raid ENCOUNTER · NORMAL PLAN

Prepare for Hartalis.

A practical rotation and equipment checklist, followed by the patterns that matter during the attempt.

Recommended 70+water / grassv1.0.3 baseline

GET THERE

Access and arena

Summon at an expendable base with escape lanes and organized phase-specific waves.

EQUIPMENT

Prepare the loadout

Prepare endgame defense, healing, and weapons or skills that cover barrier element requests.

FIVE COMPLEMENTARY OPTIONS

A party to build around.

This is a source-informed starting rotation. For raids, prepare additional base-assigned replacements; a five-Pal carried party is not the entire raid army.

SLOT 01 · Opening Electric lead

Orserk

dragon / electric

Ferocious Thunder Dragon

While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times. (Does not stack.)

View stats and learned skills →
SLOT 05 · Dark reserve

Necromus

dark

Dark Knight of the Abyss

Can be ridden. Can double jump while mounted. When Twin Spears skill is activated, a Paladius in your party will appear and attack alongside you.

View stats and learned skills →

BEFORE STARTING

Your preparation checklist.

Check these after reviewing your actual inventory and Pal loadout. The page does not inspect your game save.

DURING THE ATTEMPT

Keep the fight under control.

  1. Use Electric pressure in the opening phase.
  2. Answer barrier prompts quickly or retreat from the failed check.
  3. Deploy the Dark reserve after the phase transition.

A shortlist’s relative score does not model these patterns, phase changes, or the equipment you bring. Keep the fight plan and the numerical comparison together.

AFTER THE CLEAR

Progression and rewards.

The standard raid can grant a Hartalis egg, accessories, materials, and progression items.

Ultra adds the Crown of Salvation and an elevated reward pool.

Reward availability and preparation advice are source-reported. No guaranteed drop count, exact final boss HP, or tested clear rate is claimed.