STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Use Knocklem Ignis as the active damage source and rotate the second copy when its skill window is ready. Keep Orserk supplied with weapon hits, preserve Fire support and use shield protection to survive transitions rather than spending both carries at once.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Knocklem Ignis | Contextual native rank references | Attack +60% → This Pal; Defense +60% → This Pal | Attack +210% → This Pal; Defense +210% → This Pal | Activated Iron Guardian Mode: temporary attack and defense increases for Knocklem Ignis. Excluded from automatic passive totals. |
| Knocklem Ignis | Contextual native rank references | Attack +60% → This Pal; Defense +60% → This Pal | Attack +210% → This Pal; Defense +210% → This Pal | Activated Iron Guardian Mode: temporary attack and defense increases for Knocklem Ignis. Excluded from automatic passive totals. |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Finsider Ignis | Item Weight Reduction | 60 | 100 | To Trainer; same-species non-stacking |
| Finsider Ignis | Element Boost Weakness Fire | 25 | 40 | To Self And Trainer; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Rocket Launcher | Add clear | 65 | 75 Coralum Ingot, 30 Polymer, 25 Carbon Fiber, 10 Computer |
| Multi Guided Missile Launcher | Add clear, tracking option | No technology level shown | 150 Pal Metal Ingot, 80 Plasteel, 30 Carbon Fiber, 8 Computer |
| Drone Launcher | Stack engine | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Plasma Rifle | Stack fallback | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Grappling Gun | Repositioning | 12 | No craftable recipe matched by exact name |
| Advanced Recovery Meds | Healing | 61 | 15 Cavern Mushroom, 30 Red Berries, 10 High Quality Pal Oil, 7 Cotton Candy, 10 Sulfur |
| Revival Potion | Pal recovery | 61 | 30 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur |
| Mammorest Curry | Attack food | No technology level shown | 1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | Improve the player weapons used against Bjorn while maintaining support fire for the active carry. |
| 2 | Health | Cover the health damage that Silvegis’s shield-focused effect cannot absorb. |
| 3 | Stamina | Support repeated escapes from Water rings and Ice ground zones. |
| 4 | Weight and work speed | Finsider Ignis helps with weapon weight; pack armor and ammunition, then favor combat stats. |
Recruitment and upgrade sequence
- Recruitment targets: Knocklem Ignis, Knocklem Ignis, Orserk, Finsider Ignis, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
OFFICIAL 1.0.3.101283 · HARD ENCOUNTER
Check the selected Hard rematch
- Encounter level
- 80
- Battle limit
- 300 seconds (5 minutes)
- Hard access requirement
- Defeat Auri & Shaolong
These are the selected encounter’s level, timer and access rule. The recommended level and equipment remain preparation advice. Select Hard at the entrance; the save-wide difficulty preset is separate.
Official encounter evidence and source corrections →
UNDERSTAND THE REMATCH
Encounter and damage budget
Bjorn and Bastigor, Hard Mode
- Source-reported level
- 80
- Source-reported HP
- 487,500
- Time limit
- 5 minutes
The source describes a level 80 Ice encounter with 487,500 HP, a five-minute timer and three opening human escorts. The Fire rotation exploits Ice weakness but must leave the field for Bastigor’s Water casts.
Keep the average sustainable
The encounter’s 487,500 HP over 300 seconds is 1,625 damage per second. Recalled or unbuffed carries reduce the time available, so the guide relies on alternating Iron Guardian windows and maintained support stacks.
Recall from Water
Geyser Gush, Hydro Laser and Aqua Surge are the Water coverage aimed at a Fire attacker. Recall when these casts begin, wait for the dangerous effect to finish, and redeploy into clear ground.
Clear all three escorts first
Two Feybreak Warriors and one Feybreak Berserker accompany the boss. The Berserker’s explosives disrupt shooting and movement; rocket the group and eliminate it before the Warriors, with the carries held back for the opening clear.
Aim at Bjorn without breaking the loop
The source recommends the rider as the trainer’s weak-point target. Do not sacrifice continuous bullet contact for occasional perfect aim: the guide’s Orserk stack window lasts only five seconds.
Encounter values and strategy are reported by the captured public guide. They are separate from the linked v1.0.3 catalog and have not been measured in a running game here.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Buff and command each deployment
Deploy Knocklem Ignis, activate Iron Guardian Mode and issue Attack That Enemy on Bastigor. Native metadata starts its temporary self Attack and Defense buff at 60% and scales it by rank; deployment alone does not activate it.
Run the three Fire casts
Use Flame Wall for persistent contact, Flame Funnel for tracking and Fire Ball for the heavy strike. All are naturally learned in the source plan, with Serenity’s 30% cooldown reduction supporting repeated rotations.
Sustain the bullet-hit engine
Land rifle bullets to refresh Orserk’s five-second stacks, reaching up to 150% Attack and Defense at rank 5. Renew drones for extra damage, but verify support with the counter because drone stack triggering is unconfirmed.
