Choose the task and finish the next step

Set the level range to your current progression, then choose standard or Ancient points. Search for an item name or its stable unlock identifier. Check the row’s point cost and tower requirement before treating its recipe as available.

Work from a reproducible starting point

  • Standard and Ancient point costs are separate fields; keep separate budgets.
  • Technology IDs name unlock records. Item recipe and building IDs identify what those unlocks provide; they need not have the same spelling.
  • A listed level is a requirement, not proof that your character owns the technology. Read any recorded tower gate as a further requirement.
  • Open the linked item record for crafting ingredients. Missing item links remain plain identifiers, not invented detail routes.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.

Point types in the acquired ladder

The complete acquired ladder has 588 records across levels 1–80. These totals describe this table, not points a particular character has earned or a guarantee of current-game completeness.

Point typeUnlock recordsSum of recorded costs
Standard5371413
Ancient51182

Filter a progression problem

To find unlocks for the next few levels, set Minimum level to the first uncompleted level and Maximum level to your next milestone. Filter Ancient points when that is the budget you are trying to protect. The tower requirement filter separates gated records from entries with no recorded tower gate.

Search covers technology names, IDs, recipe IDs and building IDs. Filters and pagination are retained in the address, so a shared link or browser Back restores the same view.