Choose an attack pattern before a ratio

The source grades fruit by element and recommends 34 attacks from a reported 92-fruit inventory. Its rankings are editorial, and power divided by cooldown is a parameter ratio rather than measured DPS. Animation time, travel, number of hits, accuracy, body size and target state can reverse a paper ranking. The complete recovered numerical shortlist appears below.

Use each element for a job

ElementReference candidatesPractical concern
ElectricLightning Bolt, Thunderstorm, Lightning Streak, TriSparkBalance heavy animation with quick filler
WaterHydro Laser, Hydro Slicer, Splash, Geyser GushGeyser-style multi-hit benefits from a large target
GrassCircle Vine, Solar Blast, Crosswind, Wind BurstRoots/areas may gain or lose hits with target geometry
IceDiamond Rain, Icicle Bullet, Blizzard Spike, Absolute FrostCheck whether all components connect
DarkDark Laser, Dark Whisp, ApocalypseLong windups lose value when interrupted
GroundSand Twister, Rocky Impact, Rock Lance, RockburstTerrain and conditional hit patterns matter
DragonBeam Slicer, Dragon Meteor, Blast Cannon, Comet StrikeAnimation and projectile spread can tax output
NeutralPal Blast, Air Blade, Power Bomb, Holy BurstUse when reliability or coverage justifies the slot
FireFlame Wall, Fire Ball, Flame FunnelSplit-hit delivery and status combinations need testing

Build a three-role skill loadout

Keep a reliable short-cooldown attack, a higher-impact attack and a situational option for the actual opponent. Compare several casts against the same target and include misses and recovery time. The reference Ivy/fire interaction is a status strategy to test, not proof that a low-graded element is always weak or always rescued.

Restock without confusing price and compatibility

The reference highlights merchant Geyser Gush and Wind Burst at 1,500 Gold and several premium fruits at 5,000. Verify merchant tier and live price. Fruit trees, available production and existing fruit inventory are alternatives. A Pal’s learned level-up list is not the number of skills simultaneously equipped; use its profile and the live move UI.

Electric attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Lightning Bolt45020s22.50Tree loot reported450 / 20s
Thunderstorm60030s20.005,000 Gold600 / 30s
Lightning Streak1608s20.00Tree loot reported160 / 8s
TriSpark25012s20.83Tree loot reported250 / 12s

Water attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Hydro Laser45020s22.50Tree loot reported450 / 20s
Hydro Slicer35016s21.885,000 Gold350 / 16s
Splash1608s20.00Tree loot reported160 / 8s
Geyser Gush60030s20.001,500 Gold600 / 30s

Grass attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Circle Vine30016s18.75Tree loot reported300 / 16s
Solar Blast45020s22.50Tree loot reported450 / 20s
Crosswind50024s20.835,000 Gold500 / 24s
Wind Burst60030s20.001,500 Gold600 / 30s

Ice attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Diamond Rain60030s20.00Tree loot reported600 / 30s
Icicle Bullet25012s20.833,000 Gold250 / 12s
Blizzard Spike45020s22.50Tree loot reported450 / 20s
Absolute Frost70030s23.335,000 Gold700 / 30s

Dark attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Dark Laser45020s22.50Tree loot reported450 / 20s
Dark Whisp60030s20.005,000 Gold600 / 30s
Apocalypse40020s20.005,000 Gold400 / 20s

Ground attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Sand Twister50024s20.835,000 Gold500 / 24s
Rocky Impact60030s20.005,000 Gold600 / 30s
Rock Lance40020s20.00Tree loot reported400 / 20s
Rockburst30016s18.755,000 Gold300 / 16s

Dragon attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Beam Slicer35016s21.885,000 Gold350 / 16s
Dragon Meteor60030s20.005,000 Gold600 / 30s
Blast Cannon20012s16.67Tree loot reported200 / 12s
Comet Strike1808s22.50Tree loot reported180 / 8s

Neutral attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Pal Blast45020s22.50Tree loot reported450 / 20s
Air Blade1608s20.003,000 Gold160 / 8s
Power Bomb1208s15.00Tree loot reported120 / 8s
Holy Burst70030s23.335,000 Gold700 / 30s

Fire attack shortlist

Source recommendations retain their numerical parameters below. The final column independently looks up the same name in our pinned active-skill dataset. A parameter ratio is not damage measured in a fight.

AttackSource powerSource cooldownPower / cooldownReported fruit sourceLocal power / cooldown
Flame Wall25012s20.83Tree loot reported250 / 12s
Fire Ball60030s20.005,000 Gold600 / 30s
Flame Funnel30016s18.755,000 Gold300 / 16s