STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Alternate the two Knocklem carries so the next active window begins with a ready partner skill. Maintain Orserk with weapon hits and check the Ground-support conditions. A second carry supplies rotation access; it does not automatically double a non-stacking passive effect.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Knocklem | Contextual native rank references | Attack +50% → This Pal; Defense +50% → This Pal | Attack +200% → This Pal; Defense +200% → This Pal | Activated Steel Guardian Mode: temporary attack and defense increases for Knocklem. Excluded from automatic passive totals. |
| Knocklem | Contextual native rank references | Attack +50% → This Pal; Defense +50% → This Pal | Attack +200% → This Pal; Defense +200% → This Pal | Activated Steel Guardian Mode: temporary attack and defense increases for Knocklem. Excluded from automatic passive totals. |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Turtacle Terra | Item Weight Reduction | 80 | 100 | To Trainer; same-species non-stacking |
| Turtacle Terra | Element Boost Weakness Earth | 25 | 40 | To Self And Trainer; same-species non-stacking |
| Petallia Ignis | Element Resist Leaf | 15 | 30 | To Self And Trainer; same-species non-stacking |
| Petallia Ignis | Resist Additional Effect Ivy Cling | 100 | 100 | To Self And Trainer; same-species non-stacking |
| Petallia Ignis | Active value (unit as recorded) | 80 | 90 | Activation and gear conditions apply |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Drone Launcher | Stack feeder | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Rocket Launcher | Add remover | 65 | 75 Coralum Ingot, 30 Polymer, 25 Carbon Fiber, 10 Computer |
| Grappling Gun | Fence escape | 12 | No craftable recipe matched by exact name |
| Revival Potion | Pal reset | 61 | 30 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | Survive while managing the two Knocklems; the team’s percentage heal also benefits from a larger maximum health pool. |
| 2 | Attack | Keep personal weapon damage relevant while the Knocklems carry the main attack windows. |
| 3 | Stamina | Allow repeated fence escapes and movement away from Charge Cannon. |
| 4 | Weight and work speed | Carry the required supplies before the attempt; prioritize the three combat stats. |
Recruitment and upgrade sequence
- Recruitment targets: Knocklem, Knocklem, Orserk, Turtacle Terra, Petallia Ignis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
OFFICIAL 1.0.3.101283 · HARD ENCOUNTER
Check the selected Hard rematch
- Encounter level
- 76
- Battle limit
- 300 seconds (5 minutes)
- Hard access requirement
- Defeat Auri & Shaolong
These are the selected encounter’s level, timer and access rule. The recommended level and equipment remain preparation advice. Select Hard at the entrance; the save-wide difficulty preset is separate.
Official encounter evidence and source corrections →
UNDERSTAND THE REMATCH
Encounter and damage budget
Axel and Orserk, Hard Mode
- Source-reported level
- 76
- Source-reported HP
- 514,800
- Time limit
- 5 minutes
The captured guide gives this rematch level 76 in its FAQ, 514,800 HP and a five-minute limit, including two opening Electric adds. Ground and Ice exploit Orserk’s Dragon/Electric typing, while Grass coverage and an arena fence threaten the Ground rotation. The source distinguishes its level 76 record from older level 80 reports.
Budget around the opener
The full-timer average is 1,716 damage per second. Clearing adds consumes part of those 300 seconds, so the remaining boss window must run faster; keep Knocklem’s buffs and the party’s weakness support active.
Respect the Grass coverage
Crosswind, Reflect Leaf and Wind Edge can hit the proposed Ground carry super effectively. Petallia Ignis occupies the recovery slot because another damage support does not solve that incoming pressure.
Stay outside the fence
The source describes electricity linking the central pillars, stunning and electrocuting the trainer or active Pal on contact. That can lead into a 600-power Electric burst. Use the outer ring and retain one side while the fence is present.
Remove the two distractions
Mossanda Lux and Relaxaurus Lux add ranged pressure and can divert Knocklem’s target. Kill them sequentially before 0:45 instead of dividing damage between adds and the boss.
Encounter values and strategy are reported by the captured public guide. They are separate from the linked v1.0.3 catalog and have not been measured in a running game here.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Activate each deployed carry
Press Steel Guardian Mode as soon as either Knocklem enters combat. This is a temporary activated self-buff, so an unactivated deployment does not receive its Attack and Defense increase.
Bridge reload and dodge gaps
Keep landed bullets inside Orserk’s five-second stack duration. Reloading into a long dodge can drain the support; drones add damage during those gaps, but their ability to refresh bullet-hit stacks remains unconfirmed.
