Choose an attack pattern before a ratio
The source grades fruit by element and recommends 34 attacks from a reported 92-fruit inventory. Its rankings are editorial, and power divided by cooldown is a parameter ratio rather than measured DPS. Animation time, travel, number of hits, accuracy, body size and target state can reverse a paper ranking. The complete recovered numerical shortlist appears below.
Use each element for a job
| Element | Reference candidates | Practical concern |
|---|---|---|
| Electric | Lightning Bolt, Thunderstorm, Lightning Streak, TriSpark | Balance heavy animation with quick filler |
| Water | Hydro Laser, Hydro Slicer, Splash, Geyser Gush | Geyser-style multi-hit benefits from a large target |
| Grass | Circle Vine, Solar Blast, Crosswind, Wind Burst | Roots/areas may gain or lose hits with target geometry |
| Ice | Diamond Rain, Icicle Bullet, Blizzard Spike, Absolute Frost | Check whether all components connect |
| Dark | Dark Laser, Dark Whisp, Apocalypse | Long windups lose value when interrupted |
| Ground | Sand Twister, Rocky Impact, Rock Lance, Rockburst | Terrain and conditional hit patterns matter |
| Dragon | Beam Slicer, Dragon Meteor, Blast Cannon, Comet Strike | Animation and projectile spread can tax output |
| Neutral | Pal Blast, Air Blade, Power Bomb, Holy Burst | Use when reliability or coverage justifies the slot |
| Fire | Flame Wall, Fire Ball, Flame Funnel | Split-hit delivery and status combinations need testing |
Build a three-role skill loadout
Keep a reliable short-cooldown attack, a higher-impact attack and a situational option for the actual opponent. Compare several casts against the same target and include misses and recovery time. The reference Ivy/fire interaction is a status strategy to test, not proof that a low-graded element is always weak or always rescued.
Restock without confusing price and compatibility
The reference highlights merchant Geyser Gush and Wind Burst at 1,500 Gold and several premium fruits at 5,000. Verify merchant tier and live price. Fruit trees, available production and existing fruit inventory are alternatives. A Pal’s learned level-up list is not the number of skills simultaneously equipped; use its profile and the live move UI.
Electric attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Lightning Bolt | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Thunderstorm | 600 | 30s | 20.00 | 5,000 Gold | 600 / 30s |
| Lightning Streak | 160 | 8s | 20.00 | Tree loot reported | 160 / 8s |
| TriSpark | 250 | 12s | 20.83 | Tree loot reported | 250 / 12s |
Water attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Hydro Laser | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Hydro Slicer | 350 | 16s | 21.88 | 5,000 Gold | 350 / 16s |
| Splash | 160 | 8s | 20.00 | Tree loot reported | 160 / 8s |
| Geyser Gush | 600 | 30s | 20.00 | 1,500 Gold | 600 / 30s |
Grass attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Circle Vine | 300 | 16s | 18.75 | Tree loot reported | 300 / 16s |
| Solar Blast | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Crosswind | 500 | 24s | 20.83 | 5,000 Gold | 500 / 24s |
| Wind Burst | 600 | 30s | 20.00 | 1,500 Gold | 600 / 30s |
Ice attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Diamond Rain | 600 | 30s | 20.00 | Tree loot reported | 600 / 30s |
| Icicle Bullet | 250 | 12s | 20.83 | 3,000 Gold | 250 / 12s |
| Blizzard Spike | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Absolute Frost | 700 | 30s | 23.33 | 5,000 Gold | 700 / 30s |
Dark attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Dark Laser | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Dark Whisp | 600 | 30s | 20.00 | 5,000 Gold | 600 / 30s |
| Apocalypse | 400 | 20s | 20.00 | 5,000 Gold | 400 / 20s |
Ground attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Sand Twister | 500 | 24s | 20.83 | 5,000 Gold | 500 / 24s |
| Rocky Impact | 600 | 30s | 20.00 | 5,000 Gold | 600 / 30s |
| Rock Lance | 400 | 20s | 20.00 | Tree loot reported | 400 / 20s |
| Rockburst | 300 | 16s | 18.75 | 5,000 Gold | 300 / 16s |
Dragon attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Beam Slicer | 350 | 16s | 21.88 | 5,000 Gold | 350 / 16s |
| Dragon Meteor | 600 | 30s | 20.00 | 5,000 Gold | 600 / 30s |
| Blast Cannon | 200 | 12s | 16.67 | Tree loot reported | 200 / 12s |
| Comet Strike | 180 | 8s | 22.50 | Tree loot reported | 180 / 8s |
Neutral attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Pal Blast | 450 | 20s | 22.50 | Tree loot reported | 450 / 20s |
| Air Blade | 160 | 8s | 20.00 | 3,000 Gold | 160 / 8s |
| Power Bomb | 120 | 8s | 15.00 | Tree loot reported | 120 / 8s |
| Holy Burst | 700 | 30s | 23.33 | 5,000 Gold | 700 / 30s |
Fire attack shortlist
Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.
| Attack | Source power | Source cooldown | Power / cooldown | Reported fruit source | Local power / cooldown |
|---|---|---|---|---|---|
| Flame Wall | 250 | 12s | 20.83 | Tree loot reported | 250 / 12s |
| Fire Ball | 600 | 30s | 20.00 | 5,000 Gold | 600 / 30s |
| Flame Funnel | 300 | 16s | 18.75 | 5,000 Gold | 300 / 16s |