Use one map, finish its objective

The reference describes Treasure Maps as consumables that create a marked buried-treasure objective. Use one, locate the marker on the world map, choose a nearby travel point and follow the compass for the final approach. Interact at the glowing dig location; this route does not require a crafted shovel.

The five tiers have different reward pools

Choose a tier for the reward family, then use the exact item and activity tables below. All five tiers have a guaranteed medicine slot, a separate stat-fruit roll, a work-handbook roll and a schematic roll. These are distinct slots: a guaranteed medicine reward does not guarantee a fruit or the schematic you want.

TierMedicine slotEach Life / Power / Stout FruitWork handbooksExample map source
1 · Common5 Low Quality Recovery Meds3.3333% per fruit1; 4.1667% per work typeGrass camp reward: 40%
2 · Uncommon5 Recovery Meds6.6667% per fruit1; 5.8333% per work typeGrass sea-base camp: 80%
3 · Rare5 High Quality Recovery Meds13.3333% per fruit1; 8.3333% per work typeDesert/Snow sea-base camp: 60%
4 · Epic5 Advanced Recovery Meds23.3333% per fruit2; 8.3333% per work typeDesert/Snow sea-base camp: 40%
5 · Legendary3 Revival Potions33.3333% per fruit3; 8.3333% per work typeSakurajima/Sky Island/Yamijima sea-base examples: 100%

Build a mixed-value circuit

  • Use one map and inspect its world-map destination before consuming another. Choose the nearest unlocked travel point and check climate/flight needs.
  • Follow the active compass marker for the final approach. Interact with the glowing point; the reported workflow requires no shovel or crafted key.
  • Add a nearby camp or bounty on the outward leg and a useful dungeon on the return. Camp reward pools have the clearest tier ladder; maps from regional chests, dungeons and high-rank salvage are additional opportunities.
  • Inspect the reward before the next map. Five successful finds satisfy the Steam treasure trigger; owning a stack of five maps does not.

Where the detailed inventory remains incomplete

All 42 acquired dig points now have exact marker/coordinate links below. The five tiers expose 53 recorded map-acquisition rows and 305 native item reward rows. All 20 reward-slot groups are fully accounted for in the pinned v1.0.3 lottery export.

The native table spells three Metal Bat schematic references Blueprint_bat3_3/4/5; the published item IDs uniquely match by case as Blueprint_Bat3_3/4/5. Both strings are retained and shown. This is an explicit identifier-case relation, not an English-name alias or a fabricated reward.

The source describes the 1.0 marker-restart fix; this site has not tested persistence inside the game. Static atlas markers and browser saved state do not validate native treasure-objective persistence.

Use the fruit for the intended potential

Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.

FruitSelected potentialIncreaseCap
Life FruitHealth10 points100
Power FruitAttack10 points100
Stout FruitDefense10 points100