
Reference artwork · source details below
PAL FIELD RECORD / #022
Daedream
Daedream is a Dark Pal with 70 base HP, 75 ranged attack and 60 defense. Explore its work assignments, partner effects and level-up skills below.
THE NUMBERS
Base attributes
Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.
AT YOUR BASE
Work suitability
Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.
PARTNER ABILITY
Dream Chaser
Skill recordRank 1
Active value: 1.5 (raw data unit)
No passive effect entries are reported at this rank.
Rank 2
Active value: 1.6 (raw data unit)
No passive effect entries are reported at this rank.
Rank 3
Active value: 1.8 (raw data unit)
No passive effect entries are reported at this rank.
Rank 4
Active value: 2.1 (raw data unit)
No passive effect entries are reported at this rank.
Rank 5
Active value: 2.5 (raw data unit)
No passive effect entries are reported at this rank.
Dream Chaser activation in 1.0.3.101283
In vanilla 1.0.3.101283, Dream Chaser activates without Daedream’s Necklace. Keep a living Daedream in the party; summoning its normal actor disables the companion funnel, and recalling it requests reactivation. Attacks still need a valid trainer and eligible enemy target, range and cooldown, and a combat-permitting order. This is not a guarantee of uninterrupted attacks or hits.
The legacy necklace item and recipe survive: 5 Leather, 10 Fiber and 10 Paldium Fragment. Neither of the checked 588-row technology tables lists its unlock. No technology level or current recipe visibility/craftability is inferred from that surviving recipe.
Daedream partner record →Legacy necklace item and recipe →Pocketpair official Linux server 1.0.3.101283 →
Original recorded partner description
While in party, appears near the player. Attacks hostile enemies with Dark magic bullets. These bullets will not reduce the target's Health below 1.
The conditions above use the later official binding. This source wording remains attributed evidence and does not certify behavior beyond the stated conditions.
Raw active values and effect labels retain the source units. The conditions above bind to their stated official 1.0.3.101283 scope; other behavior and runtime performance retain their own limits. Data notes
MATERIAL SOURCES
Drops
Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.
Standard encounter
| Item | Chance | Quantity |
|---|---|---|
| Venom Gland ↗ | 100% | 1–1 |
| Small Pal Soul ↗ | 1% | 1–1 |
Boss encounter
| Item | Chance | Quantity |
|---|---|---|
| Ancient Civilization Parts ↗ | 100% | 1–3 |
| Precious Pelt ↗ | 100% | 1–3 |
COMBAT JOURNAL
Level-up learnset
| Level | Active skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Dark Ball ↗ | Dark | 50 | 2s |
| 7 | Poison Blast ↗ | Dark | 30 | 2s |
| 15 | Shadow Burst ↗ | Dark | 80 | 4s |
| 22 | Crystal Breath ↗ | Ice | 160 | 8s |
| 30 | Spirit Flame ↗ | Dark | 200 | 12s |
| 40 | Nightmare Ball ↗ | Dark | 300 | 16s |
| 50 | Dark Laser ↗ | Dark | 450 | 20s |
| 70 | Dark Whisp ↗ | Dark | 600 | 30s |