tower ENCOUNTER · NORMAL PLAN
Prepare for Saya & Selyne.
A practical rotation and equipment checklist, followed by the patterns that matter during the attempt.
GET THERE
Access and arena
Enter Sakurajima’s Moonflower Tower after securing the nearby travel point.
EQUIPMENT
Prepare the loadout
Prepare Plasteel-tier or stronger defense, a large shield, and sustainable ranged damage.
FIVE COMPLEMENTARY OPTIONS
A party to build around.
This is a source-informed starting rotation. For raids, prepare additional base-assigned replacements; a five-Pal carried party is not the entire raid army.
Jetragon
dragon
Aerial MissileCan be ridden as a flying mount. Can rapidly fire a missile launcher while mounted.
View stats and learned skills →Orserk
dragon / electric
Ferocious Thunder DragonWhile in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times. (Does not stack.)
View stats and learned skills →Astegon
dragon / dark
Black AnkylosaurCan be ridden as a flying mount. Increases the damage dealt to ores by 1100%, and you can obtain 150% more Ore while mounted.
View stats and learned skills →Shadowbeak
dark
Modified DNACan be ridden as a flying mount. While flying, Movement Speed is increased. Enhances Dark attacks by 15% while mounted.
View stats and learned skills →Xenolord
dark / dragon
Meteor WingsCan be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)
View stats and learned skills →BEFORE STARTING
Your preparation checklist.
Check these after reviewing your actual inventory and Pal loadout. The page does not inspect your game save.
DURING THE ATTEMPT
Keep the fight under control.
- Move away from overlapping area attacks.
- Rotate healthy attackers between both valid elements.
- Reposition in short bursts so movement preserves firing uptime.
A shortlist’s relative score does not model these patterns, phase changes, or the equipment you bring. Keep the fight plan and the numerical comparison together.
AFTER THE CLEAR
Progression and rewards.
The normal clear continues late-game tower progression.
The hard rematch offers themed cosmetics and repeatable training materials.
Reward availability and preparation advice are source-reported. No guaranteed drop count, exact final boss HP, or tested clear rate is claimed.