Recipe 1
Produces 20 × Assault Rifle Ammo| Ingredient | Quantity |
|---|---|
| Refined Ingot ↗ | 1 |
| Gunpowder ↗ | 2 |
Recipe ID: AssaultRifleBullet
ITEM & CRAFTING RECORD
1 recipe variant is available for this record. Check ingredients and unlock conditions before planning your supplies.
Plan resourcesPURPOSE & EFFECTS
Load this ammunition into the Assault Rifle and similar weapons.
Original use summary from pinned v1.0.3 item and structure evidence. Description source ↗ Equipment statistics and effect rows retain their own source links.
CRAFTING PATH
| Ingredient | Quantity |
|---|---|
| Refined Ingot ↗ | 1 |
| Gunpowder ↗ | 2 |
Recipe ID: AssaultRifleBullet
OUT IN THE FIELD
Standard and boss tables are separate. Chance and quantity are source values before player or world-setting modifiers.
NEXT IN THE CHAIN
No recipe in the captured catalog uses this item as an ingredient.
CAPTURED ACQUISITION DATA
Structured source records captured from the item page. “Not recorded” means absent from the source tables, rather than proof that an acquisition method is impossible.
| Method | Source status | Source count |
|---|---|---|
| Purchase | Recorded | 6 |
| Craft | Recorded | 1 |
| Treasure | Recorded | 7 |
| Reward | Not recorded | - |
| Combat | Recorded | 15 |
| World / Ranch | Not recorded | - |
| Vendor | Pack price | Pack size | Per item | Stock | Mapped locations |
|---|---|---|---|---|---|
| Duneshelter Equipment MerchantDesert_Shop_2 | 90 Gold | x1 | 90 Gold | No cap recorded | Duneshelter Equipment Merchant location 1 342, 362 ↗ |
| Fisherman’s Point Equipment MerchantVolcano_Shop_2 | 90 Gold | x1 | 90 Gold | No cap recorded | Fisherman’s Point Equipment Merchant location 1 -479, -749 ↗ |
| Wandering MerchantWander_Shop_1 | 90 Gold | x1 | 90 Gold | No cap recorded | Not mapped |
| Caravan Merchant 2Caravan_Shop_2 | 90 Gold | x1 | 90 Gold | No cap recorded | Not mapped |
| Caravan Merchant 10Caravan_Shop_10 | 90 Gold | x1 | 90 Gold | No cap recorded | Not mapped |
| Caravan Merchant 11Caravan_Shop_11 | 90 Gold | x1 | 90 Gold | No cap recorded | Not mapped |
| Activity | Source | Quantity | Item chance | Roll details | Location |
|---|---|---|---|---|---|
| Enemy camp | Snow01Slot 3 / Grade 1 | 10-20 | 34.18% | View mathSlot 100%Weight 27 / 79 | Map ↗ |
| Treasure chest | Sakurajima TreasureSlot 4 / Grade 1 | 1-3 | 27.37% | View mathSlot 100%Weight 26 / 95 | Map ↗ |
| Salvage | Junk SnowSlot 1 / Grade 1 | 5-10 | 25% | View mathSlot 100%Weight 1 / 4 | Not mapped |
| Enemy camp | Desert01Slot 3 / Grade 1 | 10-20 | 23% | View mathSlot 100%Weight 23 / 100 | Map ↗ |
| Oil Rig | Oil Rig 2Slot 4 / Grade 5 | 100-200 | 14.29% | View mathSlot 100%Weight 1 / 7 | Map ↗ |
| Fishing | Sakurajima Treasure FishingSlot 1 / Grade 1 | 1-3 | 9.32% | View mathSlot 100%Weight 26 / 279 | Map ↗ |
| Fishing | Sakurajima Treasure Fish PondSlot 1 / Grade 1 | 1-2 | 9.08% | View mathSlot 100%Weight 26 / 286.5 | Map ↗ |
