriesDogen Emblem
Use the Dogen Emblem when both trainer shots and the fielded Pal contribute. The source assigns 20% player Attack and a separate 16% active-Pal Attack; it does not give the player both bonuses.
Dogen Emblem →
AccessoriesAttack Pendant
Fill a player-damage accessory slot with the Attack Pendant. Its source-listed 15% player Attack helps trainer attacks rather than replacing a Pal-only damage accessory.
Attack Pendant →
AccessoriesSilvegis Emblem
Use Silvegis Emblem for Defense on both player and active Pal. Its equipment recipients are distinct from the active Pal’s conditional Orserk stacks.
Silvegis Emblem →
AccessoriesPhantom Ring
Choose the Phantom Ring for its source-listed 20% extension to roll and sidestep invulnerability. Use that escape after committed attacks instead of treating it as passive damage reduction.
Phantom Ring →
Armor and foodArmor selection
Equip a suitably protective armor piece at the highest rarity available. Between otherwise comparable pieces, prefer an Attack roll; do not sacrifice several defensive tiers for a small offensive roll.
Armor and foodMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
Armor and foodMammorest Curry
Use Mammorest Curry when its cost is acceptable for the source-listed 25% Attack buff. It replaces the cheaper Attack meal rather than stacking with it.
Mammorest Curry →
Armor and foodMemory Wiping Medicine
Prepare Memory Wiping Medicine before reallocating player status points, so a mistaken distribution can be reset without abandoning the character.
Memory Wiping Medicine →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Improve the trainer damage that the eligible weapon and weak-point supporters conditionally amplify.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Prioritize protection because the shotgun plan spends time near enemy attacks.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Reduce reload gaps while maintaining bullet-hit support for the active Pal.
The guide normally points to the arena shop and battle tickets for the implant unlock.
Add recovery and status protection after the principal firearm preparations.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
UNDERSTAND THE TRADE
What this build turns down
Xenolord in the fifth slot
Xenolord only supports the relevant weapon-wielding Pal window here. Vanwyrm Cryst supports recurring player weak-point shots, while obtaining Xenolord also requires a substantial acquisition route.
Stacking a second equipped-weapon bonus
Matching the equipped weapon is required for each weapon-support effect. Beam Scatter is the captured exception that can qualify for both shotgun and energy support.
Treating Orserk as a trainer damage buff
Orserk uses the player's bullet hits as a trigger but improves the active Pal. Do not add that support to the trainer's own weapon damage.
Dropping the shotgun for a rifle
Changing weapon class can deactivate Nyafia's shotgun support. Replace that slot with the corresponding weapon supporter if the new primary is an energy rifle.
Alternates and flex picks
Choose only when deliberately supporting Nyafia's weapon activation window; it does not turn into a general trainer firearm increase.
Acquisition route →Replace Nyafia for an eligible energy-weapon primary. Confirm the equipped weapon meets the chosen support condition.
Acquisition route →Consider only for a plan centered on Nyafia's activated weapon window, whose partner cooldown it can shorten.
Acquisition route →Replace a damage supporter when close-range shield survival is the actual obstacle.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Assemble the five species first, then prioritize Orserk and Frostplume. The weapon tier and implant purchases are separate investments in sustained firing.
Recruit the five firearm supports
Use the linked routes for Solenne, Frostplume, Nyafia, Orserk and Vanwyrm Cryst. Check actual breeding combinations for missing species, and keep the final five species distinct so the intended Solenne condition survives recruitment substitutions.
Rank stack retention before smaller refinements
The source prioritizes Orserk's per-hit value from 1 to 5 and Frostplume's reload support from 20% to 50%. Thirty Orserk stacks model 30% to 150% for the active Pal; that is not a trainer-damage bonus and still needs recent landed hits.
Complete the other rank targets
The guide uses rank-5 Solenne 80% Attack, Nyafia 35% shotgun damage and Vanwyrm Cryst 50% weak-point support. Keep species, equipped-weapon and hit-location requirements visible when evaluating the finished party.
Unlock the intended shotgun tier
Prototype Shotgun unlocks at technology 69 and uses Soralite Ingots, Carbon Fiber, Thermal Cores and AI Cores. The technology-63 Energy Shotgun is the proposed bridge while that unlock or its materials are still missing.
Prototype Shotgun materials →
Budget all three trainer-passive purchases
The source routes Vanguard and Stronghold Strategist through bounty tokens and Reload Master through arena battle tickets. It treats reload support as central to this setup, so include individual applications as well as the initial unlocks in the preparation budget.
Supply the food ingredients continuously
Mozzarina Cheeseburgers need Meat, Milk, Flour and Tomato. Arrange a meat route and a Mozzarina Ranch for repeatable Milk, then cook enough for the planned attempts instead of treating a one-time capture as a complete supply chain.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.