Choose the task and finish the next step

Choose the enemy and the attack plan before choosing an element label. A five-slot party can support a Pal attacker, mounted player attacks, status buildup or a capture attempt, but those roles do not activate under the same conditions. The eight source templates below retain every member and all 49 numeric effect rows at recorded partner rank 5.

Load a template, lower the ranks to those you own, read each effect’s recipient and condition, then compare the actual encounter’s weaknesses and reverse vulnerabilities. None of these compositions is presented as a tested clear or a guaranteed damage maximum.

Work from a reproducible starting point

  • Choose one lead attacker or named mount and verify its learned moves. An elemental support aura only helps its named recipients; a weakness bonus only applies to matching attacks that exploit a weakness.
  • Use the attack-support, defense-support and weakness-hit carriers as a starting core, then keep only the additional status, healer, travel or capture role needed by the task.
  • In the builder, set actual ranks and inspect suppressed/conditional rows. Replace an incompatible bonus rather than adding every number on the page.
  • Compare the boss’s attack elements against your Pal’s elements as well as your intended damage element. Keep a replacement attacker ready for vulnerability or cooldown windows.
  • Check passives separately from partner skills. The party builder currently aggregates partner rows; it does not calculate a complete passive/gear/soul/food/stat damage formula.

Linked Pal roles

These are the actual eight five-slot source compositions, not a work-suitability ranking. Each link below loads the same roster into the builder at its actual available partner rank 5.

ElementFive source membersTask plan
grassBristla · Nitemary Botan · Ribbuny Botan · Dandilord · LyleenBristla and Nitemary Botan support Grass attacks/defense; Ribbuny Botan rewards weakness hits; Dandilord supplies poison protection; Lyleen is an activated healer.
fireKelpsea Ignis · Rooby · Finsider Ignis · Renjishi · Jormuntide IgnisKelpsea Ignis and Rooby support Fire Pals; Finsider Ignis rewards Fire weakness hits and reduces weapon weight; Renjishi builds Burn; Jormuntide Ignis rewards damage against burned targets.
waterKelpsea · Gloopie Primo · Penking Lux · Neptilius · PanthalusKelpsea, Gloopie Primo and Penking Lux cover Water attack, defense and weakness hits; Neptilius adds follow-up/water travel; Panthalus has a distinct base-defense patrol role.
electricSparkit · Dinossom Lux · Univolt · Helzephyr Lux · SnockSparkit, Dinossom Lux and Univolt cover Electric attack, defense and weakness hits; Helzephyr Lux converts mounted player attacks; Snock supplies Electrify buildup.
iceFoxcicle · Rayhound Cryst · Moldron Cryst · Frostallion · MufflyFoxcicle, Rayhound Cryst and Moldron Cryst cover Ice attack, defense and weakness hits; Frostallion has a mounted conversion/Freeze role; Muffly adds a Frozen-target capture condition.
groundDumud · Kikit · Turtacle Terra · Surfent Terra · PierdonDumud, Kikit and Turtacle Terra cover Ground attack, defense and weakness hits; Surfent Terra builds Muddy; Pierdon rewards damage against muddy targets.
darkHoocrates · Wistella · Croajiro Noct · Venusa · RoujayHoocrates, Wistella and Croajiro Noct cover Dark attack, defense and weakness hits; Venusa builds Blind; Roujay rewards damage against blinded targets.
dragonQuivern · Dinossom · Blazamut Ryu · Orserk · ShaolongQuivern, Dinossom and Blazamut Ryu cover Dragon attack, defense and weakness hits; Orserk needs bullet hits for its temporary active-Pal buff; Shaolong counts the other Dragon party members.

Evidence boundary

The eight source compositions,40 stable-ID slots and 49 rank 5 numeric rows are fully enumerated here. Values and partner descriptions come from the pinned v1.0.3 records; team membership and the three-carrier threshold are editorial choices attributed to PalMods. Unitless rows remain unitless, contextual bonuses remain contextual, and no final damage, victory or native cap is invented.

