Choose the task and finish the next step
Connect each terminal puzzle with the relevant input method, then use shrine locations and reward records to plan a route. The reference guide is credited to arbaxas and cites Cortina's solution video; those creators' authorship remains separate from the new site's own explanation.
Work from a reproducible starting point
- Check the prerequisite, selected game revision and the current state of the save.
- Use the actual linked Pals, item recipes and map/tool entries for the next step.
- Verify the intended outcome, then record the inputs so another player can repeat the task.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Activate, solve, and claim as three separate actions
The captured community guide describes five terminal challenges at Ancient Ruins. Approach a shrine, activate its console, read the objective and complete that task. Then use the Core Panel to collect the reward. A finished mini-game alone does not establish that the loot has entered your inventory. The source says no password or crafted hacking item is needed; follow the current on-screen prompt if your game differs.
The instructions below are independently written from arbaxas’s public guide and the pinned map facts. They have not been reproduced in the current game. The guide labels itself v1.0 but does not identify its exact rules revision. Pocketpair’s July 10 official-release announcement independently confirms ruin minigames and schematic rewards, without specifying this guide’s five challenge rules.
Power grid: trace the forced cells first
The source does not supply every board layout or a fixed sequence of inputs. Exact click paths, rotation rules and revisit permissions are therefore not invented here. Use the objective and visible connections on the board actually presented.
- Identify the illuminated start, the Core Panel endpoint and every unvisited gray tile before drawing. The target is a complete route through those required cells, ending at the core.
- Inspect narrow corners and cells with few possible connections. Plan their entry and exit before spending the flexible central cells. This is a solving strategy, not a universal board sequence.
- Extend the route while checking that the unused cells still connect to a usable endpoint. Avoid completing the core connection while a required tile remains outside the route.
- If a leftover tile becomes isolated, reset the board and change the earlier branch that cut it off. Repeating the same last few moves will not repair that earlier disconnection.
Sealing Stones: search a complete circuit of the ruin
The reference reports three stones. Damage the visible stones with an available weapon or Pal attack, then make a full circuit around the structure for the remaining one. Check the rear wall, terrain folds and places obscured from the console before assuming a missing target.
- Use the objective indicator to distinguish a stone still standing from an already completed target.
- Move until you have a clear line to the stone instead of repeatedly striking an obstructing wall.
- After the last seal clears, return to the panel and claim the reward. If the objective does not advance, inspect the perimeter again and check the current prompt; the source does not establish a universal bug fix.
Timed Pal battle: prepare for a sixty-second attempt
The community guide reports a 60-second limit. Select a combat Pal, ready a usable player weapon and ammunition, and check health before triggering the fight. Deploy the Pal promptly, then contribute player damage while avoiding attacks that would stop the attempt.
- Check that the Pal is attacking the actual summoned target and can reach it. Lost approach time reduces the damage window.
- Use the enemy’s actual element and the linked combat records to prepare the next attempt; no single party or damage threshold is guaranteed for all terminals.
- If the timer expires repeatedly, improve the setup or choose another shrine, then retry. The captured data does not provide a full enemy roster, scaling formula or exact required DPS.
Spinning lock: use overlap rather than anticipation
Watch the moving cursor against the green target segment. Use the input shown by the terminal when the cursor visibly enters green, and repeat for the stages the game presents. The control binding depends on the active device, so a keyboard key is not prescribed.
- Observe a pass before pressing if the animation makes the hit window difficult to judge.
- After a miss, wait for the next clear opportunity instead of rapidly sending more inputs. The source says a miss restarts the lock attempt; that penalty has not been independently measured here.
- If inputs appear delayed, check the displayed binding and the game’s responsiveness before changing your timing strategy. No exact millisecond window is available in the captured evidence.
Choose a reward category before plotting the trip
All 106 native placement rows carry Dog Coins and one other listed reward. Their recorded payouts range from 20 to 50 coins; the arithmetic total is 3,630. That is a sum over the acquired placement catalog, not a respawn guarantee or a measured farming rate.
| Goal | Catalog coverage | Practical choice |
|---|---|---|
| Equipment recipes | 92 schematic sites | Look up the actual recipe and required materials before traveling for a schematic. |
| Traversal | 4 Air Walker variants within the 92 schematic sites | Choose the Mk I, Mk II, Mk III or EX unlock that fits the planned route and crafting budget. |
| Work suitability | 11 Applied Handbook sites | Target the job you need; a handbook reward is not proof of measured production throughput. |
| Pal passive options | 3 Disposable Implant sites | Review the exact item and eligibility before consuming it; source labels alone do not establish an optimal build. |
All 106 locations retain their native map identities
The dedicated location directory accompanying this treatment lists every captured waypoint with its reward, Dog Coin amount and map link. Each source coordinate resolves to a different native Ancient Shrine marker; none is an estimated replacement for a missing point. The source’s rounded coordinates differ from the precise map projection by at most 0.66 coordinate units. All 106 rows belong to the main map region.
Open a marker to inspect its recorded reward and nearby routes, then use the map’s Found control after visiting. Found state belongs to this browser and origin; export field notes before moving devices. Marking a point found does not certify in-game collection or control a shrine reset. The source does not assign puzzle types to individual sites.
Check the claim, then record the completed visit
- Before leaving, interact with the unlocked Core Panel and inspect the reward result.
- If an expected reward is absent, distinguish an unclaimed panel from a cleared challenge, a different marker and a changed game revision. Do not assume a guaranteed repeat payout.
- Use a map marker’s stable identity when reporting a discrepancy; include the game build and the observed reward rather than only an approximate region name.
Use Cortina’s walkthrough for the visual timing
The reference author credits Cortina’s solution video. Open that creator’s original upload when a moving cursor or color response is easier to understand visually. The video is an attributed external aid; it has not been independently watched or used as proof of current-game parity in this audit. The page’s no-login community controls provide a separate place to add a specific correction or note.
Linked Pal roles
Terminal encounters are selected in the game. Use the concrete challenge method and the actual summoned enemy to choose a Pal; unrelated species-role tables do not identify a shrine’s puzzle or guarantee its clear.