Cooling Storage Lv1
Cool1 | Root node | Source label: Item Corruption Speed -10%No additional scope option recordedNative 1.0.3.101283: Changes item corruption rate in affected basecamp storage. Negative values slow corruption; this is a rate change, not a direct increase to every food expiry timer. | 5,000 | Load data to plan |
Cooling Lv1
Cool1_2 | Cool1 | Source label: Cooling's Work Speed +10%Work: CoolingNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 15,000 | Load data to plan |
Cooling Lv2
Cool1_3 | Cool5 | Source label: Cooling's Work Speed +5%Work: CoolingNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 30,000 | Load data to plan |
Cooling Lv3
Cool1_4 | Cool1_3 | Source label: Cooling's Work Speed +5%Work: CoolingNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 75,000 | Load data to plan |
Cooling Lv4
Cool1_5 | Cool1_4 | Source label: Cooling's Work Speed +10%Work: CoolingNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 150,000 | Load data to plan |
Cooling Lv5
Cool1_6 | Cool1_5 | Source label: Cooling's Work Speed +10%Work: CoolingNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 300,000 | Load data to plan |
Incubation Acceleration Lv1
Cool2 | Cool1 | Source label: Egg Hatching Speed +5%No additional scope option recordedNative 1.0.3.101283: Increases automatic egg hatching progress speed. A speed percentage is not the same percentage reduction in hatch time. | 15,000 | Load data to plan |
Incubation Acceleration Lv2
Cool2_2 | Cool2 | Source label: Egg Hatching Speed +10%No additional scope option recordedNative 1.0.3.101283: Increases automatic egg hatching progress speed. A speed percentage is not the same percentage reduction in hatch time. | 30,000 | Load data to plan |
Incubation Acceleration Lv3
Cool2_3 | Cool2_2 | Source label: Egg Hatching Speed +5%No additional scope option recordedNative 1.0.3.101283: Increases automatic egg hatching progress speed. A speed percentage is not the same percentage reduction in hatch time. | 75,000 | Load data to plan |
Incubation Acceleration Lv4
Cool2_4 | Cool2_3 | Source label: Egg Hatching Speed +10%No additional scope option recordedNative 1.0.3.101283: Increases automatic egg hatching progress speed. A speed percentage is not the same percentage reduction in hatch time. | 150,000 | Load data to plan |
Cooling Research Tips Lv1
Cool3 | Cool1 | Source label: Research Speed of Cooling +10%Work: CoolingNative 1.0.3.101283: Multiplies research progress for the matching work type, separately from its Work Speed research bonus. | 15,000 | Load data to plan |
Cooling Research Tips Lv2
Cool3_2 | Cool3 | Source label: Research Speed of Cooling +10%Work: CoolingNative 1.0.3.101283: Multiplies research progress for the matching work type, separately from its Work Speed research bonus. | 30,000 | Load data to plan |
Pals at Base Enhancement Lv1
Cool3_3 | Cool3_2 | Source label: Pal Base Defense Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Defense factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 100,000 | Load data to plan |
Pals at Base Enhancement Lv2
Cool3_4 | Cool3_3 | Source label: Pal Base Attack Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Attack factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 150,000 | Load data to plan |
Pals at Base Enhancement Lv3
Cool3_5 | Cool3_4 | Source label: Pal Base Defense Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Defense factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 300,000 | Load data to plan |
Cooling Storage Lv2
Cool4 | Cool1_2 | Source label: Item Corruption Speed -5%No additional scope option recordedNative 1.0.3.101283: Changes item corruption rate in affected basecamp storage. Negative values slow corruption; this is a rate change, not a direct increase to every food expiry timer. | 15,000 | Load data to plan |
Cooling Storage Lv3
Cool4_2 | Cool4 | Source label: Item Corruption Speed -5%No additional scope option recordedNative 1.0.3.101283: Changes item corruption rate in affected basecamp storage. Negative values slow corruption; this is a rate change, not a direct increase to every food expiry timer. | 30,000 | Load data to plan |
Cooling Storage Lv4
