PASSIVE SKILL RECORD

Immortality

PassiveRank 4

STRUCTURED PARAMETERS

Ability record

Game ID
MutationPal_Immortal
Rank
4
Eligible acquisition pools
Mutation
Availability labels
Mutation

Mechanics notes

  • Life steal: nominal 5% of actual HP damage · This Pal; float32 truncation, minimum 1 HP for positive damage, effective maximum HP cap
  • Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
  • Automatic HP regeneration rate: raw 100 · This Pal; Attack: raw 15 · This Pal (separate effect slots)
  • Invocation: always (native flag)
  • The pinned English description references EffectValue2 in both its life-steal and regeneration sentences. The native effect table places LifeSteal in slot1 with value5, regeneration in slot2 with value100 and attack in slot3 with value15. This display therefore uses typed raw values instead of the conflicting prose.
  • Official native/Blueprint binding: vanilla Linux server 1.0.3.101283. Other damage callbacks and measured encounter sustain are outside this rule.

Power / cooldown is a raw parameter ratio. It does not account for animations, multiple hits, status effects or a target's defenses and should not be read as measured damage per second.

Immortality recovery in the fixed baseline

Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.

The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.

Actual HP damageRequested HP before maximum-HP cap
00
11
191
201
1004
2009
100050

Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →

Original recorded description

Absorbs 100% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%.

Retained source wording; use the canonical effect and conditions above where the official native evidence corrects it.

Reference dataset v1.0.3, acquired 23 October 2026. Skill names and numerical facts are retained; mechanics labels use independent wording. Missing source descriptions and unstructured effects remain unverified. Read sources and limitations