Take safe shots at Bjorn
Shoot the rider when stacks are established and no threatening cast is starting. Skip a difficult angle rather than chasing Bjorn into the converging Aqua Surge pattern.
Recall at the Water windup
Withdraw the carry as Geyser Gush, Hydro Laser or Aqua Surge starts, then redeploy after the dangerous portion. The defensive buff does not make a super-effective Water cast an acceptable trade.
Alternate at the buff boundary
When the buff ends or health falls low, recall, deploy the other Knocklem Ignis, activate and rebuild stacks. The source lists 40 seconds of effect against a 50-second cooldown; preserve each window without leaving the carry unbuffed.
PACE THE WHOLE ATTEMPT
Fight plan
Budget the opener and alternating 40-second Iron Guardian windows within the same five-minute limit. The two HP checkpoints deliberately use different measures: damage removed at 2:00, then health remaining at 3:00.
Water telegraphs override the time window. Delay a swap’s redeployment until the Water effect has cleared, even if the next suggested clock segment has begun.
Windows show elapsed time from encounter start. HP checkpoints explicitly distinguish damage removed from health remaining; they are targets for this strategy, not guaranteed clear times.
- 0:00 to 0:30
Clear the escorts before deploying a carry
Hold both Knocklem Ignis copies. Use a rocket or guided volley on the grouped enemies, finish the Feybreak Berserker first, and remove both Warriors so their fire does not interfere with later aiming.
Checkpoint · 0:30By 0:30, all three escorts should be dead, with neither Knocklem yet exposed to the boss.
- 0:30 to 1:10
Begin the first buff window
Deploy the first Knocklem Ignis within Flame Wall and Flame Funnel range, activate Iron Guardian Mode, and command it onto Bastigor. Begin the source’s drone loop and keep player bullets connecting while checking the stack indicator.
- 1:10 to 2:00
Replace the expired activation
After roughly 40 seconds of the active buff, recall the first copy and activate the second. Rebuild support immediately, but wait through any incoming Water cast before redeploying.
Checkpoint · 2:00By 2:00, aim to have dealt about 195,000 damage, roughly two fifths of the starting HP. This is damage removed, not HP remaining.
- 2:00 to 3:30
Alternate while respecting every Water cast
Rotate the two 40-second activations. Recall for Geyser Gush, Hydro Laser and Aqua Surge, avoid marked ice on redeployment, shoot Bjorn between support refreshes, and use Advanced Recovery Meds before health becomes critical.
Checkpoint · 3:00At 3:00, aim for about 195,000 HP or less remaining, roughly two fifths of the bar. If behind, first check stack uptime.
- 3:30 to 4:30
Keep the same recall standard
Being behind pace does not make a Fire carry safe inside Water casts. Continue the loop and use the Grappling Gun to exit Aqua Surge rings when running would exhaust your stamina.
- 4:30 to 5:00
Use the remaining damage windows
Spend rockets between casts and cycle both carries’ ready buffs. The source recommends accepting smaller Ice-zone risks during the last 30 seconds rather than finishing with unused damage resources.
- This captured strategy assumes that Drone Launcher hits contribute to Orserk stacks. That interaction is not independently established by the fixed v1.0.3 evidence; check the buff indicator and keep player bullets connecting.
ENCOUNTER REACTIONS
Attacks and counterplay
Use the visible cast to decide when to move or recall. These instructions are adapted from the captured hard-mode guide; linked skill pages describe the fixed v1.0.3 catalog and do not establish the encounter’s later boss-specific overrides.
ACTIVATION MATTERS
Contextual partner rank evidence
An empty generic effect array does not erase separately recorded activation parameters. The values below come from pinned native v1.0.3 evidence. They are excluded from automatic passive totals.
Knocklem Ignis · Iron Guardian Mode
Activated Iron Guardian Mode: temporary attack and defense increases for Knocklem Ignis.
Inspect Knocklem Ignis partner conditions · Native evidence and limits
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Pack an escort opener, manual bullet fallback and repositioning tool. The captured rank-5 Finsider Ignis plan removes weapon-weight pressure, but it does not replace supplies or defensive preparation.
WeaponsRocket Launcher
Enter with the Rocket Launcher already loaded and fire into the escorts before they spread. It has a one-round magazine, making the opening shot more valuable than a reload during pressure. Unlock: technology level 65.
Rocket Launcher →
WeaponsMulti Guided Missile Launcher
Use Multi Guided Missile Launcher if its schematic is already owned and tracking helps your opening accuracy. Its four-missile magazine is an alternative, not a required technology unlock.
Multi Guided Missile Launcher →
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
WeaponsPlasma Rifle
Use Plasma Rifle to rebuild landed player-hit support when drones fail to connect. Its source-listed 38-round magazine also supports sustained shots at Bjorn between Pal windows. Unlock: technology level 78.
