STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Use Sweepa as the active fighter and inspect the skill that counts Swee supporters. Validate the number of qualifying Swee and the rule’s stacking behavior before spending four slots; do not generalize that exception to unrelated party effects.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Sweepa | Shot Attack | 12 | 24 | To Self; Pal IDs MopBaby; same-species stackable |
| Sweepa | Defense | 12 | 24 | To Self; Pal IDs MopBaby; same-species stackable |
| Swee | No structured rank effect | Unknown | Unknown | Unknown |
| Swee | No structured rank effect | Unknown | Unknown | Unknown |
| Swee | No structured rank effect | Unknown | Unknown | Unknown |
| Swee | No structured rank effect | Unknown | Unknown | Unknown |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Sweepa Saddle | Manual control | 20 | 3 Leather, 8 Cloth, 10 Paldium Fragment |
| Ice Support Whistle | Ice damage | No technology level shown | 20 Ingot, 20 Horn, 15 Ice Organ, 2 Ancient Civilization Parts |
| Dogen Emblem | Shared Attack | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Megaboost Gun | Temporary buff | 63 | 150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board |
| Pal Recovery Grenade | Healing | 32 | 1 Gunpowder, 10 Stone, 5 Cavern Mushroom |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | A surviving trainer can keep Sweepa deployed, healed and supported. |
| 2 | Stamina | Support evasions and positioning for the healing items. |
| 3 | Weight | Carry recovery grenades, boost ammunition and food for repeated support cycles. |
| 4 | Attack | The default composition invests in Sweepa; reconsider this priority only for a player-damage variant. |
Recruitment and upgrade sequence
- Recruitment targets: Sweepa, Swee, Swee, Swee, Swee. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Maintain four Swee party slots
Verify all four Swee remain in the party for the conditional support. Moving one to a base removes its contribution immediately rather than preserving a buff already applied to Sweepa.
Buff before drawing attention
Apply food and the Boost or Megaboost Gun before the pull. Start the first heavy skill while the temporary Attack and Defense buff is active.
Start Freeze with a fast skill
Open with Ice Missile or Icicle Cutter before committing Sweepa to a long animation. The quick Ice cast begins Freeze buildup and establishes pressure during the approach.
Wait for a stable heavy-skill target
Use Blizzard Spike or Diamond Rain once the boss commits to an attack, becomes Frozen or otherwise stays inside the area. Avoid spending the heavy cast into a moving hitbox.
Heal before abandoning the carry
Use Pal Recovery Grenades to exploit the Swee package’s Defense as well as Attack. Keeping Sweepa alive in place preserves its active cooldown progress and damage uptime when incoming pressure is manageable.
Ride for control when useful
Mount to aim and reposition, then dismount when that makes dodging safer. The source’s 48–96% four-Swee stat package depends on party composition rather than riding the saddle.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
The party stack does not require gear; the saddle is optional manual control. Equip for Sweepa’s active Ice bar and support its time on the field.
Pal support kitSweepa Saddle
Craft Sweepa Saddle when you want to ride and aim the large Ice attacks manually. King of Fluff’s party bonus itself does not require riding. Unlock: technology level 20.
Sweepa Saddle →
Pal support kitIce Support Whistle
Use Ice Support Whistle with an Ice-focused Sweepa skill bar. Its elemental equipment role is attached to the active Pal’s Ice damage.
Ice Support Whistle →
Pal support kitDogen Emblem
Use Dogen Emblem for shared Attack while keeping Sweepa as the main damage source. The player bonus is supplementary rather than the reason to abandon the Pal plan.
Dogen Emblem →
Pal support kitMegaboost Gun
Aim the Megaboost Gun at your allied carry before its damage window, then refresh after a swap or buff expiry. The improved gun provides a stronger, longer temporary Attack and Defense boost than the earlier Boost Gun. Unlock: technology level 63.
