Use a treasure map's tier and eligible sources to plan a farming circuit. Include travel to the generated objective and the actual reward pool when comparing maps with other loot activities.
Palworld Run2 min readSource update 2026-08-09
Use one map, finish its objective
The reference describes Treasure Maps as consumables that create a marked buried-treasure objective. Use one, locate the marker on the world map, choose a nearby travel point and follow the compass for the final approach. Interact at the glowing dig location; this route does not require a crafted shovel.
The five tiers have different reward pools
Choose a tier for the reward family, then use the exact item and activity tables below. All five tiers have a guaranteed medicine slot, a separate stat-fruit roll, a work-handbook roll and a schematic roll. These are distinct slots: a guaranteed medicine reward does not guarantee a fruit or the schematic you want.
Use one map and inspect its world-map destination before consuming another. Choose the nearest unlocked travel point and check climate/flight needs.
Follow the active compass marker for the final approach. Interact with the glowing point; the reported workflow requires no shovel or crafted key.
Add a nearby camp or bounty on the outward leg and a useful dungeon on the return. Camp reward pools have the clearest tier ladder; maps from regional chests, dungeons and high-rank salvage are additional opportunities.
Inspect the reward before the next map. Five successful finds satisfy the Steam treasure trigger; owning a stack of five maps does not.
All 42 acquired dig points now have exact marker/coordinate links below. The five tiers expose 53 recorded map-acquisition rows and 305 native item reward rows. All 20 reward-slot groups are fully accounted for in the pinned v1.0.3 lottery export.
The native table spells three Metal Bat schematic references Blueprint_bat3_3/4/5; the published item IDs uniquely match by case as Blueprint_Bat3_3/4/5. Both strings are retained and shown. This is an explicit identifier-case relation, not an English-name alias or a fabricated reward.
The source describes the 1.0 marker-restart fix; this site has not tested persistence inside the game. Static atlas markers and browser saved state do not validate native treasure-objective persistence.
Use the fruit for the intended potential
Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.
Each map is a consumable destination marker. Finish the active dig before using another map. The atlas links below select the exact recorded marker and center the view; they describe static placements rather than the destination your next in-game map will choose.
Open the exact map item ↗. These are individual source slot rolls. A listed 100% item chance applies only inside that recorded slot, after qualifying for the activity; it is not a global chance for every camp or chest.
Open the exact map item ↗. These are individual source slot rolls. A listed 100% item chance applies only inside that recorded slot, after qualifying for the activity; it is not a global chance for every camp or chest.
Open the exact map item ↗. These are individual source slot rolls. A listed 100% item chance applies only inside that recorded slot, after qualifying for the activity; it is not a global chance for every camp or chest.
Open the exact map item ↗. These are individual source slot rolls. A listed 100% item chance applies only inside that recorded slot, after qualifying for the activity; it is not a global chance for every camp or chest.
Open the exact map item ↗. These are individual source slot rolls. A listed 100% item chance applies only inside that recorded slot, after qualifying for the activity; it is not a global chance for every camp or chest.
All four acquired reward-slot groups reconcile to their reported pool weight. This is an extraction consistency check, not a live-game drop test.
305 native reward rows and 53 map-acquisition rows. Exact schematic IDs own rows also repeated on weapon/armor guides. All 20 native reward groups are accounted for; three unique case variants retain both raw and published item IDs. Current-game totals and marker persistence are not tested here.
Game tool data is pinned to v1.0.3. Source reporting and later updates have their own dates; a reported mechanic is not automatically verified against every patch.