
Reference artwork · source details below
PAL FIELD RECORD / #132
Cryolinx
Cryolinx is a Ice Pal with 100 base HP, 100 ranged attack and 110 defense. Explore its work assignments, partner effects and level-up skills below.
THE NUMBERS
Base attributes
Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.
AT YOUR BASE
Work suitability
Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.
PARTNER ABILITY
Dragon Hunter
Skill recordRank 1
- Element Add Item Drop Dragon: 40To Self And Trainer · Same-species stacking not enabled
- Element Add Item Drop Dragon: 40To Otomo · Same-species stacking not enabled
Rank 2
- Element Add Item Drop Dragon: 50To Self And Trainer · Same-species stacking not enabled
- Element Add Item Drop Dragon: 50To Otomo · Same-species stacking not enabled
Rank 3
- Element Add Item Drop Dragon: 60To Self And Trainer · Same-species stacking not enabled
- Element Add Item Drop Dragon: 60To Otomo · Same-species stacking not enabled
Rank 4
- Element Add Item Drop Dragon: 70To Self And Trainer · Same-species stacking not enabled
- Element Add Item Drop Dragon: 70To Otomo · Same-species stacking not enabled
Rank 5
- Element Add Item Drop Dragon: 80To Self And Trainer · Same-species stacking not enabled
- Element Add Item Drop Dragon: 80To Otomo · Same-species stacking not enabled
Element drop bonuses change quantity after the roll
Choose the bonus for the victim’s elements. Shaolong is Dragon / Water, and the actual Cryolinx Dragon and Fenglope Lux Water rows supply nominal 40 / 50 / 60 / 70 / 80 by partner rank. Fenglope Lux requires its saddle item; Cryolinx has no item restriction in this row.
The native getter queries the killer’s eligible passive component for both victim elements. When both boosters are eligible for a Dragon / Water victim, those distinct element queries may both contribute. The crystal item’s name does not choose the victim’s elements.
The bonus changes quantity after the item’s chance roll. With an already successful base quantity of 1, 2 or 3 and an eligible 40% bonus, normal world quantity settings give 2, 3 or 5 respectively. That rounding differs from multiplying every drop by exactly 1.4. No measured Gems-per-kill or route rate follows.
Keep eligible boosters in the party and possess any required saddle. Their ordinary party assignment can benefit the booster, trainer and other eligible party Pals. Summoning and recalling use a separate activation state, so these bonuses do not require the booster to remain summoned. Each booster contributes one eligible bonus; its two recorded recipient roles do not double it. Unavailable party entries and invalid assignments do not establish a bonus.
Defeating a wild target calculates its rewards from the defeated Pal and the last attacker. Capturing uses the same exact-ID and level reward calculation and grants to the capturing player’s inventory, subject to the separate capture reward conditions.
Cryolinx →Fenglope Lux →Official 1.0.3.101283 World Tree spawn and drop rules →Official Linux server 1.0.3.101283: world rules and limits →
Original recorded partner description
While in party, Dragon Pals drop 40% more items when defeated. (Does not stack)
The conditions above use the later official binding. This source wording remains attributed evidence and does not certify behavior beyond the stated conditions.
Raw active values and effect labels retain the source units. The conditions above bind to their stated official 1.0.3.101283 scope; other behavior and runtime performance retain their own limits. Data notes
MATERIAL SOURCES
Drops
Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.
Standard encounter
| Item | Chance | Quantity |
|---|---|---|
| Ice Organ ↗ | 100% | 1–3 |
Boss encounter
| Item | Chance | Quantity |
|---|---|---|
| Ancient Civilization Parts ↗ | 100% | 6–8 |
| Precious Claw ↗ | 100% | 6–8 |
COMBAT JOURNAL
Level-up learnset
| Level | Active skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Power Shot ↗ | Neutral | 80 | 4s |
| 7 | Ice Missile ↗ | Ice | 40 | 2s |
| 15 | Stone Cannon ↗ | Ground | 120 | 8s |
| 22 | Icicle Cutter ↗ | Ice | 80 | 4s |
| 30 | Iceberg ↗ | Ice | 120 | 8s |
| 35 | Blizzard Claw ↗ | Ice | 300 | 16s |
| 40 | Crystal Breath ↗ | Ice | 160 | 8s |
| 50 | Blizzard Spike ↗ | Ice | 450 | 20s |
| 70 | Diamond Rain ↗ | Ice | 600 | 30s |