Party, role and execution

Apply Poison before relying on Prixter and Bakemi’s target condition. Keep the defensive and healing supports available while maintaining damage; remove a conditional damage slot if the encounter does not permit the required status.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
DandilordInvalid Toxic Gas00To Self And Trainer; same-species non-stacking
DandilordResist Additional Effect Poison100100To Self And Trainer; same-species non-stacking
PrixterDamage Rate If Defender Poison5065To Self And Trainer; same-species non-stacking
BakemiPlayer Inflict Effect Attack Poisoned Apply Attack Down4080To Trainer; same-species non-stacking
SilvegisPlayer Shield Recover Start Time Rate3060To Trainer; same-species non-stacking
SilvegisShield Damage Cut Rate6580To Trainer; same-species non-stacking
FelbatLife Steal59To Self And Trainer; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Dark Skill Fruit: Poison ShowerSkill fruit optionNo technology level shownNo craftable recipe matched by exact name
Warsect Terra's BeltBulkNo technology level shown40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava
Phantom RingSurvivabilityNo technology level shown30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone
Plasma RiflePrimary7880 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core
Heavy Assault RiflePre-endgame primary70100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core
Mozzarina CheeseburgerAttack foodNo technology level shown2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk
Memory Wiping MedicineRespecNo technology level shown99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1HealthGive the defensive layers and life steal a larger health reserve to protect and refill.
2AttackIncrease Poison-amplified personal damage and the healing obtained from damage-based life steal.
3StaminaPreserve repositioning while the defensive layers recover.
4Weight and work speedPack the supplies first; prioritize the combat stats used by the sustain loop.

Recruitment and upgrade sequence

  • Recruitment targets: Dandilord, Prixter, Bakemi, Silvegis, Felbat. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.