STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Keep Elizabee as the fighter and inspect the partner condition that counts Beegarde allies. Confirm the number of qualifying supporters and their required state before investing in duplicate slots; this is a composition-specific rule, not permission to stack arbitrary duplicate supports.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Elizabee | Shot Attack | 12 | 24 | To Self; Pal IDs SoldierBee; same-species stackable |
| Elizabee | Defense | 12 | 24 | To Self; Pal IDs SoldierBee; same-species stackable |
| Beegarde | No structured rank effect | Unknown | Unknown | Unknown |
| Beegarde | No structured rank effect | Unknown | Unknown | Unknown |
| Beegarde | No structured rank effect | Unknown | Unknown | Unknown |
| Beegarde | No structured rank effect | Unknown | Unknown | Unknown |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Grass Support Whistle | Grass damage | No technology level shown | 20 Ingot, 20 Horn, 5 Gumoss Leaf, 2 Ancient Civilization Parts |
| Dogen Emblem | Shared Attack | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Megaboost Gun | Temporary Pal buff | 63 | 150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board |
| Pal Recovery Grenade | Pal healing | 32 | 1 Gunpowder, 10 Stone, 5 Cavern Mushroom |
| Warsect Terra's Belt | Trainer safety | No technology level shown | 40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | The four Beegarde slots support Elizabee rather than directly protecting the trainer. |
| 2 | Stamina | Stay mobile while Elizabee commits to attacks and while you place support items. |
| 3 | Weight | Carry the recovery grenades, boost ammunition and food used over a full attempt. |
| 4 | Attack | Add personal damage after the default support role is supplied; reassess if you switch to a hybrid variant. |
Recruitment and upgrade sequence
- Recruitment targets: Elizabee, Beegarde, Beegarde, Beegarde, Beegarde. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Verify four Beegarde supports
Keep all four Beegardes in party slots. Each supplies a conditional 12–24% Attack and Defense contribution, so moving even one to the base immediately changes Elizabee’s support.
Apply temporary buffs before engagement
Use food and the Boost or Megaboost Gun before drawing attention. Start Spinning Staff and the later finisher while their temporary Attack and Defense effects are still active.
Open with a fast approach skill
Use Wind Cutter or Poison Blast while closing. Poison needs a susceptible enemy, while Wind Cutter aligns with the source loadout’s Grass accessories and passives.
Wait for a close-range commitment
Cast Spinning Staff when Elizabee is close enough for the full motion to connect. Prefer the enemy’s committed animation over chasing a moving target with the short-cooldown skill.
Bridge into a deliberate finisher
Use Spine Vine between openings, then release Solar Blast or Wind Burst with a clear line or stable area. Delay the heavy cast when the target is likely to leave its path.
Keep the queen active with item healing
Use Pal Recovery Grenades to replace the healing utility omitted by four Beegarde supports. Healing Elizabee in place preserves combat uptime and her ongoing skill cooldown progress.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Queen Bee Command needs the four-Beegarde party composition rather than a Pal Gear unlock. Prepare equipment and support for Elizabee as the deployed damage recipient.
Queen support kitGrass Support Whistle
Use Grass Support Whistle when Elizabee’s equipped skills are Grass. The bonus follows the active Pal’s elemental attacks rather than boosting the trainer’s weapon.
Grass Support Whistle →
Queen support kitDogen Emblem
Use Dogen Emblem for shared Attack, with the active-Pal part supporting the Elizabee investment and the player part improving support shots.
Dogen Emblem →
Queen support kitMegaboost Gun
Aim the Megaboost Gun at your allied carry before its damage window, then refresh after a swap or buff expiry. The improved gun provides a stronger, longer temporary Attack and Defense boost than the earlier Boost Gun. Unlock: technology level 63.
Megaboost Gun →
Queen support kitPal Recovery Grenade
Throw Pal Recovery Grenades at the ground beneath the active Pal during sustained pressure. This is Pal recovery, so keep a separate solution for the supporting trainer’s own Health. Unlock: technology level 32.
Pal Recovery Grenade →
Queen support kitWarsect Terra's Belt
Use Warsect Terra’s Belt for trainer Health and Defense. The four-Beegarde composition has no dedicated default shield-support slot for the player.
