PARTNER SKILL RECORD
Too Cool to be Seen
STRUCTURED PARAMETERS
Ability record
- Game ID
LizardMan- Trigger
- Activated
- Cooldown
- 5s
- Effect duration
- 30s
- Ability type
- Stealth
- Generic rank entries
- 0
Mechanics notes
No additional mechanics have been safely converted into structured labels for this record. Effects beyond the parameters above remain unverified here.
Power / cooldown is a raw parameter ratio. It does not account for animations, multiple hits, status effects or a target's defenses and should not be read as measured damage per second.
CONDENSATION PROGRESSION
Partner ranks
Effect duration by rank
After manual activation, this Pal and the player become invisible for the listed duration. Other cooldown and detection rules are separate.
| Rank | Invisibility duration |
|---|---|
| 1 | 10 seconds |
| 2 | 12 seconds |
| 3 | 14 seconds |
| 4 | 16 seconds |
| 5 | 20 seconds |
Fixed v1.0.3 native evidence. These active duration overrides have their own activation context and are excluded from automatic passive totals. The native generic effect arrays are empty; these contextual values are tracked separately. Evidence and limits
Cooldown by partner rank
Native ability cooldown overrides, in seconds. These values apply to the activated or mounted skill.
| Rank | Cooldown |
|---|---|
| 1 | 30 seconds |
| 2 | 25 seconds |
| 3 | 20 seconds |
| 4 | 15 seconds |
| 5 | 8 seconds |
Fixed v1.0.3 full native parameter snapshot. Evidence and limits