PASSIVE SKILL RECORD
Heavily Armored
STRUCTURED PARAMETERS
Ability record
- Game ID
MutationPal_ExplosionResist- Rank
- 4
- Eligible acquisition pools
- Mutation
- Availability labels
- Mutation
Mechanics notes
- Immunity: Explosion Damage
Power / cooldown is a raw parameter ratio. It does not account for animations, multiple hits, status effects or a target's defenses and should not be read as measured damage per second.
Heavily Armored and the self-knockout branch
With eligible Heavily Armored on the caster, Implode and Megaton Implode skip their scripted self-knockout. They still perform the explosion. This does not protect against every other attack or cover unrelated self-sacrifice skills.
The official action checks the caster’s ExplosionResist effect. Heavily Armored’s eligible raw100 produces the required factor2; the action spawns its explosion and returns before the direct self-knockout call. The ordinary branch directly sets HP to zero. This is a static rule from the fixed official release, not a promise of surviving unrelated hazards.
| Attack | Power | Cooldown parameter |
|---|---|---|
| Implode | 300 | 16 seconds |
| Megaton Implode | 1200 | 60 seconds |
Heavily Armored build and implant route →Disposable Implant: Heavily Armored →Official 1.0.3.101283 self-detonation evidence →