Warsect Terra's Belt →
Recommended active skillsPoison Blast or Wind Cutter
Choose Poison Blast for a status route or Wind Cutter for short-cooldown Grass pressure. Both have two-second base cooldowns; their catalog powers are 30 and 40 respectively.
Recommended active skillsSpinning Staff
Use Elizabee’s native level-22 Spinning Staff when the target is committed nearby. It is Grass, 160 catalog power and an eight-second base cooldown.
Recommended active skillsSpine Vine
Use Spine Vine as the middle-cooldown Grass slot: 250 catalog power and a 12-second base cooldown, bridging the quick skill and the long finisher.
Recommended active skillsSolar Blast or Wind Burst
Choose Solar Blast or level-70 Wind Burst according to what actually lands. Their catalog pairs are 450 power/20 seconds and 600 power/30 seconds, not guaranteed full-hit damage.
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Place on Elizabee to support its Grass attack bar.
Breed from an existing carrier or apply the source's proposed implant to the chosen Elizabee.
Give the active queen a balanced combat package before finishing its condensation investment.
Start from an existing Legend carrier for breeding, or use the implant route described by this capture.
Shorten the queen's ordinary attack cycle between large Grass casts.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Replace a sustain choice when interruptions, rather than slow recovery, are ending the queen's casts.
The captured recommendation is to apply the implant when a particular encounter makes control resistance worthwhile.
Use on reserve Beegardes for the relevant player-facing recovery role; their personal combat stats do not transfer to Elizabee.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Use on the retainers for a simpler trainer-protection preparation.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
UNDERSTAND THE TRADE
What this build turns down
Condensing all four Beegardes before Elizabee
The captured scaling belongs to Elizabee, while Beegarde supplies the party condition. Prioritize the queen's condensation before investing in all four retainers for that effect.
Adding an extra 8% self bonus to the headline total
The published per-retainer curve does not include an additional self contribution. Keep any headline total limited to the represented condition stacks.
Assuming Queen Bee Command raises only Attack
The normalized rows include Defense alongside Attack even though the short description differs. Preserve that evidence distinction instead of reading the effect as offense alone.
Calling four Beegarde the maximum-damage version
Four retainers provide a stable composition. Bristla or Orserk can change the offensive ceiling, but each removes a retainer's contribution and may introduce upkeep.
Alternates and flex picks
Replace a retainer for a more offensive Grass support role, accepting the lost retainer Defense contribution.
Acquisition route →Replace a retainer for short-lived active-Pal stacks maintained by player bullet hits. The extra upkeep changes the stable default.
Acquisition route →Replace a retainer when an activated party heal is more useful than the fourth permanent composition contribution.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Start with a good queen and four ordinary retainers. Concentrate scarce combat upgrades on Elizabee; spare Beegardes can support Honey production while the party develops.
Choose the queen before major investment
Check Elizabee's captured level-34–38 wild routes or an actual breeding pair. Select the intended passive and IV foundation first, then spend souls, awakening materials and condensation copies on that same carry.
Elizabee guide →
Recruit four retainers
Obtain four Beegardes from the captured level-20–34 routes. Fresh catches already provide the four required party members for Elizabee's condition, so perfect retainer combat stats are not the first assembly gate.
Beegarde guide →
Assign spare Beegardes to Honey production
Beegarde's Ranch role produces Honey for Cake ingredients. Keep spare workers in the Ranch while reserving four party copies for combat; a Pal cannot simultaneously occupy the active party and its base work assignment.
Condense the queen first
Elizabee's recorded contribution per qualifying Beegarde rises from 12 to 24 for both Attack and Defense. With four retainers the source model moves from +48% to +96%; that curve belongs to the queen rather than four independent Beegarde rank projects.
Finish the receiving carry
Prioritize Elizabee's souls, IVs, friendship or Trust, awakening and combat passives. The four retainers mainly satisfy her condition and can receive useful trainer-support passives later, without consuming the carry's scarce combat-upgrade resources.
Budget offensive variants separately
The source proposes Bristla as a lower-investment party-rank swap. Its Orserk version instead needs a ranked stack support and a player weapon that lands frequent hits; prepare that variant deliberately rather than labeling it an unconditional upgrade.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.