Party, role and execution

Rotate the two Neptilius carries around their ready windows while retaining the relevant Water support. Maintain Orserk through hits and preserve the defensive slot for the boss’s pressure rather than exposing both carries to the same attack.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
JormuntideDamage Rate If Defender Wetness5065To Self And Trainer; same-species non-stacking
OrserkBullet Hit Stack Buff15To Active Otomo; same-species non-stacking
SilvegisPlayer Shield Recover Start Time Rate3060To Trainer; same-species non-stacking
SilvegisShield Damage Cut Rate6580To Trainer; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Rocket LauncherOpening salvo6575 Coralum Ingot, 30 Polymer, 25 Carbon Fiber, 10 Computer
Drone LauncherStack engine7770 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core
Megaboost GunCarry buff63150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board
Lord of the Sea's BatonWater attack ampNo technology level shown20 Refined Ingot, 30 Horn, 30 Aquatic Pal Fluids, 5 Ancient Civilization Core
Neptilius's TalismanWater defense ampNo technology level shown20 Refined Ingot, 15 Carbon Fiber, 30 Aquatic Pal Fluids, 10 Ancient Civilization Parts
Faleris Aqua RingFire insuranceNo technology level shown20 Refined Ingot, 30 Paldium Fragment, 30 Aquatic Pal Fluids, 5 Ancient Civilization Parts
Dogen EmblemShared attackNo technology level shown20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone
Advanced Recovery MedsPal healing6115 Cavern Mushroom, 30 Red Berries, 10 High Quality Pal Oil, 7 Cotton Candy, 10 Sulfur
Revival PotionPal revive6130 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1AttackAdd meaningful player weapon damage while the Water carries perform their burst cycles.
2HealthCover hits that get through when the shield is unavailable.
3StaminaKeep lateral movement and escape routes available during Fire and Electric patterns.
4Weight and work speedFit the heavy weapons and ammunition before entry, then prioritize the combat loop.

Recruitment and upgrade sequence

  • Recruitment targets: Neptilius, Neptilius, Jormuntide, Orserk, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.