Known normalized-data gaps remain: some activation filters, recipient structures, numeric units and passive/gear interactions are not independently recovered. Matching native v1.0.3 filters now distinguish Jelliette/Jellroy Watering and crop-watering rows with the counterpart at the same base, plus Tetroise Primo’s weapon/armor categories and six fishing-rod exclusions. The party editor withholds base-work contributions because it does not assign base workers or jobs. Official 1.0 broadly confirms that most same-species partner effects no longer stack, but does not specify every row exception, cap or cross-species native interaction.

Grass party: five roles and every numeric effect

Bristla and Nitemary Botan support Grass attacks/defense; Ribbuny Botan rewards weakness hits; Dandilord supplies poison protection; Lyleen is an activated healer.

The following 6 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
DandilordResistAdditionalEffect_Poison100Player and party PalsWhile in party; Poison immunity/toxic-gas protection as described; flag units differ
Ribbuny BotanElementBoostWeakness_Leaf40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
DandilordInvalidToxicGasEnabled (raw 0)Player and party PalsWhile in party; Poison immunity/toxic-gas protection as described; flag units differ
Ribbuny BotanCraftSpeed400Ribbuny BotanWeapon Workbench/Weapon Assembly Line or related weapon facility; not a combat Attack bonus
BristlaShotAttack30Grass party PalsParty effect
Nitemary BotanDefense30Grass party PalsParty effect

Fire party: five roles and every numeric effect

Kelpsea Ignis and Rooby support Fire Pals; Finsider Ignis rewards Fire weakness hits and reduces weapon weight; Renjishi builds Burn; Jormuntide Ignis rewards damage against burned targets.

The following 8 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
Finsider IgnisItemWeightReduction100PlayerParty effect
RenjishiAdditionalEffect_Burn6PlayerWhile in party; player attacks build the named status, not a proc percentage
Jormuntide IgnisLavaDamageInvalidEnabled (raw 1)PlayerWhile in party; lava protection per skill description
Jormuntide IgnisDamageRateIfDefender_Burn65Player and party PalsWhile in party; target must have Burn
Finsider IgnisElementBoostWeakness_Fire40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
Kelpsea IgnisShotAttack30Fire party PalsParty effect
RoobyDefense30Fire party PalsParty effect
Jormuntide IgnisMoveSpeed20Jormuntide Ignis (slot 5)Source Pal movement parameter; read its ride/travel mode; numeric trigger not fully preserved

Water party: five roles and every numeric effect

Kelpsea, Gloopie Primo and Penking Lux cover Water attack, defense and weakness hits; Neptilius adds follow-up/water travel; Panthalus has a distinct base-defense patrol role.

The following 4 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
Penking LuxElementBoostWeakness_Water40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
KelpseaShotAttack30Water party PalsParty effect
Gloopie PrimoDefense30Water party PalsParty effect
NeptiliusSwimSpeed25Neptilius (slot 4)Neptilius travel parameter; exact numeric activation filter not independently recovered

Electric party: five roles and every numeric effect

Sparkit, Dinossom Lux and Univolt cover Electric attack, defense and weakness hits; Helzephyr Lux converts mounted player attacks; Snock supplies Electrify buildup.

The following 6 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
Helzephyr LuxShotAttack20PlayerWhile mounted on Helzephyr Lux
SnockAdditionalEffect_Electrical6PlayerWhile in party; player attacks build the named status, not a proc percentage
Helzephyr LuxElementElectricityEnabled (raw 1)PlayerWhile mounted on Helzephyr Lux
UnivoltElementBoostWeakness_Electricity40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
SparkitShotAttack30Electric party PalsParty effect
Dinossom LuxDefense30Electric party PalsParty effect

Ice party: five roles and every numeric effect

Foxcicle, Rayhound Cryst and Moldron Cryst cover Ice attack, defense and weakness hits; Frostallion has a mounted conversion/Freeze role; Muffly adds a Frozen-target capture condition.

