STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Keep damage connecting while the eligible life-steal effect is active, but preserve shield and recovery resources for a burst that healing cannot undo. Check weapon and party conditions before assuming all damage in the build produces healing.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Felbat | Life Steal | 5 | 9 | To Self And Trainer; same-species non-stacking |
| Solenne | Shot Attack | 30 | 80 | To Trainer; same-species non-stacking |
| Xenogard | Damage Rate By Equipped Weapon | 10 | 35 | To Trainer; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
| Tetroise Primo | Equipment Durability Rate | 80 | 100 | To Trainer; same-species non-stacking |
| Tetroise Primo | Equipment Durability Rate | 80 | 100 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Plasma Rifle | Primary | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Laser Rifle | Mid-game | 51 | 50 Pal Metal Ingot, 40 Plasteel, 5 Bio Battery, 3 Computer |
| Charge Rifle | Burst option | 65 | 200 Coralum Ingot, 25 Bio Battery, 5 Thermal Core, 15 Computer |
| Drone Launcher | Off-hand | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Warsect Terra's Belt | Bulk | No technology level shown | 40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava |
| Dogen Emblem | Attack | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Mammorest Curry | Attack food, ancient tier | No technology level shown | 1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries |
| Memory Wiping Medicine | Respec | No technology level shown | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | Increasing dealt damage also improves the recovery supplied by damage-based life steal. |
| 2 | Health | Keep enough maximum health to survive a spike before the next recovery arrives. |
| 3 | Stamina | Preserve movement while the shield and healing recover. |
| 4 | Weight and work speed | Carry raid supplies in advance and prioritize the three combat stats. |
Recruitment and upgrade sequence
- Recruitment targets: Felbat, Solenne, Xenogard, Silvegis, Tetroise Primo. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Keep Felbat actively fighting
Deploy Felbat whenever relying on life steal. The effect’s fighting-together condition requires Felbat beside the player; keeping it reserved in the party does not supply the healing.
Match Xenogard with an energy weapon
Use the beam or plasma family to receive Xenogard’s source-listed 35% contribution. If using a ballistic weapon instead, the guide proposes replacing that slot with Nyafia and committing to a shotgun.
Recover through connected damage
Continue dealing damage while Felbat’s effect is active; the source lists 9% life steal at rank 5. Breaking contact also stops that healing, so use safe firing opportunities instead of retreating solely to wait for recovery.
Use cover when the shield breaks
Break line of sight after the shield drops so Silvegis’s 30–60% shorter regeneration delay can work. This brief recovery interval is the deliberate exception to the continuous-fire plan.
Budget durability for a long attempt
Keep Tetroise Primo for the listed 80–100% weapon and armor durability support on extended raids. Its value concerns how long the equipment lasts, not additional damage or healing during a short encounter.
Do not rely on Defense against damage-over-time
The source describes Poison and Burn as maximum-health-based damage that bypasses Defense. Life steal does not establish immunity to them; use Idiosyncratic immunity when planning specifically for those status hazards.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Stay within the energy-weapon family for Xenogard and favor sustained connected damage for the healing plan. Shield capacity, armor quality and Health remain relevant during firing gaps.
Energy weaponsPlasma Rifle
Use Plasma Rifle as the sustained energy option for Xenogard’s weapon-category support. More connected player damage is the intended life-steal input; no measured healing-per-second ranking is claimed. Unlock: technology level 78.
Plasma Rifle →
Energy weaponsLaser Rifle
Use Laser Rifle from technology 51 while farming the later energy line. It preserves the category support before Plasma Rifle is available. Unlock: technology level 51.
Laser Rifle →
Energy weaponsCharge Rifle
Use Charge Rifle only when the target offers reliable charged-shot windows. Its 12,500 listed attack does not guarantee better sustained healing than frequent connected shots. Unlock: technology level 65.
Charge Rifle →
Energy weaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
Defensive gearShield capacity
Craft the largest shield currently available to you. Silvegis reduces damage to that shield rather than making the underlying Health bar invulnerable, so shield capacity still matters.
Defensive gearArmor selection
Equip your best suitable armor and maintain its durability. Tetroise Primo’s source-described durability support extends use; it does not certify an exact raid lifetime for the piece.