Cool4_3 | Cool4_2 | Source label: Item Corruption Speed -10%No additional scope option recordedNative 1.0.3.101283: Changes item corruption rate in affected basecamp storage. Negative values slow corruption; this is a rate change, not a direct increase to every food expiry timer. | 75,000 | Load data to plan |
Snowman Development
Cool5 | Cool1_2 | Source label: Technology Unlock: SnowmanNo additional scope option recordedNative 1.0.3.101283: Completing this research satisfies the linked technology’s research prerequisite. You still unlock that technology with its required level and points. View technology requirements ↗ | 15,000 | Load data to plan |
Generating Electricity Lv1
GenerateEnergy1 | Root node | Source label: Electricity's Work Speed +10%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 150,000 | Load data to plan |
Generating Electricity Lv2
GenerateEnergy1_2 | GenerateEnergy1 | Source label: Electricity's Work Speed +5%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 200,000 | Load data to plan |
Generating Electricity Lv3
GenerateEnergy1_3 | GenerateEnergy1_2 | Source label: Electricity's Work Speed +5%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 1,000,000 | Load data to plan |
Generating Electricity Lv4
GenerateEnergy1_4 | GenerateEnergy5 | Source label: Electricity's Work Speed +5%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 2,000,000 | Load data to plan |
Generating Electricity Lv5
GenerateEnergy1_5 | GenerateEnergy1_4 | Source label: Electricity's Work Speed +10%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 5,000,000 | Load data to plan |
Generating Electricity Lv6
GenerateEnergy1_6 | GenerateEnergy1_5 | Source label: Electricity's Work Speed +10%Work: Electricity generationNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 10,000,000 | Load data to plan |
Power Storage Solutions Lv1
GenerateEnergy2 | GenerateEnergy1 | Source label: Energy Storage +20%No additional scope option recordedNative 1.0.3.101283: Scales basecamp energy storage capacity and its storage clamp. This bonus changes capacity, not electricity generation speed. | 500,000 | Load data to plan |
Power Storage Solutions Lv2
GenerateEnergy2_2 | GenerateEnergy2 | Source label: Energy Storage +20%No additional scope option recordedNative 1.0.3.101283: Scales basecamp energy storage capacity and its storage clamp. This bonus changes capacity, not electricity generation speed. | 1,000,000 | Load data to plan |
Power Storage Solutions Lv3
GenerateEnergy2_3 | GenerateEnergy2_2 | Source label: Energy Storage +30%No additional scope option recordedNative 1.0.3.101283: Scales basecamp energy storage capacity and its storage clamp. This bonus changes capacity, not electricity generation speed. | 2,000,000 | Load data to plan |
Generating Electricity Research Tips Lv1
GenerateEnergy3 | GenerateEnergy1 | Source label: Research Speed of Electricity +10%Work: Electricity generationNative 1.0.3.101283: Multiplies research progress for the matching work type, separately from its Work Speed research bonus. | 500,000 | Load data to plan |
Generating Electricity Research Tips Lv2
GenerateEnergy3_2 | GenerateEnergy3 | Source label: Research Speed of Electricity +10%Work: Electricity generationNative 1.0.3.101283: Multiplies research progress for the matching work type, separately from its Work Speed research bonus. | 1,000,000 | Load data to plan |
Base Pal Enhancement Lv1
GenerateEnergy3_3 | GenerateEnergy3_2 | Source label: Pal Base Defense Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Defense factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 3,000,000 | Load data to plan |
Base Pal Enhancement Lv2
GenerateEnergy3_4 | GenerateEnergy3_3 | Source label: Pal Base Attack Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Attack factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 5,000,000 | Load data to plan |
Base Pal Enhancement Lv3
GenerateEnergy3_5 | GenerateEnergy3_4 | Source label: Pal Base Attack Power +2%No additional scope option recordedNative 1.0.3.101283: Adds research percentage points to the Attack factor of Pals assigned to a base. The research category does not restrict this bonus to that work type. | 10,000,000 | Load data to plan |
Power Saving Mastery Lv1
