PASSIVE SKILL RECORD

Heavily Armored

PassiveRank 4

STRUCTURED PARAMETERS

Ability record

Game ID
MutationPal_ExplosionResist
Rank
4
Eligible acquisition pools
Mutation
Availability labels
Mutation

Mechanics notes

  • Immunity: Explosion Damage

Power / cooldown is a raw parameter ratio. It does not account for animations, multiple hits, status effects or a target's defenses and should not be read as measured damage per second.

Heavily Armored and the self-knockout branch

With eligible Heavily Armored on the caster, Implode and Megaton Implode skip their scripted self-knockout. They still perform the explosion. This does not protect against every other attack or cover unrelated self-sacrifice skills.

The official action checks the caster’s ExplosionResist effect. Heavily Armored’s eligible raw100 produces the required factor2; the action spawns its explosion and returns before the direct self-knockout call. The ordinary branch directly sets HP to zero. This is a static rule from the fixed official release, not a promise of surviving unrelated hazards.

AttackPowerCooldown parameter
Implode30016 seconds
Megaton Implode120060 seconds

Heavily Armored build and implant route →Disposable Implant: Heavily Armored →Official 1.0.3.101283 self-detonation evidence →

Reference dataset v1.0.3, acquired 23 October 2026. Skill names and numerical facts are retained; mechanics labels use independent wording. Missing source descriptions and unstructured effects remain unverified. Read sources and limitations