STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Apply Poison before relying on Prixter and Bakemi’s target condition. Keep the defensive and healing supports available while maintaining damage; remove a conditional damage slot if the encounter does not permit the required status.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Dandilord | Invalid Toxic Gas | 0 | 0 | To Self And Trainer; same-species non-stacking |
| Dandilord | Resist Additional Effect Poison | 100 | 100 | To Self And Trainer; same-species non-stacking |
| Prixter | Damage Rate If Defender Poison | 50 | 65 | To Self And Trainer; same-species non-stacking |
| Bakemi | Player Inflict Effect Attack Poisoned Apply Attack Down | 40 | 80 | To Trainer; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
| Felbat | Life Steal | 5 | 9 | To Self And Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Dark Skill Fruit: Poison Shower | Skill fruit option | No technology level shown | No craftable recipe matched by exact name |
| Warsect Terra's Belt | Bulk | No technology level shown | 40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava |
| Phantom Ring | Survivability | No technology level shown | 30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone |
| Plasma Rifle | Primary | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Heavy Assault Rifle | Pre-endgame primary | 70 | 100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Memory Wiping Medicine | Respec | No technology level shown | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | Give the defensive layers and life steal a larger health reserve to protect and refill. |
| 2 | Attack | Increase Poison-amplified personal damage and the healing obtained from damage-based life steal. |
| 3 | Stamina | Preserve repositioning while the defensive layers recover. |
| 4 | Weight and work speed | Pack the supplies first; prioritize the combat stats used by the sustain loop. |
Recruitment and upgrade sequence
- Recruitment targets: Dandilord, Prixter, Bakemi, Silvegis, Felbat. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Deploy the life-steal partner
Keep Felbat fighting beside the player when relying on its joint life steal; a reserve slot does not satisfy the captured fighting-together condition.
Start the Poison condition
Use Dandilord’s activated Poison application or Felbat’s Poison Blast before counting on Prixter’s damage condition or Bakemi’s Poison-dependent attack reduction.
Use the shield layer
Let Silvegis’s shield-focused mitigation cover smaller pressure while watching actual shield recovery. It does not make the underlying health bar invulnerable.
Maintain landed player attacks
Keep connecting your own hits: those actions drive Bakemi’s trigger and the player’s damage-based life steal. A long pause gives up both offensive and recovery pressure.
Bridge the Poison gap
The guide lists Poison lasting 17 seconds and Dandilord’s application window at 30 seconds per 50-second cooldown. Carry a repeatable Poison skill to cover the gap instead of assuming permanent coverage.
Keep the immunity role distinct
Dandilord supplies the stated party Poison and corrosive-mist protection. Use that role when planning lingering Poison areas, while keeping unrelated area attacks and other hazards outside that protection.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Bring a repeatable Poison route, frequent landed player hits and a large shield. Damage-based healing is a throughput condition; maximum Health alone does not increase life steal per hit.
Skills for the poison appliersPoison Blast
Keep Felbat’s level-1 Poison Blast available so the Pal already required for fighting-together life steal can also apply Poison. Its 30 power is secondary to the status condition.
Skills for the poison appliersToxic Dance
Use Dandilord’s native level-70 Toxic Dance for 800-power Dark damage and its lingering Poison area. Its field effect can reapply the condition to enemies entering the mist.
Skills for the poison appliersPoison Promenade
Use native level-50 Poison Promenade as the earlier 700-power Dark alternative with lingering Poison mist.
Skills for the poison appliersDark Skill Fruit: Poison Shower
Use the Poison Shower fruit route when another party member needs a repeatable 160-power area Poison application. The damage element and teaching route are separate questions.
Dark Skill Fruit: Poison Shower →
Defensive gearShield capacity
Craft the largest shield currently available to you. Silvegis reduces damage to that shield rather than making the underlying Health bar invulnerable, so shield capacity still matters.
Defensive gearArmor selection
Prefer protective armor and a Defense roll for this mitigation-focused plan. Keep its defensive tier current instead of chasing an Attack number that the party does not need.
Defensive gearWarsect Terra's Belt
Use Warsect Terra’s Belt to add Health and Defense, giving more room to recover from damage. Felbat’s healing is based on damage dealt; a larger maximum-Health pool does not by itself multiply that life steal.
