STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Save Lyleen and Herbil recovery for the state each skill can actually resolve. Keep Felbat’s eligible healing damage active when safe, and use Celesdir and Solenne according to their conditions rather than treating every support as a passive revive.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Celesdir | Regene HP Rate | 0.15 | 0.75 | To Self And Trainer; same-species non-stacking |
| Celesdir | Shot Attack | 2 | 6 | To Self; Elements neutral; same-species stackable |
| Celesdir | Move Speed | 2 | 6 | To Self; Elements neutral; same-species stackable |
| Felbat | Life Steal | 5 | 9 | To Self And Trainer; same-species non-stacking |
| Lyleen | Active value (unit as recorded) | 80 | 90 | Activation and gear conditions apply |
| Herbil | Active value (unit as recorded) | 30 | 60 | Activation and gear conditions apply |
| Solenne | Shot Attack | 30 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Plasma Rifle | Primary | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Heavy Assault Rifle | Pre-endgame primary | 70 | 100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core |
| Drone Launcher | Off-hand | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Mozzarina Cheeseburger | Attack food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Warsect Terra's Belt | Bulk | No technology level shown | 40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava |
| Dogen Emblem | Attack slot 1 | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Attack Pendant | Attack slot 2 | No technology level shown | 25 Ingot, 20 Horn, 25 Paldium Fragment, 2 Ancient Civilization Parts |
| Phantom Ring | Survivability | No technology level shown | 30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | The maximum health pool matters to the percentage-based regeneration and recovery effects. |
| 2 | Attack | Higher dealt damage also increases the recovery available from Felbat’s life steal. |
| 3 | Stamina | Support repositioning while the healing catches up with incoming damage. |
| 4 | Weight and work speed | Pack the supplies first; prioritize the sustain loop’s combat stats. |
Recruitment and upgrade sequence
- Recruitment targets: Celesdir, Felbat, Lyleen, Herbil, Solenne. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Keep Felbat fighting
Deploy Felbat when relying on its player-and-Pal life steal; the captured fighting-together condition does not describe a passive reserve bonus.
Keep regeneration support available
Use Celesdir’s recovery role for smaller repeated damage while conserving long-cooldown emergency heals. Inspect its fixed-baseline record for recipients and invocation rather than assuming an independently tested combat rate.
Keep safe damage flowing
Felbat’s life steal depends on damage dealt. Continue attacking when safe enough to connect hits, and use evasions for dangerous bursts rather than abandoning the recovery source for every small hit.
Spend Lyleen on meaningful damage
Hold the large activated heal until enough health is missing to use it. Its source-listed 300-second cooldown makes small top-ups costly; the number of usable casts depends on the encounter’s real timing.
Treat Herbil as a backup
Herbil’s incapacitation-triggered recovery is the final safety layer. Avoid planning around repeated knockdowns as though they were a substitute for normal survival.
Check the damage requirement
Four recovery slots leave limited offensive support. If the timer is the failure point, compare a damage substitution rather than adding another heal.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Supply sustained player damage for life steal and enough defenses to survive gaps in contact. Autonomous damage does not automatically count as player healing input.
WeaponsPlasma Rifle
Use Plasma Rifle for frequent connected player damage in the life-steal loop. It is a sustained-fire recommendation, not a measured guarantee of the highest healing throughput. Unlock: technology level 78.
Plasma Rifle →
WeaponsHeavy Assault Rifle
Use the Heavy Assault Rifle while working toward the technology-78 Plasma Rifle. Its Soralite Ingot and Gunpowder ammunition route makes sustained shooting easier to supply. Unlock: technology level 70.
Heavy Assault Rifle →
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
WeaponsMozzarina Cheeseburger
Eat Mozzarina Cheeseburger before engaging for the source-listed 20% Attack food buff. Choose between Attack and Defense food for the same recipient; the plan does not add the two together.
Mozzarina Cheeseburger →
AccessoriesWarsect Terra's Belt
Use Warsect Terra’s Belt for player Health and Defense. A larger maximum-Health pool supports the source’s percentage-based regeneration and rescue roles without making damage-based life steal scale directly from maximum Health.
