Choose the task and finish the next step

Use regional encounter levels as a planning aid alongside climate, transport and equipment. The official 1.0 release changed habitats and progression, so older regional maps can lead a returning player into a different risk profile.

Work from a reproducible starting point

  • Check the prerequisite, selected game revision and the current state of the save.
  • Use the actual linked Pals, item recipes and map/tool entries for the next step.
  • Verify the intended outcome, then record the inputs so another player can repeat the task.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.

Use regional levels to choose the next trip

This is a player-exploration route, not a formula for leveling one particular Pal. Encounter levels overlap, and equipment, skills, capture supplies and climate protection can matter more than the character-level number. For a level 30 character, compare Verdant Brook, Frostbound Mountains and desert approaches, then choose the branch your current gear can support.

Nine planning bands, with an explicit overlap

The table restates the captured source guide. Its 66–69 editorial handoff does not erase the main-world overlay’s 66–72 asset range; both facts are retained. Entering the World Tree at 70 is a progression recommendation, not proof that level 70+ encounters exist nowhere else.

Player rangeRegionSuggested trip
1–15Main worldStarter islands and Windswept Hills
16–25Main worldBamboo Groves, Moonless Shore and central islands
26–35Main worldVerdant Brook, Frostbound Mountains and desert approaches
36–45Main worldMount Obsidian, Desiccated Desert and snowy approaches
46–55Main worldSakurajima, Astral Mountains and later Mount Obsidian
56–65Main worldFeybreak, Sunreach approaches and late offshore regions
66–69 editorial rangeMain world; overlay actually 66–72Sky Islands, Sunreach and high-level pockets
70–75World TreeFirst recommended Tree exploration band
76–80World TreeFinal recommended open-world band

Read the field and inspect a real spawn

The reference describes its overlays as blended wild-spawn samples clipped to land. That is its published methodology; this guide has not recovered or independently validated the interpolation and clipping algorithm. The local map exposes acquired band assets and individual spawn/encounter records. Use both: color suggests a route, while a selected record gives the actual reported species and level range.

Pass the travel checks before moving up

  • Bring both climate answers if the route crosses height, time or biome boundaries.
  • Use a mount or movement option with enough stamina and an independent way home.
  • Carry spheres, ammunition, food and recovery items that your base can replace.
  • Open a travel point or a short return loop before extending the expedition.
  • If ordinary encounters consume the whole supply budget, improve equipment or the team before interpreting the next colored band as mandatory.

Route by the goal, not by a timer

At 74 or 75, the 70–75 Tree band is still the recommended field; prepare for the next band at 76. For a base worker, target its acquisition or breeding route instead of roaming an entire region. For a material, follow its source record and plan the return load. The pinned encounter data is v1.0.3 and official 1.0.4 later adjusts some field spawns, so current native spawn geometry remains a separate verification task.