Choose the task and finish the next step
Gliding, jumps, dashes and weight support solve different travel problems. Compare the whole movement sequence and the party slots it consumes rather than forcing every traversal Pal into a riding-speed table.
Movement records for linked mounts
These are dated numeric inputs. They do not include a measured route time, and a run-speed field does not replace a movement-mode or saddle requirement.
| Pal | Elements | Run | Ride sprint | Stamina | Rideable |
|---|---|---|---|---|---|
| Celaray | water | 550 | 700 | 100 | No |
| Celaray Lux | water, electric | 550 | 700 | 100 | No |
| Galeclaw | neutral | 600 | 700 | 100 | No |
| Hangyu | ground | 400 | 550 | 100 | No |
| Hangyu Cryst | ice | 400 | 550 | 100 | No |
| Killamari | dark, water | 400 | 550 | 100 | No |
| Killamari Primo | neutral, water | 400 | 550 | 100 | No |
| Starryon | dark | 900 | 1250 | 230 | Yes |
| Starryon Primo | neutral | 900 | 1250 | 230 | Yes |
| Valentail | neutral | 700 | 900 | 100 | No |
| Verdash | grass | 500 | 700 | 100 | No |
| Arsox | fire | 700 | 1050 | 120 | Yes |
| Beakon | electric | 750 | 1200 | 160 | Yes |
| Beakon Cryst | ice | 750 | 1200 | 160 | Yes |
| Celesdir | neutral | 800 | 1200 | 260 | Yes |
| Dazemu | ground | 900 | 1200 | 100 | Yes |
| Direhowl | neutral | 800 | 1050 | 70 | Yes |
| Eidrolon | dragon, dark | 1400 | 2750 | 130 | Yes |
| Eidrolon Ignis | dragon, fire | 1400 | 2750 | 130 | Yes |
| Fenglope | neutral | 750 | 1050 | 140 | Yes |
| Fenglope Lux | electric | 750 | 1050 | 140 | Yes |
| Ghangler | dark, water | 500 | 800 | 320 | Yes |
| Ghangler Ignis | fire, water | 500 | 800 | 320 | Yes |
| Gorirat Terra | ground | 550 | 720 | 100 | No |
| Jormuntide | dragon, water | 600 | 1000 | 150 | Yes |
| Jormuntide Ignis | dragon, fire | 600 | 1000 | 150 | Yes |
| Kingpaca | neutral | 700 | 1040 | 170 | Yes |
| Kingpaca Cryst | ice | 700 | 1040 | 170 | Yes |
| Kitsun | fire | 700 | 1100 | 140 | Yes |
| Kitsun Noct | dark | 700 | 1100 | 140 | Yes |
| Paladius | neutral | 800 | 1800 | 400 | Yes |
| Nitewing | neutral | 600 | 750 | 100 | Yes |
| Palumba | grass | 550 | 1000 | 180 | Yes |
| Polapup | ice, water | 250 | 375 | 120 | Yes |
| Polapup Terra | ice, ground | 250 | 375 | 120 | Yes |
| Rayhound | electric | 700 | 1150 | 100 | Yes |
| Rayhound Cryst | ice | 700 | 1150 | 100 | Yes |
| Reindrix | ice | 700 | 1070 | 140 | Yes |
| Surfent | water | 500 | 800 | 100 | Yes |
| Surfent Terra | ground | 500 | 800 | 100 | Yes |
| Suzaku | fire | 850 | 1100 | 350 | Yes |
| Suzaku Aqua | water | 850 | 1100 | 350 | Yes |
| Tarantriss | dark | 640 | 1000 | 100 | Yes |
| Xenolord | dark, dragon | 550 | 660 | 300 | Yes |
Choose a practical route
- Compare the appropriate movement mode and the full journey, including climbing, landing and recovery.
- Check the Pal Gear and regional temperature needs before beginning the trip.
- Retest on the same route if a movement or stamina effect changes; Lapure swimming was adjusted after the v1.0.3 snapshot.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.