The following 8 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
FrostallionShotAttack40PlayerWhile mounted on Frostallion
FrostallionAdditionalEffect_Freeze6PlayerWhile mounted on Frostallion; player attacks build the named status, not a proc percentage
MufflyCaptureLevelUpIfTarget_Freeze5PlayerWhile in party; target Frozen; raw capture parameter omitted by the capture estimator
FrostallionElementIceEnabled (raw 1)PlayerWhile mounted on Frostallion
Moldron CrystElementBoostWeakness_Ice40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
FoxcicleShotAttack30Ice party PalsParty effect
Rayhound CrystDefense30Ice party PalsParty effect
Rayhound CrystMoveSpeed20Rayhound Cryst (slot 2)Source Pal movement parameter; read its ride/travel mode; numeric trigger not fully preserved

Ground party: five roles and every numeric effect

Dumud, Kikit and Turtacle Terra cover Ground attack, defense and weakness hits; Surfent Terra builds Muddy; Pierdon rewards damage against muddy targets.

The following 7 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
Turtacle TerraItemWeightReduction100PlayerParty effect
Surfent TerraAdditionalEffect_Muddy6PlayerWhile in party; player attacks build the named status, not a proc percentage
PierdonDamageRateIfDefender_Muddy65Player and party PalsWhile in party; target must have Muddy
Turtacle TerraElementBoostWeakness_Earth40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
DumudShotAttack30Ground party PalsParty effect
KikitDefense30Ground party PalsParty effect
Surfent TerraMoveSpeed20Surfent Terra (slot 4)Source Pal movement parameter; read its ride/travel mode; numeric trigger not fully preserved

Dark party: five roles and every numeric effect

Hoocrates, Wistella and Croajiro Noct cover Dark attack, defense and weakness hits; Venusa builds Blind; Roujay rewards damage against blinded targets.

The following 5 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
VenusaAdditionalEffect_Darkness6PlayerWhile in party; player attacks build the named status, not a proc percentage
RoujayDamageRateIfDefender_Darkness65Player and party PalsWhile in party; target must have Blind (Darkness table ID)
Croajiro NoctElementBoostWeakness_Dark40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
HoocratesShotAttack30Dark party PalsParty effect
WistellaDefense30Dark party PalsParty effect

Dragon party: five roles and every numeric effect

Quivern, Dinossom and Blazamut Ryu cover Dragon attack, defense and weakness hits; Orserk needs bullet hits for its temporary active-Pal buff; Shaolong counts the other Dragon party members.

The following 5 rows are extracted rank 5 magnitudes. A flag is not a percentage; a work or travel parameter is not combat damage. Activated skills without numeric effect rows remain relevant: Lyleen’s heal and Panthalus’s base patrol, for example, are not represented by inventing extra rows in the 49-line denominator.

CarrierEffect IDRaw magnitudeRecipientActivation/condition
Blazamut RyuElementBoostWeakness_Dragon40Player and Pal elemental attacksWhile in party; only when this element hits an enemy weakness
ShaolongShotAttack32Shaolong (slot 5)8 × 4 matching other Dragon teammates (self excluded)
QuivernShotAttack30Dragon party PalsParty effect
DinossomDefense30Dragon party PalsParty effect
OrserkBulletHit_StackBuff5Active PalBullet-hit-triggered active-Pal buff; source describes a 5 second window/up to 30 stacks; not an always-on final total

Stack compatible scopes, then check each row’s species rule

A different species can add to a compatible recipient/effect/condition total. Same-species rows flagged nonstacking keep the highest partner rank; equal ranks prefer the first slot. The flag belongs to an effect row, so “duplicate species never work” is too broad: Gobfin’s player Attack row is an explicit stackable exception.

At rank 5, Lunaris contributes 600 and Cattiva 200 carrying capacity for a compatible total 800. Two rank 5 Croajiro Noct copies still produce 40 of its Dark weakness effect, while two rank 1 Gobfin copies produce 20 of their player Attack row. A second species with a different resource or activation filter does not become compatible just because the raw effect ID matches.

The source summarizes 153 effect types as 150 restricted/3 unrestricted, but mixed row flags exist inside several types. The pinned rows have seven types containing at least one stackable row, and only three types whose rows are all stackable. Inspect the actual carrier/rank row instead of turning that shorthand into a universal rule.

