Party, role and execution

Choose a route that uses the selected ground movement, jumps and gliding benefits. Confirm the currently active move and gear conditions before chaining them, and keep enough stamina or another safe return option for the destination.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
VerdashJump Count Increase11To Trainer; same-species non-stacking
VerdashAir Dash11To Trainer; same-species non-stacking
ValentailLow Gravity11To Trainer; same-species non-stacking
CelarayFall Damage Rate100100To Trainer; same-species non-stacking
Gorirat TerraClimb Move Speed Rate50100To Trainer; same-species non-stacking
StarryonMove Speed50100To Self; same-species non-stacking
StarryonJump Power Increase2525To Self; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Triple Air Dash BootsAir dash6530 Coralum Ingot, 150 Paldium Fragment, 40 Nightstar Sand, 50 Dark Fragment
Triple Jump BootsJump count7030 Hexolite, 150 Paldium Fragment, 50 Nightstar Sand, 50 Dark Fragment
Anti-Gravity BeltJump height2830 Ingot, 30 Paldium Fragment, 10 Nightstar Sand
Air Walker EXAir mobilityNo technology level shown30 Coralum Ingot, 60 Paldium Fragment, 45 Dark Fragment, 60 Nightstar Sand, 60 Ancient Bone

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1StaminaTraversal repeatedly spends this pool on climbing, sprinting, swimming and gliding.
2WeightLeave capacity for the supplies and loot that must return with you.
3HealthAllow for hazards and enemies between destinations.
4Attack and work speedThese are lower priorities for a route built around movement rather than gathering or combat.

Recruitment and upgrade sequence

  • Recruitment targets: Verdash, Valentail, Celaray, Gorirat Terra, Starryon. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.