Defensive gearWarsect Terra's Belt
Use Warsect Terra’s Belt to add both player Health and Defense; the captured item model assigns 25% to each. It is a defensive alternative to another damage accessory.
Warsect Terra's Belt →
Defensive gearDogen Emblem
Use Dogen Emblem for the player Attack that also supplies damage-based healing input. Its separate active-Pal bonus is not added again to trainer Attack.
Dogen Emblem →
FoodMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
FoodMammorest Curry
Use Mammorest Curry when its cost is acceptable for the source-listed 25% Attack buff. It replaces the cheaper Attack meal rather than stacking with it.
Mammorest Curry →
FoodMemory Wiping Medicine
Prepare Memory Wiping Medicine before reallocating player status points, so a mistaken distribution can be reset without abandoning the character.
Memory Wiping Medicine →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Improve the player's damage lane that also feeds Felbat's eligible life-steal recovery.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Choose for the relevant status protection and recovery roles during a long raid; do not treat every listed stat as a party-wide transfer.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Add player protection after the recovery and offensive roles that define this plan.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
UNDERSTAND THE TRADE
What this build turns down
Cutting Tetroise Primo for more combat value
Tetroise Primo is justified by long equipment use, not by immediate burst damage. For a short attempt, the source instead proposes healing or regeneration support.
Benching Felbat and keeping the life steal
Felbat's captured condition requires fighting together. Benching it cannot be assumed to preserve the same player life-steal plan.
Running Xenogard with any weapon
Xenogard requires an eligible energy weapon. Other weapon classes need their corresponding supporter; Beam Scatter is the captured dual-eligibility exception.
Treating life steal as a substitute for mitigation
Recovery follows damage dealt and cannot prevent a lethal incoming hit. Silvegis serves the separate role of reducing shield pressure before healing is needed.
Alternates and flex picks
Choose party regeneration when fielding a different Pal is more useful than maintaining Felbat's together-in-combat requirement. The captured description does not require leaving combat.
Acquisition route →Use the alternative life-steal carrier when it is better prepared; check the same fighting-together condition.
Acquisition route →Replace the durability role for an activated party heal when the attempt is too short for equipment wear to be limiting.
Acquisition route →Replace Xenogard for a shotgun primary whose eligibility matches Nyafia's support.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Recruit the weapon-specific and durability supports, then develop Felbat and Silvegis. Keep Pal-only passive effects distinct from the trainer-healing loop.
Recruit all five support roles
Use the linked routes for Felbat, Silvegis, Solenne, Xenogard and Tetroise Primo. Xenogard and Tetroise Primo are separate acquisition projects; check the actual breeding pairs rather than replacing them with similarly named forms.
Prioritize the sustain and shield ranks
The source compares Felbat's life steal from 5% to 9% and Silvegis shield reduction from 65% to 80%, with regeneration-delay reduction from 30% to 60%. Confirm the active and party conditions before attributing survival to an unconditional healing total.
Finish the remaining numerical supports
The guide targets Solenne 80% Attack, Xenogard 35% energy-weapon support and Tetroise Primo 100% equipment-durability support at rank 5. Keep Solenne's party condition and Xenogard's equipped-weapon restriction intact when substituting members or weapons.
Check Immortality's recipient before investing
The source prioritizes Immortality as extra life steal and Attack, but the pinned native effects are LifeSteal 5, regeneration 100 and Attack 15, all targeting the Pal carrier. Its LifeSteal slot1 uses nominal 5% of the carrier’s eligible actual HP damage, with native truncation/minimum and an effective HP cap. Regeneration and Attack stay separate. Do not promise extra trainer healing or verified stacking with Felbat from these values.
Prepare a response to damage-over-time pressure
The guide proposes a relic-recycler Idiosyncratic implant for Poison and Burn exposure. Check the actual immunity scope rather than assuming shield mitigation or damage-based healing covers every status; the source's absolute claims about unhealable damage are not measured here.
Use an energy weapon that matches the party
The intended endgame Plasma Rifle unlocks at technology 78; Laser Rifle at 51 is the proposed interim choice. Compare sustained firing, ammunition and the actual Xenogard condition instead of treating a source weapon preference as measured healing per second.
Plasma Rifle materials →
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.