| Enemy | Enemy type | Drop rate | Quantity | Location |
|---|---|---|---|---|
| Male SoldierBOSS_Male_Soldier03 | boss | 100% | 1-10 | Not mapped |
| Fire Cult Rifle InvaderFireCult_Rifle_Invader | creature | 100% | 5 | Not mapped |
| Hunter Rifle InvaderHunter_Rifle_Invader | human | 100% | 3 | Not mapped |
| Fire Cult RifleFireCult_Rifle | creature | 100% | 1-2 | Not mapped |
| Fire Cult Rifle RelaxFireCult_Rifle_Relax | creature | 100% | 1-2 | Not mapped |
| Police ChiefPolice_Chief | human | 100% | 1-2 | Not mapped |
| Guard RifleGuard_Rifle | creature | 100% | 1 | Not mapped |
| Hunter RifleHunter_Rifle | human | 100% | 1 | Not mapped |
| Hunter RifleBOSS_Hunter_Rifle | boss | 100% | 1 | Not mapped |
| Police RiflePolice_Rifle | human | 100% | 1 | Not mapped |
| Police RifleBOSS_Police_Rifle | boss | 100% | 1 | Not mapped |
| Police Rifle Crime LvPolice_Rifle_Crime_Lv4 | human | 100% | 1 | Not mapped |
| Field Name | Label | Kind | Slot | Grade | Min | Max | Slot Chance | Weight | Pool Weight | Chance |
|---|---|---|---|---|---|---|---|---|---|---|
| EnemyCamp_Snow01 | Enemy Camp Snow01 enemy-camp reward | enemy-camp | 3 | 1 | 10 | 20 | 100 | 27 | 79 | 34.1772 |
| Sakurajima_Treasure | Sakurajima Treasure treasure pool | chest | 4 | 1 | 1 | 3 | 100 | 26 | 95 | 27.3684 |
| Junk_Snow | Junk Snow salvage pool | salvage | 1 | 1 | 5 | 10 | 100 | 1 | 4 | 25 |
| EnemyCamp_Desert01 | Enemy Camp Desert01 enemy-camp reward | enemy-camp | 3 | 1 | 10 | 20 | 100 | 23 | 100 | 23 |
| Oilrig_02 | Oil Rig 2 reward chest | oil-rig | 4 | 5 | 100 | 200 | 100 | 1 | 7 | 14.2857 |
| Sakurajima_Treasure_Fishing | Sakurajima Treasure Fishing fishing pool | fishing | 1 | 1 | 1 | 3 | 100 | 26 | 279 | 9.319 |
| Sakurajima_Treasure_FishPond | Sakurajima Treasure Fish Pond fishing pool | fishing | 1 | 1 | 1 | 2 | 100 | 26 | 286.5 | 9.075 |
| Character Id | Character Name | Kind | Rate | Min | Max |
|---|---|---|---|---|---|
| BOSS_Male_Soldier03 | Male Soldier | boss | 100 | 1 | 10 |
| FireCult_Rifle_Invader | Fire Cult Rifle Invader | creature | 100 | 5 | 5 |
| Hunter_Rifle_Invader | Hunter Rifle Invader | human | 100 | 3 | 3 |
| FireCult_Rifle | Fire Cult Rifle | creature | 100 | 1 | 2 |
| FireCult_Rifle_Relax | Fire Cult Rifle Relax | creature | 100 | 1 | 2 |
| Police_Chief | Police Chief | human | 100 | 1 | 2 |
| Guard_Rifle | Guard Rifle | creature | 100 | 1 | 1 |
| Hunter_Rifle | Hunter Rifle | human | 100 | 1 | 1 |
| BOSS_Hunter_Rifle | Hunter Rifle | boss | 100 | 1 | 1 |
| Police_Rifle | Police Rifle | human | 100 | 1 | 1 |
| BOSS_Police_Rifle | Police Rifle | boss | 100 | 1 | 1 |
| Police_Rifle_Crime_Lv4 | Police Rifle Crime Lv | human | 100 | 1 | 1 |
| Police_Rifle_Crime_Lv5 | Police Rifle Crime Lv | human | 100 | 1 | 1 |
| Police_TreasureGuard_NarrowSite | Police Treasure Guard Narrow Site | human | 100 | 1 | 1 |
| Police_Vigilance | Police Vigilance | human | 100 | 1 | 1 |