Support the Ground skill loop
Let Knocklem use Rocky Impact, Sand Twister and Rock Lance, listed at 600, 500 and 400 power. Maintain the buffs while its Ground matchup, Turtacle Terra support and Serenity cooldown reduction drive the casts.
Use four explicit swap triggers
Rotate when the buff expires, Knocklem reaches half health, the fence separates you, or Crosswind targets it. Recall the carry, deploy the alternate Knocklem and activate its buff before resuming.
Shoot from the outer arena
Use rifle fire between fence phases while staying outside the space between the central pillars. Keep off Reflect Leaf’s rebound line as you maintain sight of the boss.
Reserve Petallia for a critical reset
At critical player health, recall the tank, deploy Petallia Ignis for the source-listed 90% player heal, then return the healthier Knocklem. The swap loses some stack uptime and does not heal an injured Knocklem.
PACE THE WHOLE ATTEMPT
Fight plan
Treat these windows as spending limits on the five-minute timer. Clear adds within 45 seconds, then alternate the source’s 40-second Steel Guardian activations rather than leaving one Knocklem unbuffed.
Fence and Grass-cast reactions take precedence over the suggested clock windows. Swap for the listed triggers rather than waiting for a displayed minute mark.
Windows show elapsed time from encounter start. HP checkpoints explicitly distinguish damage removed from health remaining; they are targets for this strategy, not guaranteed clear times.
- 0:00 to 0:15
Set up on the perimeter
Begin away from the central pillars. Rocket the add group, deploy the first Knocklem and activate Steel Guardian Mode. Start the recommended drone pressure while confirming that the support stacks actually rise.
- 0:15 to 0:45
Focus each add in turn
Aim at Mossanda Lux and issue Attack That Enemy, then repeat on Relaxaurus Lux. Use the mouse-wheel command on keyboard or the right-stick command on a controller. Leave boss damage until both distractions are gone.
Checkpoint · 0:45By 0:45, both adds should be dead and the opening Steel Guardian activation should still be contributing.
- 0:45 to 1:30
Transfer the damage loop
Reissue the target command on Orserk and let Knocklem use Rocky Impact, Sand Twister and Rock Lance. Keep player hits connecting, add safe weapon damage, and remain outside the pillar network.
- 1:30 to 2:30
Rotate for concrete triggers
Use the second Knocklem when the first loses its buff, reaches half health, is separated by the fence, or faces Crosswind. Activate the replacement immediately instead of leaving an unbuffed Ground Pal in Grass pressure.
Checkpoint · 2:30At 2:30, the boss should be at 60% HP or lower. Above 70% suggests lost stack uptime or drones failing to connect; check the indicator rather than assuming the support loop works.
- 2:30 to 3:30
Spend the healing slot when needed
If the trainer is critically injured, recall the tank, deploy Petallia Ignis for the source-listed 90% heal, then resume with the healthier Knocklem. Its listed 150-second cooldown usually permits one use, or a second only after a very early first use.
- 3:30 to 4:30
Preserve uptime through hazards
Continue alternating on buff, health and hazard triggers while keeping one side of the fence. If a Knocklem is knocked out, reserve the revive detour for when the surviving copy is also below half health.
- 4:30 to 5:00
Commit the final resources
Use ready Steel Guardian activations, rockets and ammunition. In this last half minute, recall only to prevent a near-certain loss of the tank while the boss still needs significant damage.
Checkpoint · 4:30Aim to enter the final 30 seconds below 15% boss HP. A larger bar indicates an earlier pace problem.
- This captured strategy assumes that Drone Launcher hits contribute to Orserk stacks. That interaction is not independently established by the fixed v1.0.3 evidence; check the buff indicator and keep player bullets connecting.
ENCOUNTER REACTIONS
Attacks and counterplay
Use the visible cast to decide when to move or recall. These instructions are adapted from the captured hard-mode guide; linked skill pages describe the fixed v1.0.3 catalog and do not establish the encounter’s later boss-specific overrides.
ACTIVATION MATTERS
Contextual partner rank evidence
An empty generic effect array does not erase separately recorded activation parameters. The values below come from pinned native v1.0.3 evidence. They are excluded from automatic passive totals.
Knocklem · Steel Guardian Mode
Activated Steel Guardian Mode: temporary attack and defense increases for Knocklem.
Inspect Knocklem partner conditions · Native evidence and limits
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Assign the weapons distinct jobs: opening add damage, sustained hits and movement across a fence split. Keep medicine available independently of Petallia Ignis’s long healing cooldown.
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
WeaponsRocket Launcher
Open with a loaded Rocket Launcher against Mossanda Lux and Relaxaurus Lux. Retain spare rockets for an end-of-run damage push rather than using them as the normal stack feeder. Unlock: technology level 65.
