tower ENCOUNTER · ADVANCED VARIANT

Prepare for Axel & Orserk.

A practical rotation and equipment checklist, followed by the patterns that matter during the attempt.

Recommended 55+dragon / electricv1.0.3 baseline

OFFICIAL 1.0.3.101283 · HARD ENCOUNTER

Check the selected Hard rematch

Encounter level
76
Battle limit
300 seconds (5 minutes)
Hard access requirement
Defeat Auri & Shaolong

These are the selected encounter’s level, timer and access rule. The recommended level and equipment remain preparation advice. Select Hard at the entrance; the save-wide difficulty preset is separate.

Official encounter evidence and source corrections →

GET THERE

Access and arena

Enter the Brothers of the Eternal Pyre Tower on Mount Obsidian.

EQUIPMENT

Prepare the loadout

Protect against heat without discarding combat defense. Prepare a Shotgun or Assault Rifle and reserve ammunition.

This is the Brothers of the Eternal Pyre Soul Leader · Hard encounter. The recommendation is 55+; treat the normal route as preparation, then bring an optimized rotation and enough supplies for the stronger rematch. The listed level is editorial advice, not a game-enforced entry requirement.

FIVE COMPLEMENTARY OPTIONS

A party to build around.

This is a source-informed starting rotation. For raids, prepare additional base-assigned replacements; a five-Pal carried party is not the entire raid army.

SLOT 01 · Ground lead

Anubis

ground

Guardian of the Desert

When activated, Anubis changes the player's attack type to Ground and increases Attack by 30%. Occasionally evades attacks with a flash sidestep during battle.

View stats and learned skills →
SLOT 02 · Durable Ground reserve

Menasting

dark / ground

Steel Scorpion

While in party, player's Defense increases by 5%, and Electric Pals drop 40% more items when defeated. (Does not stack)

View stats and learned skills →
SLOT 03 · Ice coverage

Reptyro Cryst

ice / ground

Ice-Loving Beast

Keep one Reptyro and one Reptyro Cryst in the party and possess both distinct saddles. Their reductions target the trainer’s MaterialOre inventory stacks; riding either is unnecessary. The variants use distinct tribe groups, so their eligible percentages add. Rank 4 gives 50% + 55% = 105%, and rank 5 gives 60% + 65% = 125%; the remaining weight factor is clamped at zero. Duplicate copies of one variant use that tribe’s highest eligible value under vanilla defaults. Stone and Wood have other categories.

Official rule and conditions ↗View stats and learned skills →
SLOT 05 · Endgame Ice lead

Frostallion

ice

Icy Steed

Can be ridden as a flying mount. While mounted, changes the player's attack type to Ice, increases Attack by 10%, and apply Freeze buildup by 2.

View stats and learned skills →

BEFORE STARTING

Your preparation checklist.

Check these after reviewing your actual inventory and Pal loadout. The page does not inspect your game save.

DURING THE ATTEMPT

Keep the fight under control.

  1. Cross narrow telegraphs and break tracking with pillars.
  2. Withdraw Ice Pals when Fire pressure threatens them.
  3. Spend powerful shots during committed boss animations.

A shortlist’s relative score does not model these patterns, phase changes, or the equipment you bring. Keep the fight plan and the numerical comparison together.

AFTER THE CLEAR

Progression and rewards.

The hard rematch adds themed cosmetics and challenge materials.

Reward availability and preparation advice are source-reported. No guaranteed drop count, exact final boss HP, or tested clear rate is claimed.