GenerateEnergy4 | GenerateEnergy1_2 | Source label: Energy Consumption -5%No additional scope option recordedNative 1.0.3.101283: Scales the combined draw of active basecamp energy consumers. Negative values reduce that combined consumption. | 1,000,000 | Load data to plan |
Power Saving Mastery Lv2
GenerateEnergy4_2 | GenerateEnergy4 | Source label: Energy Consumption -5%No additional scope option recordedNative 1.0.3.101283: Scales the combined draw of active basecamp energy consumers. Negative values reduce that combined consumption. | 2,000,000 | Load data to plan |
Power Saving Mastery Lv3
GenerateEnergy4_3 | GenerateEnergy4_2 | Source label: Energy Consumption -10%No additional scope option recordedNative 1.0.3.101283: Scales the combined draw of active basecamp energy consumers. Negative values reduce that combined consumption. | 5,000,000 | Load data to plan |
Electric Pylon Development
GenerateEnergy5 | GenerateEnergy1_3 | Source label: Technology Unlock: Electric PylonNo additional scope option recordedNative 1.0.3.101283: Completing this research satisfies the linked technology’s research prerequisite. You still unlock that technology with its required level and points. View technology requirements ↗ | 500,000 | Load data to plan |
Handiwork Speed Lv1
Handcraft1 | Root node | Source label: Handiwork's Work Speed +10%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 50,000 | Load data to plan |
Handiwork Speed Lv2
Handcraft1_2 | Handcraft1 | Source label: Handiwork's Work Speed +5%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 200,000 | Load data to plan |
Handiwork Speed Lv3
Handcraft1_3 | Handcraft5 | Source label: Handiwork's Work Speed +5%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 500,000 | Load data to plan |
Handiwork Speed Lv4
Handcraft1_4 | Handcraft1_3 | Source label: Handiwork's Work Speed +5%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 1,500,000 | Load data to plan |
Handiwork Speed Lv5
Handcraft1_5 | Handcraft1_4 | Source label: Handiwork's Work Speed +10%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 5,000,000 | Load data to plan |
Handiwork Speed Lv6
Handcraft1_6 | Handcraft1_5 | Source label: Handiwork's Work Speed +10%Work: HandiworkNative 1.0.3.101283: Adds research percentage points to the matching work type’s Work Speed factor alongside ordinary Work Speed traits. Later food, suitability and other work factors still apply. | 10,000,000 | Load data to plan |
Armor Crafting Optimization Lv1
Handcraft2 | Handcraft1 | Source label: Materials Required for Producing Armor -5%Items: Body and head armorNative 1.0.3.101283: Scales each crafting material count for the mapped item category, then applies native integer conversion with a minimum of one material. Armor includes both body and head armor. | 200,000 | Load data to plan |
Pal Gear Crafting Cost-Saving Technique Lv1
Handcraft2_2 | Handcraft2 | Source label: Materials Required for Producing Pal Gear -5%Items: Pal gearNative 1.0.3.101283: Scales each crafting material count for the mapped item category, then applies native integer conversion with a minimum of one material. Armor includes both body and head armor. | 150,000 | Load data to plan |
Weapon Crafting Optimization Technique Lv1
Handcraft2_3 | Handcraft2_2 | Source label: Materials Required for Producing Weapon -5%Items: WeaponsNative 1.0.3.101283: Scales each crafting material count for the mapped item category, then applies native integer conversion with a minimum of one material. Armor includes both body and head armor. | 500,000 | Load data to plan |
Armor Crafting Optimization Technique Lv2
Handcraft2_4 | Handcraft2_3 | Source label: Materials Required for Producing Armor -10%Items: Body and head armorNative 1.0.3.101283: Scales each crafting material count for the mapped item category, then applies native integer conversion with a minimum of one material. Armor includes both body and head armor. | 1,500,000 | Load data to plan |
Pal Gear Crafting Optimization Technique Lv2
Handcraft2_5 | Handcraft2_4 | Source label: Materials Required for Producing Pal Gear -10%Items: Pal gearNative 1.0.3.101283: Scales each crafting material count for the mapped item category, then applies native integer conversion with a minimum of one material. Armor includes both body and head armor. | 2,000,000 | Load data to plan |