Choose the task and finish the next step
Ground mounts differ in speed, access and movement behavior. Compare a realistic journey with the gear and terrain in your run before treating a numerical speed order as a universal recommendation.
Movement records for linked mounts
These are dated numeric inputs. They do not include a measured route time, and a run-speed field does not replace a movement-mode or saddle requirement.
| Pal | Elements | Run | Ride sprint | Stamina | Rideable |
|---|---|---|---|---|---|
| Hartalis | neutral | 900 | 1900 | 400 | Yes |
| Melpaca | neutral | 500 | 900 | 100 | Yes |
| Paladius | neutral | 800 | 1800 | 400 | Yes |
| Ophydia | grass, water | 700 | 1500 | 100 | Yes |
| Pyrin | fire | 850 | 1300 | 100 | Yes |
| Pyrin Noct | fire, dark | 850 | 1300 | 100 | Yes |
| Azurmane | electric | 900 | 1260 | 220 | Yes |
| Gildane | ground | 840 | 1260 | 200 | Yes |
| Starryon | dark | 900 | 1250 | 230 | Yes |
| Starryon Primo | neutral | 900 | 1250 | 230 | Yes |
| Blazamut | fire | 800 | 1200 | 190 | Yes |
| Blazamut Ryu | dragon, fire | 800 | 1200 | 190 | Yes |
| Blazehowl | fire | 800 | 1200 | 150 | Yes |
| Blazehowl Noct | fire, dark | 800 | 1200 | 150 | Yes |
| Celesdir | neutral | 800 | 1200 | 260 | Yes |
| Celesdir Noct | dark | 800 | 1200 | 260 | Yes |
| Dazemu | ground | 900 | 1200 | 100 | Yes |
| Xenogard | dragon | 790 | 1200 | 250 | Yes |
| Rayhound | electric | 700 | 1150 | 100 | Yes |
| Rayhound Cryst | ice | 700 | 1150 | 100 | Yes |
| Aegidron | dragon, ground | 850 | 1100 | 300 | Yes |
| Bastigor | ice | 750 | 1100 | 270 | Yes |
| Kitsun | fire | 700 | 1100 | 140 | Yes |
| Kitsun Noct | dark | 700 | 1100 | 140 | Yes |
| Maraith | dark | 700 | 1100 | 130 | Yes |
| Univolt | electric | 720 | 1100 | 100 | Yes |
| Univolt Cryst | ice | 720 | 1100 | 100 | Yes |
| Yakumo | neutral | 750 | 1080 | 140 | Yes |
| Reindrix | ice | 700 | 1070 | 140 | Yes |
| Arsox | fire | 700 | 1050 | 120 | Yes |
| Chillet | ice, dragon | 750 | 1050 | 100 | Yes |
| Chillet Ignis | fire, dragon | 750 | 1050 | 100 | Yes |
| Direhowl | neutral | 800 | 1050 | 70 | Yes |
| Fenglope | neutral | 750 | 1050 | 140 | Yes |
| Fenglope Lux | electric | 750 | 1050 | 140 | Yes |
| Shroomer | grass | 740 | 1050 | 220 | Yes |
| Shroomer Noct | grass, dark | 740 | 1050 | 220 | Yes |
| Silvegis | dragon | 700 | 1050 | 280 | Yes |
| Wumpo | ice | 600 | 1050 | 240 | Yes |
| Wumpo Botan | grass | 600 | 1050 | 240 | Yes |
| Kingpaca | neutral | 700 | 1040 | 170 | Yes |
| Kingpaca Cryst | ice | 700 | 1040 | 170 | Yes |
| Dinossom | grass, dragon | 700 | 1030 | 130 | Yes |
| Dinossom Lux | electric, dragon | 700 | 1030 | 130 | Yes |
| Mammorest | grass, ground | 600 | 1030 | 180 | Yes |
| Mammorest Cryst | ice, ground | 600 | 1030 | 180 | Yes |
| Braloha | grass, ground | 600 | 1020 | 270 | Yes |
| Broncherry | grass | 550 | 1020 | 150 | Yes |
| Broncherry Aqua | grass, water | 550 | 1020 | 150 | Yes |
| Sweepa | ice | 650 | 1020 | 120 | Yes |
| Grintale | neutral | 650 | 1000 | 100 | Yes |
| Grizzbolt | electric | 600 | 1000 | 180 | Yes |
| Jormuntide Ignis | dragon, fire | 600 | 1000 | 150 | Yes |
| Mossanda | grass | 600 | 1000 | 130 | Yes |
| Mossanda Lux | electric | 600 | 1000 | 130 | Yes |
| Palumba | grass | 550 | 1000 | 180 | Yes |
| Relaxaurus | dragon, water | 650 | 1000 | 200 | Yes |
| Relaxaurus Lux | dragon, electric | 650 | 1000 | 200 | Yes |
| Reptyro | fire, ground | 550 | 1000 | 220 | Yes |
| Reptyro Cryst | ice, ground | 550 | 1000 | 220 | Yes |
| Tarantriss | dark | 640 | 1000 | 100 | Yes |
| Eikthyrdeer | neutral | 700 | 900 | 100 | Yes |
| Eikthyrdeer Terra | ground | 700 | 900 | 100 | Yes |
| Moldron | fire, ground | 650 | 850 | 270 | Yes |
| Moldron Cryst | ice, ground | 650 | 850 | 270 | Yes |
| Bulldosu | ground | 600 | 810 | 110 | Yes |
| Dualith | ground, grass | 600 | 800 | 210 | Yes |
| Dualith Noct | ground, dark | 600 | 800 | 210 | Yes |
| Rushoar | ground | 500 | 800 | 100 | Yes |
| Surfent Terra | ground | 500 | 800 | 100 | Yes |
| Whalaska | ice, water | 600 | 750 | 200 | Yes |
| Whalaska Ignis | ice, fire | 600 | 750 | 200 | Yes |
| Tetroise | ground | 360 | 540 | 200 | Yes |
| Tetroise Primo | neutral | 360 | 540 | 200 | Yes |
| Polapup | ice, water | 250 | 375 | 120 | Yes |
| Polapup Terra | ice, ground | 250 | 375 | 120 | Yes |
Choose a practical route
- Compare the appropriate movement mode and the full journey, including climbing, landing and recovery.
- Check the Pal Gear and regional temperature needs before beginning the trip.
- Retest on the same route if a movement or stamina effect changes; Lapure swimming was adjusted after the v1.0.3 snapshot.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.