Warsect Terra's Belt →
Defensive gearPhantom Ring
Choose the Phantom Ring for its source-listed 20% extension to roll and sidestep invulnerability. Use that escape after committed attacks instead of treating it as passive damage reduction.
Phantom Ring →
Weapons and foodPlasma Rifle
Use Plasma Rifle for sustained connected player damage and the associated life-steal input. This supports the healing loop without claiming a measured best-in-game healing rate. Unlock: technology level 78.
Plasma Rifle →
Weapons and foodHeavy Assault Rifle
Use the Heavy Assault Rifle while working toward the technology-78 Plasma Rifle. Its Soralite Ingot and Gunpowder ammunition route makes sustained shooting easier to supply. Unlock: technology level 70.
Heavy Assault Rifle →
Weapons and foodMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
Weapons and foodMemory Wiping Medicine
Prepare Memory Wiping Medicine before reallocating player status points, so a mistaken distribution can be reset without abandoning the character.
Memory Wiping Medicine →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Improve the trainer damage that supplies both the status payoff and eligible Felbat recovery.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Protect the player alongside the separate shield and enemy-mitigation roles.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Dandilord already serves a Poison-immunity role. Evaluate the remaining regeneration and Burn-protection roles without duplicating that purpose.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Reduce reload gaps in a plan whose mitigation and recovery depend on continuing player hits.
The guide normally points to the arena shop and battle tickets for the implant unlock.
UNDERSTAND THE TRADE
What this build turns down
Dropping Silvegis for another damage multiplier
Silvegis supplies the shield-focused safety named by the build. A damage replacement is appropriate only when that protection is no longer what limits completed attempts.
Treating the barrier as invulnerability
The supports reduce or recover damage under different conditions; none grants invulnerability. Poison upkeep, player hits and active life-steal eligibility still have to be maintained.
Running Dandilord purely for the Poison
Venusa offers an alternative application route and Blind, while Dandilord also supplies the captured Poison and toxic-gas immunities. Select the package needed for the encounter.
Attack food over defense food
The heading is phrased as a rejection, but its argument actually favors attack food: player damage also drives Felbat recovery. Do not invert that recommendation from the heading alone.
Alternates and flex picks
Exchange a support slot for shorter Dandilord partner cooldowns. Compare the pinned activation duration and selected ranks before describing the Poison window as continuous.
Acquisition route →Trade Dandilord's immunity package for Poison Fog and the Blind role when those conditions better suit the encounter.
Acquisition route →Choose party regeneration instead of the active life-steal carrier. The source's out-of-combat label is narrower than the captured Celesdir description supports.
Acquisition route →Use the alternative life-steal carrier when the body is not expected to contribute much personal damage, while observing its deployment condition.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Build the complete Poison support shell, then prioritize the protection ranks and shield. The source treats Dandilord as a way to cover a specific travel hazard.
Recruit the five roles
Use the linked acquisition pages for the full lineup, checking the actual breeding combinations for any missing species. The source does not require a legendary or raid boss for this composition, but that does not make every recruitment route interchangeable.
Rank the two major defensive supports
The source prioritizes Silvegis shield reduction from 65% to 80% and regeneration-delay reduction from 30% to 60%, alongside Bakemi's enemy-Attack reduction from 40% to 80%. Check Poison and recipient conditions rather than treating the two reductions as one combined immunity.
Finish the remaining sustain and payoff ranks
The guide uses rank-5 Prixter 65% and Felbat 9% life steal. Apply their actual conditions when comparing a lower-rank party; a percentage quoted in the source does not establish the healing rate or damage against an enemy without the required status.
Upgrade the shield for its defensive role
The guide prioritizes a stronger shield before a marginal weapon upgrade because Silvegis reduces applicable shield damage. Select the actual shield tier and repair supply rather than assuming the party effect protects an empty or unequipped shield.
Buy the trainer passive unlocks
The proposed vendor route uses bounty tokens for Vanguard and Stronghold Strategist, followed by gold applications to the desired Pals. Keep unlock ownership separate from which carriers actually have the passive equipped.
Choose one answer to corrosive mist
The source proposes Dandilord's party-slot protection as an alternative to the technology-76 Corrosive Mist Mask. Check the hazard and actual protection scope before removing the mask; a proposed equivalent route is not a claim of immunity to every poison-like effect.
Corrosive Mist Mask →
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.