Warsect Terra's Belt →
AccessoriesDogen Emblem
Use Dogen Emblem for player Attack and therefore the damage input available to life steal. Actual healing still depends on connected damage and the active partner condition.
Dogen Emblem →
AccessoriesAttack Pendant
Fill a player-damage accessory slot with the Attack Pendant. Its source-listed 15% player Attack helps trainer attacks rather than replacing a Pal-only damage accessory.
Attack Pendant →
AccessoriesPhantom Ring
Choose the Phantom Ring for its source-listed 20% extension to roll and sidestep invulnerability. Use that escape after committed attacks instead of treating it as passive damage reduction.
Phantom Ring →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Improve the trainer damage that also drives eligible Felbat recovery.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Choose for the relevant Poison/Burn protection and recovery roles that a pure healing lineup may otherwise lack.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Add player protection after the continuous-recovery roles when incoming hits still prevent a completed attempt.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
UNDERSTAND THE TRADE
What this build turns down
The original Elphidran, Tetroise and Whalaska slots
Elphidran, Tetroise and Whalaska serve loot, base mining and fishing tasks in the capture. Those roles do not provide the continuous combat recovery intended by this party.
Keeping bulk instead of buffs
A bulky reserve without a relevant support effect contributes little while benched. Choose a field body and party support roles deliberately rather than relying on reserve base stats alone.
Running this instead of the Aegis Wall shield tank
This party emphasizes recovery after damage, while the shield alternative emphasizes protection before it reaches Health. Large hits and sustained chip pressure can therefore favor different lineups.
Stacking a second big activated heal
Another long-cooldown heal consumes a slot that could provide recurring regeneration or damage-linked recovery. Prefer continuous support when emergency-heal frequency is not the actual failure point.
Alternates and flex picks
Replace life steal with shield support when reducing incoming pressure is more useful than recovering it through damage.
Acquisition route →Choose the smaller threshold-triggered heal as an accessible emergency option with a different recovery interval.
Acquisition route →Choose the captured Burn-immunity role when that status is the missing defensive answer for the route.
Acquisition route →Use the alternative life-steal carrier when its preparation or field role is preferable, with the same together-in-combat requirement.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Develop the regeneration and life-steal roles while recruiting the larger heal. Keep trainer sustain distinct from Pal-only passive effects and uncertain application semantics.
Recruit the five support roles
Use the linked species routes for Celesdir, Felbat, Lyleen, Herbil and Solenne. Check actual breeding pairs where needed; the source treats Celesdir and Felbat as useful starting pieces while the Lyleen project is still incomplete.
Prioritize Celesdir's regeneration rank
Celesdir's recorded regeneration value rises from 0.15 to 0.75, with a per-second description. The source models the upper value as roughly 45% of maximum Health over an uninterrupted minute; that arithmetic does not establish actual combat uptime, recipient scope or measured recovery.
Complete the other recovery and Attack ranks
The guide targets Felbat 9% life steal, Lyleen 90% party healing, Herbil 60% rescue and Solenne 80% Attack at rank 5. Retain their distinct active, cooldown and party conditions rather than summing heals with continuous regeneration.
Check the claimed Immortality interaction
The source recommends Immortality for extra life steal and Attack. Native typed values are LifeSteal 5, regeneration 100 and Attack 15, all targeting the Pal carrier, with LifeSteal slot1 now bound to nominal 5% of the carrier’s actual HP damage; regeneration and Attack are separate slots. Do not present these as verified extra trainer healing or confirmed stacking with Felbat.
Prepare for status exposure explicitly
The source proposes an Idiosyncratic implant from relic recycling to address Poison and Burn. Check the actual immunity and recipient rather than assuming continuous healing covers every status, or repeating the guide's absolute claim that healing can never offset that damage.
Use Vanguard for its documented recipient
The source proposes buying Vanguard with bounty tokens and applying it to the intended party carriers. Its player-Attack support may affect a damage-linked sustain strategy under the relevant model, but it is not a separate guaranteed healing multiplier.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.