Plasma Rifle →
WeaponsGrappling Gun
Keep the Grappling Gun ready for Aqua Surge rings and Absolute Frost ground denial. Use it for a clear relocation rather than exhausting stamina by sprinting through the hazard. Unlock: technology level 12.
Grappling Gun →
Armor and consumablesArmor selection
Equip a suitably protective armor piece at the highest rarity available. Between otherwise comparable pieces, prefer an Attack roll; do not sacrifice several defensive tiers for a small offensive roll.
Armor and consumablesShield capacity
Craft the largest shield currently available to you. Silvegis reduces damage to that shield rather than making the underlying Health bar invulnerable, so shield capacity still matters.
Armor and consumablesAdvanced Recovery Meds
Use Advanced Recovery Meds early for gradual Health recovery during sustained chip pressure. The native record does not establish a fully measured recovery rate here. Unlock: technology level 61.
Advanced Recovery Meds →
Armor and consumablesRevival Potion
Carry several Revival Potions so a knocked-out Knocklem does not permanently remove one side of the alternating carry rotation. Unlock: technology level 61.
Revival Potion →
Armor and consumablesMammorest Curry
Eat Mammorest Curry before entry for the source-listed 25% Attack buff. Do not overwrite it with a Defense dish during the attempt.
Mammorest Curry →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Put on both Knocklem Ignis carries to shorten ordinary Fire-skill downtime.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Use for the carrier's Fire attacks; its role differs from the weakness-conditioned supporter.
The capture places it outside ordinary wild rolls; start from a carrier with the passive or use the stated implant route.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Prioritize uninterrupted Fire casts when the boss repeatedly causes flinch or knockback.
The capture proposes a standard-pool carrier or its implant; finish the chosen field Pal with the effect rather than preparing reserve combat stats.
Use on reserve slots to keep the player's rifle and launcher contribution relevant.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Add player protection after the main damage-support preparation, especially for attacks that bypass the shield.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Other passive trade-offs
UNDERSTAND THE TRADE
What this build turns down
Wixen plus Gobfin player rush
Wixen and Gobfin put the damage burden on the player's weapons and execution. The two-carry version instead reserves spare health and deployment windows for a more forgiving attempt.
Kelpsea Ignis over Finsider Ignis
Kelpsea Ignis supplies a direct Fire-Pal Attack increase. The source prefers a weakness-conditioned effect on the theory that it complements existing Attack support; that preference is an inference, not a measured damage result.
Flame Cutter over the tested trio
Flame Cutter's larger displayed power does not guarantee more landed damage. The capture favors the three alternatives for their trajectories against a moving Bastigor; verify any skill swap in the actual encounter.
Alternates and flex picks
Use as the direct Fire-Pal Attack alternative to the weakness-conditioned support. The source's preference between them is a strategy inference.
Acquisition route →Choose a trainer-led Fire conversion route if player weapons and aim can carry more of the encounter; consult pinned activation details.
Acquisition route →Use alongside a trainer converter such as Wixen for a different player-damage composition, with the captured duplicate-stacking condition.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Prepare two Fire carries, rank the supports and complete the equipment crafts. Mutation-passive acquisition remains a distinct uncertain project rather than a routine shopping purchase.
Produce two Knocklem Ignis carries
Obtain two separate Knocklem Ignis copies from the recruitment or breeding routes. Develop the same planned skill bar and passive set on both; a line carrying Serenity, Flame Emperor and Diamond Body reduces duplicated preparation without making the offspring rolls certain.
Knocklem Ignis guide →
Upgrade the three supports
The source uses Orserk's per-hit value rising from 1 to 5, Finsider Ignis weakness support from 25% to 40%, and Silvegis shield reduction from 65% to 80%. Check rank and trigger separately for each effect instead of treating a rank-1 roster as the finished setup.
Keep carry-scaling claims qualified
Condense both Knocklem Ignis as the guide recommends. Its community claim of 210% Attack and Defense at rank 5 differs from the captured 60% description; do not invent a generic curve or certify that disputed value. Use available contextual evidence separately from the tested swap routine.
Fund the trainer implants
The source proposes bounty-officer purchases of Vanguard and Stronghold Strategist, followed by gold applications to the intended carriers. Purple wanted markers are its token-farming route; verify the selected target's reward rather than assuming every bounty pays the same amount.
Finish the weapon and recovery shelf
The fixed base unlocks are technology 61 for Advanced Recovery Meds and Revival Potions, 65 for Rocket Launcher, 77 for Drone Launcher and 78 for Plasma Rifle. Multi Guided Missile Launcher uses a schematic route; the source proposes relic recycling rather than a technology purchase.
Prepare the curry ingredients
For each Mammorest Curry, reserve 1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato and 2 Red Berries from the recorded recipe. Establish the meat supply before a series of attempts and apply food according to the actual recipient and duration.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.