Make two fixed stops, then evaluate visitors
The reference places the Medal Merchant at Desolate Church (63, -412) and the Bounty Officer plus Pal Merchant at Small Settlement (74, -477). Use a controlled nonlethal capture setup and remove damage-over-time or allied attacks before throwing. A defeated NPC’s return timing depends on the world; do not promise an immediate reset.
Choose the counter by its currency
| Counter | Useful purchases | Payment |
|---|---|---|
| Medal | Accessory boxes, stat fruit, work handbooks, Starfruit | Dog Coins |
| Bounty | Passive implants, Pal Reverser, manuals and permanent upgrades | Bounty Tokens |
| Ammunition caravan | Ammo matching the weapon you actually use | Gold |
| Material caravan | Organs, fluids, oils and Pal materials | Gold |
| Produce/medicine/butcher/gourmet | Cake inputs, recovery, raw food or buffs | Gold |
| Pal Merchant | Dynamic Pal stock and reported displaced-Pal recovery | Gold; stock is not a fixed item catalog |
Keep a visitor because of its tier, not its portrait
The source reports six caravan families with tiered inventories and a temporary-base reroll technique around five to ten minutes in one creator test. That timing is not a server-wide guarantee. Inspect the actual stock and tier before capture, and avoid dismantling a valuable base solely to reroll a visitor.
Buy progression before convenience
Reserve Dog Coins for needed accessory capacity or a permanent work/stat upgrade. Reserve tokens for the implant or gender change that completes a planned line. Fund recurring Gold purchases from a production loop you have measured. The full captured catalog is appended when its factual family/price data is available; dynamic Pal stock remains deliberately separate.
Medal Merchant: captured stock
Prices below use Dog Coins. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Dog Coins) | Available tiers |
|---|---|---|---|
| Applied Cooling Handbook I | WorkSuitability_AddTicket_Cool | 300 | T1: Full stock |
| Applied Gathering Handbook I | WorkSuitability_AddTicket_Collection | 300 | T1: Full stock |
| Applied Generating Electricity Handbook I | WorkSuitability_AddTicket_GenerateElectricity | 300 | T1: Full stock |
| Applied Handiwork Handbook I | WorkSuitability_AddTicket_Handcraft | 300 | T1: Full stock |
| Applied Kindling Handbook I | WorkSuitability_AddTicket_EmitFlame | 300 | T1: Full stock |
| Applied Lumbering Handbook I | WorkSuitability_AddTicket_Deforest | 300 | T1: Full stock |
| Applied Medicine Production Handbook I | WorkSuitability_AddTicket_ProductMedicine | 300 | T1: Full stock |
| Applied Mining Handbook I | WorkSuitability_AddTicket_Mining | 300 | T1: Full stock |
| Applied Planting Handbook I | WorkSuitability_AddTicket_Seeding | 300 | T1: Full stock |
| Applied Ranching Handbook I | WorkSuitability_AddTicket_MonsterFarm | 300 | T1: Full stock |
| Applied Transporting Handbook I | WorkSuitability_AddTicket_Transport | 300 | T1: Full stock |
| Applied Watering Handbook I | WorkSuitability_AddTicket_Watering | 300 | T1: Full stock |
| Burden Elixir | Elixir_weight_02 | 200 | T1: Full stock |
| Cattiva Hat | HeadEquip033 | 25 | T1: Full stock |
| Cawgnito Hat | HeadEquip027 | 25 | T1: Full stock |
| Chikipi Cap | HeadEquip056 | 25 | T1: Full stock |
| Dumud Helm | HeadEquip030 | 25 | T1: Full stock |
| Enhanced Lily's Spear Schematic 4 | Blueprint_Spear_ForestBoss2_5 | 840 | T1: Full stock |
| Gloopie Hat | HeadEquip052 | 25 | T1: Full stock |
| Jelliette Hat | HeadEquip053 | 25 | T1: Full stock |