Megaboost Gun →
Pal support kitPal Recovery Grenade
Throw Pal Recovery Grenades at the ground beneath the active Pal during sustained pressure. This is Pal recovery, so keep a separate solution for the supporting trainer’s own Health. Unlock: technology level 32.
Pal Recovery Grenade →
Recommended active skillsIce Missile or Icicle Cutter
Choose Ice Missile or Icicle Cutter for short-cycle pressure. Their base pairs are 40 power/two seconds and 80 power/four seconds.
Recommended active skillsIceberg or Crystal Breath
Compare Iceberg with Crystal Breath against the target’s shape. Their base pairs are 120 power/eight seconds and 160 power/eight seconds; the larger number may not fully connect.
Recommended active skillsBlizzard Spike or Diamond Rain
Choose Blizzard Spike for 450 power/20 seconds or native level-70 Diamond Rain for 600 power/30 seconds. Favor the latter when a large or stationary target stays in the pattern.
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Give Sweepa elemental support for its own Ice attacks.
Breed from an existing Ice Emperor carrier or apply the proposed implant to the final Sweepa.
Use on the active carry for a balanced combat package.
Start from an existing Legend carrier for breeding, or use the implant route described by this capture.
Shorten Sweepa's ordinary Freeze and large-attack cycles.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Use instead of a sustain slot when flinch or knockback cancels too many casts.
Apply the proposed implant if interruption is a greater problem than the sustain slot it replaces.
Place on the reserve Swee to protect the trainer; their Pal combat passives do not transfer to Sweepa.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
UNDERSTAND THE TRADE
What this build turns down
Condensing all four Swee before Sweepa
The captured conditional rank curve is attached to Sweepa. Swee remains a lineup requirement, so prioritize the carry's condensation for that particular contribution.
Using the old drop-and-pickup stat exploit
The drop-and-pickup method is an exploit proposal outside the reproducible baseline. Only the four represented Swee conditions are counted here.
Calling Foxcicle a strict upgrade
Foxcicle changes offense and defense differently: it can provide more Attack while removing a Swee's Defense contribution. That is a trade rather than an upgrade for every fight.
Assuming the saddle activates King of Fluff
The party composition supplies King of Fluff's condition. The saddle serves manual riding and should not be presented as a prerequisite for the composition's stat support.
Alternates and flex picks
Replace a Swee to favor Ice-Pal Attack over that retainer's Defense contribution.
Acquisition route →Replace a Swee for active-Pal stacks when the player can sustain recent bullet hits throughout the desired window.
Acquisition route →Replace a Swee when the exposed trainer needs shield support more than Sweepa needs another retainer contribution.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
An ordinary midgame roster can establish the condition. The costly part is one finished Sweepa, while its four Swee remain inexpensive party supports.
Select the Sweepa carry first
Inspect the captured level-25–40 wild and alpha routes or an actual breeding pair. Choose the Attack, Defense and passive foundation before spending souls and condensation copies on the intended carry.
Sweepa guide →
Catch four Swee for the party condition
The source lists Swee across level-7–34 Ice routes. Four fresh copies already establish the required party members, so fully optimizing their combat stats is not a prerequisite for the baseline King of Fluff condition.
Swee guide →
Craft the optional riding equipment
Sweepa Saddle unlocks at technology 20 and enables manual riding. The fixed partner condition counts Swee in the party rather than requiring that saddle, so distinguish an optional control choice from the gate for the stat effect.
Sweepa Saddle →
Condense Sweepa before its supports
Sweepa's recorded Attack and Defense values rise from 12 to 24 per qualifying Swee. The source's four-Swee model therefore moves from +48% to +96%; upgrading Swee copies does not substitute for raising the receiving Sweepa's rank.
Spend scarce combat upgrades on the carry
Finish Sweepa's souls, IVs, passives and awakening before treating the four Swee as separate endgame attackers. Their main task in this composition is to satisfy the carry's party condition, with useful trainer passives added later if desired.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.