Build & automate · FIELD TOOLS

Base workforce

Build a useful roster around your active buildings. Compare jobs, night coverage, food ratings, and investment scenarios, then replace a worker without losing its assigned role.

287 worker candidates91 exact structures20 maximum workersv1.0.3 data

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Building selection

Condensation inputs, typed rank settings and statically inspected rules are bound to the complete official 1.0.3.101283 payload. No gameplay session was run. This is an independent roster-planning heuristic; its score is not game throughput or a guaranteed optimal workforce. Pathing, recipes, SAN and travel still matter.

Balanced-base roster

15 of 15 modeled slots

Transporting

Wumpo

Assigned suitability level 8

Food rating 7

GatheringNocturnal

Nox

Assigned suitability level 6

Food rating 1

MiningNocturnal

Astegon

Assigned suitability level 10

Food rating 7

HandiworkNocturnal

Wistella

Assigned suitability level 8

Food rating 5

Planting

Gumoss

Assigned suitability level 5

Food rating 1

Lumbering

Eikthyrdeer

Assigned suitability level 6

Food rating 2

Kindling

Foxparks

Assigned suitability level 5

Food rating 1

Electricity

Jolthog

Assigned suitability level 5

Food rating 1

TransportingNocturnal

Helzephyr

Assigned suitability level 9

Food rating 7

Transporting

Hangyu Cryst

Assigned suitability level 6

Food rating 1

Watering

Teafant

Assigned suitability level 5

Food rating 1

Planting

Clovee

Assigned suitability level 4

Food rating 1

GatheringNocturnal

Hoocrates

Assigned suitability level 6

Food rating 1

How the recommendation is built

Quick groups are explicit planning presets. Exact structures use the recorded work tags of all 91 supplied structures. Each selected quantity adds one unit to each listed job. A worker receives one job, so one versatile Pal is not counted as simultaneously staffing every task. Oil extraction support in Quick groups adds electricity and hauling; the exact oil extractors are recorded as automatic production with no Pal work tag.

The planner adds candidates with the largest positive gain in a diminishing-return coverage score, then checks same-role replacements twice. Food ratings reduce the score by the chosen penalty; native nocturnal workers receive a 15% planning preference when enabled. This preference is a modeling choice, not a claim about game work speed.

Suitability scenarios and auras

The max-condensation option uses each species’ recorded native bonuses at internal rank 5 (four completed stars). Turning it off uses the base values at internal rank 1. The static native rule is bound to official 1.0.3.101283; it is not a gameplay test. Missing original-source inputs stop the calculation. The handbook scenario adds its selected bonus separately; absent jobs stay at zero. A work aura adds one level only when a different roster individual supplies it; repeated copies of the same job aura do not stack. Levels are capped at 10. Only the recorded work-job auras are modeled; other partner effects and speed modifiers are not converted into score bonuses.

Read coverage as a comparison

Modeled coverage sums assigned suitability levels, including the optional night preference. Suitability levels are ordinal inputs here; they are not native production multipliers. Open slots mean the remaining candidates did not improve this score under the selected constraints. Use the results as a shortlist and verify the base in play.

Ranch output ranges · Structure material costs · Compare Pal work suitability

Baseline: reference-extracted Palworld v1.0.3 tables, extracted August 13, 2026 and acquired October 23, 2026. Independent game-version and completeness validation is tracked in Sources & data notes. A newer live game may differ.