| Lamball Helm | HeadEquip029 | 25 | T1: Full stock |
| Life Fruit | Fruit_hp_01 | 200 | T1: Full stock |
| Lily's Spear Schematic 4 | Blueprint_Spear_ForestBoss_5 | 600 | T1: Full stock |
| Lyleen Accessory | HeadEquip023 | 25 | T1: Full stock |
| Might Elixir | Elixir_attack_02 | 200 | T1: Full stock |
| Mysterious Accessory Box | UnlockEquipmentSlot_Accessory_01 | 50 | T1: Full stock |
| Mystic Accessory Box | UnlockEquipmentSlot_Accessory_02 | 300 | T1: Full stock |
| Power Fruit | Fruit_attack_01 | 200 | T1: Full stock |
| Sibelyx Hat | HeadEquip024 | 25 | T1: Full stock |
| Speed Elixir | Elixir_workspeed_02 | 200 | T1: Full stock |
| Stamina Elixir | Elixir_stamina_02 | 200 | T1: Full stock |
| Starfruit ☆1 | Rankup_1 | 50 | T1: Full stock |
| Starfruit ☆2 | Rankup_2 | 100 | T1: Full stock |
| Starfruit ☆3 | Rankup_3 | 200 | T1: Full stock |
| Starfruit ☆4 | Rankup_4 | 400 | T1: Full stock |
| Stout Fruit | Fruit__defense_01 | 200 | T1: Full stock |
| Vital Elixir | Elixir_hp_02 | 200 | T1: Full stock |
Bounty Officer: captured stock
Prices below use Bounty Tokens. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Bounty Tokens) | Available tiers |
|---|---|---|---|
| Advanced Technical Manual | TechnologyBook_G1 | 5 | T1: Full stock |
| Croajiro Cap | HeadEquip055 | 5 | T1: Full stock |
| Gold Coin | Money | 1 | T1: Full stock |
| Herbil Headband | HeadEquip050 | 5 | T1: Full stock |
| Implant: Artisan | PalPassiveSkillChange_CraftSpeed_up2 | 15 | T1: Full stock |
| Implant: Burly Body | PalPassiveSkillChange_Deffence_up2 | 15 | T1: Full stock |
| Implant: Motivational Leader | PalPassiveSkillChange_TrainerWorkSpeed_UP_1 | 15 | T1: Full stock |
| Implant: Musclehead | PalPassiveSkillChange_Noukin | 15 | T1: Full stock |
| Implant: Stronghold Strategist | PalPassiveSkillChange_TrainerDEF_UP_1 | 15 | T1: Full stock |
| Implant: Vanguard | PalPassiveSkillChange_TrainerATK_UP_1 | 15 | T1: Full stock |
| Implant: Wellness Watcher | PalPassiveSkillChange_PlayerSP_DecreaseRate_Passive | 15 | T1: Full stock |
| Kinship Peach | AffectionFruit_01 | 15 | T1: Full stock |
| Life Fruit | Fruit_hp_01 | 25 | T1: Full stock |
| Pal Reverser | PalGenderReverse | 7 | T1: Full stock |
| Power Fruit | Fruit_attack_01 | 25 | T1: Full stock |
| Ripe Starfruit | Rankup_Arbitrary | 50 | T1: Full stock |
| Stout Fruit | Fruit__defense_01 | 25 | T1: Full stock |
| Turtacle Cap | HeadEquip054 | 5 | T1: Full stock |
Ammunition Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| Advanced Arrow | SFArrow | 1110 | T4: Arsenal |
| Arrow | Arrow | 10 | T1: Basic; T2: Field; T3: Heavy; T4: Arsenal |
| Assault Rifle Ammo | AssaultRifleBullet | 90 | T3: Heavy; T4: Arsenal |
| Beam Launcher Ammo | BeamLauncherBullet | 13660 | T4: Arsenal |
| Beam Scatter Ammo | WidePenetrateShotgunBullet | 7830 | T4: Arsenal |
| Boost Gun Ammo | PalDopingShotBullet | 90 | T4: Arsenal |
| Charge Rifle Ammo | ChargeLaserRifleBullet | 1740 | T4: Arsenal |
| Coarse Ammo | RoughBullet | 40 | T1: Basic; T2: Field; T3: Heavy; T4: Arsenal |
| Combat SMG Ammo | SkySubmachineGunBullet | 1020 | T4: Arsenal |
| Energy Cartridge | LaserBullet | 280 | T4: Arsenal |
| Energy Shotgun Ammo | EnergyShotgunBullet | 990 | T4: Arsenal |
| Fire Arrow | Arrow_Fire | 40 | T1: Basic; T2: Field; T3: Heavy; T4: Arsenal |
| Flamethrower Fuel | FlamethrowerBullet | 280 | T3: Heavy; T4: Arsenal |
| Gatling Gun Ammo | GatlingBullet | 60 | T4: Arsenal |
| Grenade Ammo | GrenadeBullet | 470 | T4: Arsenal |
