The carrying change and exact fixed timer

The publisher’s v1.0.3 announcement cuts weight from 1 to 0.1 and says the effect lasts longer without publishing a timer. The authenticated official 1.0.3.101283 character status now supplies that missing field: 120 seconds. One hundred units weigh 10 instead of the historical 100; this is a 90% weight reduction.

Three added acquisition paths

The publisher adds Holy Water to World Tree expedition rewards, World Tree fishing and the Large Fishing Pond. It also increases yield from World Tree Pals and Teafant Spring. These are additional options, not a promise that every individual catch or expedition returns the item.

Two minutes of character preservation

The official character status has a duration of 120 seconds. Reusing Holy Water resets that character’s remaining timer to 120; it does not add another two minutes or stack a second copy. The status expires through its normal tick and removal path.

While the granted immunity is present, the inspected resource rust guard refuses to start its approach-triggered decay. This does not restore an already vanished node or increase gathering speed, damage or drop rate. The riding effect has its own status handling; the two-minute field does not promise synchronized timers for every mount.

UseFixed official rule
Character preservation120 seconds; refresh replaces remaining time
Immunity checkActive effect presence; raw value 0 is not 0% protection
ExpiryRemoves the status and its source-granted immunity

Recycler boost: separate fuel and work rate

Holy Water supplies a verified nominal 1.5× work-rate multiplier through the separate Recycler boost container. Its 300-second working counter pauses without active work; it does not change reward quantities or weights.

Place water in the Recycler’s boost input, rather than drinking it to accelerate the station. Applying a fresh boost consumes exactly one stocked water. A positive running counter is not topped up by extra stock, and additional water does not stack the 1.5 multiplier.

The article connects the announced longer drinking effect to a longer machine run. This baseline uses a separate Recycler counter; the announcement alone does not establish an old-to-new machine-duration change.

The counter decreases while the machine is switched on, current work is valid and at least one worker is working. It pauses when those work conditions are absent. Exhaustion attempts another stocked water. The inspected no-stock expiry branch does not explicitly reset the separately stored multiplier, so this counter is not a guaranteed wall-clock reset deadline.

The multiplier changes eligible work progress before the separate world work factor. Given an eligible base rate of 100 work units per second, the demonstrated operator gives 150 before that world factor. Completion still uses the selected relic reward pool; water does not multiply the output quantity or improve a schematic’s weight.

Relic inputRecorded work amount
WorldTreeRelic_016,000 work units
WorldTreeRelic_0212,000 work units
WorldTreeRelic_0324,000 work units
WorldTreeRelic_0448,000 work units
WorldTreeRelic_0596,000 work units

Prepare the two uses separately

Keep a personal route supply separate from the machine’s boost stock. The character timer and Recycler counter serve different workflows.

  • Use water on the intended character before approaching rust-sensitive World Tree resources; a vanished node is not restored.
  • Refresh the character effect when needed; each reuse resets the two-minute timer rather than adding time.
  • Load eligible relics and place separate water in the Recycler’s boost input. Supply power and a working worker.
  • Compare completed batches with the same worker and world settings. The work-rate multiplier is not a reward, rarity or hourly-yield multiplier.