Rocket Launcher →
WeaponsSustained player firearm
Choose a rifle whose ammunition you can sustain throughout the fight. Player shots supplement Knocklem against the source’s 1,716-HP-per-second pace requirement.
WeaponsGrappling Gun
Keep the Grappling Gun available to cross the arena when the electric fence leaves you on the wrong side. Petallia’s Ivy protection does not solve that positioning problem. Unlock: technology level 12.
Grappling Gun →
Armor and consumablesArmor selection
Prioritize your strongest defensive armor and useful Defense rolls. The trainer’s damage is supplementary here, while repeated heavy Electric pressure threatens firing uptime.
Armor and consumablesShield capacity
Bring the greatest shield capacity you can craft. This roster has no Silvegis slot, so do not budget for its shield multiplier.
Armor and consumablesTrainer recovery
Carry high-tier recovery medicine to cover an emergency during Petallia Ignis’s source-listed 150-second heal cooldown.
Armor and consumablesRevival Potion
Keep Revival Potions for a downed Knocklem, but use a healthy second copy first. The captured plan spends the revival detour when that remaining copy is also below half Health. Unlock: technology level 61.
Revival Potion →
Armor and consumablesAttack meal
Eat an Attack meal before entry instead of layering it with Defense food. The source intends that slot to improve the trainer’s contribution; a drone-specific scaling claim is not independently certified here.
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Give both Knocklems faster ordinary skill cycles within their activated windows.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Choose for the carries' all-Ground attack bars rather than for trainer damage.
The captures disagree about ordinary wild availability. For this proposal, use an existing carrier through breeding or the stated implant route instead of assuming a wild roll.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Choose for carries whose long attacks are being canceled by flinch or knockback.
The capture proposes a standard-pool carrier or its implant; finish the chosen field Pal with the effect rather than preparing reserve combat stats.
Prioritize the three reserve supporters for player Defense while the trainer maintains the fight.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Other passive trade-offs
UNDERSTAND THE TRADE
What this build turns down
The Ice speed-clear
The Ice alternative shifts more responsibility to player weapons, aim and evasion. Two Knocklems instead provide separate activated windows and relief when one carry needs recalling.
God of Destruction on the Knocklems
Halving maximum Health makes the Grass counterattacks harder to survive. The defensive spread is chosen to preserve the tank's uptime rather than maximize one burst.
One Knocklem plus a fourth multiplier
A second Knocklem provides another health pool and independent activation. Use the pinned rank context for each window's duration and cooldown rather than treating the capture's fixed timings as universal.
Alternates and flex picks
Consider instead of Petallia Ignis when Stun and explosive attacks are the key failures. It trades away that slot's Grass, Ivy and healing package and has a harder recruitment route.
Acquisition route →Replace Petallia Ignis when the player's shield is failing before the carries. Its shield support does not protect the Knocklems from their Grass matchup.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Prepare two matching Knocklems, upgrade the three supports and budget the late technology crafts. The level-77 launcher makes this an endgame preparation plan.
Raise two matching Knocklems
Start a breeding or recruitment line that produces two distinct Knocklems. Give both the same four planned passives and three attacks, and develop both copies; one finished carry cannot occupy both sides of the swap rotation.
Knocklem field guide →
Upgrade the three support roles
At rank 5 the guide uses Orserk 5 per hit, Turtacle Terra 40% weakness support, and Petallia Ignis 30% Grass reduction with a 90% heal. Their rank-1 source figures are 1, 25%, 15% and 80%, respectively. Check activation and recipient limits for each.
Improve the carries without assuming a curve
Condense and develop both Knocklems as recommended, but do not present an unverified generic Steel Guardian rank curve as fact. Separate the available contextual native activation references from community-reported scaling and from the actual rotation you test.
Reserve the level-77 launcher materials
The base Drone Launcher recipe needs 70 Paloxite Ingots, 40 World Tree Holy Water, 8 AI Cores and 5 Ancient Civilization Cores. The source prioritizes this craft for sustained background hits; whether drone hits themselves refresh Orserk remains unverified.
Drone Launcher materials →
Build the opening Rocket Launcher
Unlock the Rocket Launcher at technology 65 and reserve 75 Coralum Ingots, 30 Polymer, 25 Carbon Fiber and 10 Computers for the base recipe. Prepare ammunition for concentrating opening damage on the adds rather than assuming the launcher alone guarantees their deadline.
Pack two emergency revives
At technology 61, each base Revival Potion costs 30 Cavern Mushrooms, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy and 20 Sulfur. The guide budgets two for a downed Knocklem; they are recovery insurance rather than a scheduled damage action.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.