Party, role and execution

Keep damage connecting while the eligible life-steal effect is active, but preserve shield and recovery resources for a burst that healing cannot undo. Check weapon and party conditions before assuming all damage in the build produces healing.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
FelbatLife Steal59To Self And Trainer; same-species non-stacking
SolenneShot Attack3080To Trainer; same-species non-stacking
XenogardDamage Rate By Equipped Weapon1035To Trainer; same-species non-stacking
SilvegisPlayer Shield Recover Start Time Rate3060To Trainer; same-species non-stacking
SilvegisShield Damage Cut Rate6580To Trainer; same-species non-stacking
Tetroise PrimoEquipment Durability Rate80100To Trainer; same-species non-stacking
Tetroise PrimoEquipment Durability Rate80100To Trainer; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Plasma RiflePrimary7880 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core
Laser RifleMid-game5150 Pal Metal Ingot, 40 Plasteel, 5 Bio Battery, 3 Computer
Charge RifleBurst option65200 Coralum Ingot, 25 Bio Battery, 5 Thermal Core, 15 Computer
Drone LauncherOff-hand7770 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core
Warsect Terra's BeltBulkNo technology level shown40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava
Dogen EmblemAttackNo technology level shown20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone
Mozzarina CheeseburgerAttack foodNo technology level shown2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk
Mammorest CurryAttack food, ancient tierNo technology level shown1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries
Memory Wiping MedicineRespecNo technology level shown99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1AttackIncreasing dealt damage also improves the recovery supplied by damage-based life steal.
2HealthKeep enough maximum health to survive a spike before the next recovery arrives.
3StaminaPreserve movement while the shield and healing recover.
4Weight and work speedCarry raid supplies in advance and prioritize the three combat stats.

Recruitment and upgrade sequence

  • Recruitment targets: Felbat, Solenne, Xenogard, Silvegis, Tetroise Primo. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.