Party, role and execution

Use Silvegis for shield protection while the distinct damage and weak-point supports remain eligible. Preserve spacing when the shield is down and aim deliberately; the build title is an editorial name, not a guarantee of invulnerability.

Recorded partner effects

These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.

Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.

PalEffectRank 1 rawRank 5 rawTarget and conditions
SilvegisPlayer Shield Recover Start Time Rate3060To Trainer; same-species non-stacking
SilvegisShield Damage Cut Rate6580To Trainer; same-species non-stacking
SolenneShot Attack3080To Trainer; same-species non-stacking
Vanwyrm CrystBody Parts Weak Damage3050To Trainer; same-species non-stacking
VanwyrmBody Parts Weak Damage2040To Trainer; same-species non-stacking
Cryolinx TerraPlayer Inflict Effect Weak Point Hit Damage Up3060To Trainer; same-species non-stacking

Equipment and ingredient plan

The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.

ItemSource slotShown tech levelDefault recipe ingredients
Mechanical BowPrecision weapon6740 Soralite Ingot, 20 Carbon Fiber, 200 Paldium Fragment, 3 AI Core
Plasma RifleSustained weapon7880 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core
Heavy Assault RiflePre-endgame stand-in70100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core
Drone LauncherOff-hand7770 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core
Dogen EmblemAttack slot 1No technology level shown20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone
Attack PendantAttack slot 2No technology level shown25 Ingot, 20 Horn, 25 Paldium Fragment, 2 Ancient Civilization Parts
Phantom RingSurvivabilityNo technology level shown30 Refined Ingot, 10 Plasteel, 15 Pal Metal Ingot, 30 Ancient Bone
Warsect Terra's BeltBulkNo technology level shown40 Refined Ingot, 20 Honey, 35 Paldium Fragment, 30 Ancient Lava
Mozzarina CheeseburgerAttack foodNo technology level shown2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk
Mammorest CurryAttack food, ancient tierNo technology level shown1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries
Memory Wiping MedicineRespecNo technology level shown99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids

Stat point priority

Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.

PriorityPlayer statWhy it comes here
1AttackImprove the player damage amplified by weak-point, equipment and party support.
2HealthCover health damage that passes the shield and provide a larger recovery margin.
3StaminaTake this earlier if the chosen movement setup leaves you short during repeated evasions.
4Weight and work speedPrepare the carried supplies first; prioritize the combat stats.

Recruitment and upgrade sequence

  • Recruitment targets: Silvegis, Solenne, Vanwyrm Cryst, Vanwyrm, Cryolinx Terra. Open the linked Pal records for the available acquisition and breeding paths.
  • Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
  • Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.