Actual comparisonPinned scoped totalMeaning
Lunaris 5 +Cattiva 5600+200=800 carrying capacityCompatible player carry additions from distinct species
Croajiro Noct 5 +same species 540, with one duplicate suppressedSame-species nonstacking row
Gobfin 1 +Gobfin 110+10=20 player Attack rowExplicit row-level exception
Dumud Gild 5 +Nitemary 5Separate 200 Gold Coin /200 Pal SoulsDifferent resources and party/fighting conditions; never a 400 generic-drop total

Shared outputs and the effects unique to a task

All eight source templates have 49 numeric lines between them, and each line has one carrier. They are breadth-first editorial selections, not demonstrations that the strongest compatible stacking choices have already been selected. To create a different plan, identify a second compatible carrier rather than duplicating a nonstacking one.

Distinctive options include Grass poison/gas protection and a healer; Fire Burn plus lava protection; Water follow-up and water travel; Electric mounted conversion; Ice Freeze-conditioned capture support; Ground Muddy bonuses; Dark Blind bonuses; and Dragon bullet-hit/other-Dragon conditions. Orserk needs bullet hits and a temporary buff window; Shaolong’s rank 5 raw 8 counts the other four Dragon slots once each, producing 32 on Shaolong rather than a 32 bonus to every Pal.

Output familyTemplatesObserved rank 5 magnitudeScope that must stay separate
Element attack aura8Grass/Fire/Water/Electric/Ice/Ground/Dark/Dragon recipients;30 raw at rank 5These are different elemental recipient scopes, not one +240 player total.
Element defense aura830 raw at rank 5 in all eightDragon text includes singular “increase”; it still names Dragon Pals as recipients.
Source-Pal movement3Fire/Ice/Ground templates carry 20 rawDifferent Pals and travel modes; no universal party speed total.
Item weight reduction2Fire and Ground each 100 rawFire applies to weapons; Ground to Sulfur/Coal. They are not a combined 200 all-item reduction.

Why the source has eight elemental templates, not nine

The editorial generator requires at least three distinct support carriers for an element before publishing a template. It reports only one Neutral support carrier against that threshold, so it publishes no Neutral template. This is a source selection rule, not a game prohibition on Neutral parties or proof that a Neutral attacker is unusable.

Build a Neutral or mixed party around its actual task in the builder. Use a named attack aura, carrying support or encounter-specific move where applicable rather than fabricating a ninth source template.

Pair passive traits with the role actually being used

These six examples are actual passive records, distinct from the partner rows above. A player-facing passive and a Pal stat trait do not target the same stat owner. A movement trait does not replace an elemental attack aura; a cooldown trait is not a flat final-DPS multiplier. The builder does not currently sum these traits into its partner totals.

PassiveRecorded trait descriptionRole boundary
LegendAttack +20% Defense +20% Movement Speed increases 20%Carrier Pal offense/defense/travel; not a player-party aura
SerenityActive skill cooldown reduction 30% Attack +10%Carrier active-skill pacing; no cooldown-cap or final-DPS claim
Burly BodyDefense +20% Immune to FlinchCarrier durability and flinch immunity; not blanket party defense
Swift30% increase to movement speed.Carrier movement; no player Attack bonus
Vanguard10% increase in Player Attack.Player Attack trait; not the carrier Pal’s Attack stat
Mercy HitPacifist. Will not reduce the target's Health below 1.Damage control for a capture attempt; does not establish eligibility

Use the elemental matchup to choose a fight plan

Fire has two outgoing strengths, Grass and Ice. Dual-element targets can create a double advantage or offset an advantage with a resistance. A favorable chart relation does not include attack animation, cooldown, level, armor, passives, boss phases or player execution.

For Zoe and Grizzbolt, start with the Electric encounter’s Ground weakness, then check the chosen attacker’s incoming vulnerability and learned moves. For a raid such as Bellanoir, distinguish the five-Pal carried team from the larger base-assigned force and phase mechanics. The boss planner’s 1.5 same-element weight is a declared shortlist model, not a verified native STAB or damage coefficient.

Attack elementDirectional strengths in the pinned chart
firegrass / ice
waterfire
electricwater
grassground
groundelectric
icedragon
dragondark
darkneutral
neutralNo outgoing advantage recorded