| Handgun Ammo | HandgunBullet | 40 | T2: Field; T3: Heavy; T4: Arsenal |
| Heavy Assault Rifle Ammo | SkyAssaultRifleBullet | 1120 | T4: Arsenal |
| Laser Gatling Cartridge | LaserGatlingBullet | 110 | T4: Arsenal |
| Mechanical Bow Ammo | SkyBowArrow | 1730 | T4: Arsenal |
| Meteorite Ammo | MeteorBullet | 360 | T4: Arsenal |
| Missile Ammo | MissileBullet | 3240 | T4: Arsenal |
| Overheat Rifle Ammo | OverheatRifleBullet | 920 | T4: Arsenal |
| Plasma Cartridge | EnergyLauncherBullet | 2190 | T4: Arsenal |
| Plasma Rifle Ammo | ElectricArcAssaultRifleBullet | 3910 | T4: Arsenal |
| Poison Arrow | Arrow_Poison | 40 | T1: Basic; T2: Field; T3: Heavy; T4: Arsenal |
| Prototype Shotgun Ammo | SkyShotgunBullet | 3870 | T4: Arsenal |
| Reinforced Arrow | ReinforcedArrow | 370 | T4: Arsenal |
| Rifle Ammo | RifleBullet | 280 | T2: Field; T3: Heavy; T4: Arsenal |
| Rocket Ammo | ExplosiveBullet | 2550 | T3: Heavy; T4: Arsenal |
| Shotgun Shell | ShotgunBullet | 330 | T2: Field; T3: Heavy; T4: Arsenal |
| Tactical Grenade Launcher Ammo | SkyGrenadeLauncherBullet | 3970 | T4: Arsenal |
Produce Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| Berry Seeds | BerrySeeds | 10 | T1: Staples; T2: Farmstand; T3: Complete |
| Carrot | Carrot | 100 | T3: Complete |
| Carrot Seeds | CarrotSeeds | 60 | T3: Complete |
| Cavern Mushroom | CaveMushroom | 500 | T3: Complete |
| Lettuce | Lettuce | 80 | T2: Farmstand; T3: Complete |
| Lettuce Seeds | LettuceSeeds | 40 | T2: Farmstand; T3: Complete |
| Mushroom | Mushroom | 300 | T3: Complete |
| Mysterious Mushroom | PoisonMushroom | 800 | T3: Complete |
| Onion | Onion | 100 | T3: Complete |
| Onion Seeds | OnionSeeds | 70 | T3: Complete |
| Potato | Potato | 100 | T3: Complete |
| Potato Seeds | PotatoSeeds | 50 | T3: Complete |
| Red Berries | Berries | 50 | T1: Staples; T2: Farmstand; T3: Complete |
| Tomato | Tomato | 80 | T2: Farmstand; T3: Complete |
| Tomato Seeds | TomatoSeeds | 30 | T2: Farmstand; T3: Complete |
| Wheat | Wheat | 70 | T1: Staples; T2: Farmstand; T3: Complete |
| Wheat Seeds | WheatSeeds | 20 | T1: Staples; T2: Farmstand; T3: Complete |
Medicine Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| High Grade Medical Supplies | LuxuryMedicines | 3120 | T3: Complete |
| High Quality Recovery Meds | Potion_High | 12600 | T3: Complete |
| Low Grade Medical Supplies | Herbs | 780 | T1: First aid; T2: Clinic; T3: Complete |
| Low Quality Recovery Meds | Potion_Low | 2820 | T1: First aid; T2: Clinic; T3: Complete |
| Medical Supplies | Medicines | 1820 | T2: Clinic; T3: Complete |
| Recovery Meds | Potion | 6180 | T2: Clinic; T3: Complete |
| Strange Juice | Narcotic | 5400 | T2: Clinic; T3: Complete |
| Suspicious Juice | Opium | 3120 | T1: First aid; T2: Clinic; T3: Complete |
Butcher Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| Broncherry Meat | Meat_SakuraSaurus | 500 | T4: Complete |
| Caprity Meat | Meat_BerryGoat | 170 | T3: Hunter; T4: Complete |
| Chikipi Poultry | Meat_ChickenPal | 100 | T1: Starter; T2: Ranch; T3: Hunter; T4: Complete |
| Egg | Egg | 200 | T2: Ranch; T3: Hunter; T4: Complete |
| Eikthyrdeer Venison | Meat_Deer | 180 | T3: Hunter; T4: Complete |
| Galeclaw Poultry | Meat_Eagle | 200 | T3: Hunter; T4: Complete |
| Gloopie Tentacle | Meat_OctopusGirl | 200 | T4: Complete |
| Jelliette Bell Flesh | Meat_JellyfishFairy | 250 | T4: Complete |
| Jellroy Bell Flesh | Meat_JellyfishGhost | 250 | T4: Complete |
| Lamball Mutton | Meat_SheepBall | 120 | T1: Starter; T2: Ranch; T3: Hunter; T4: Complete |
| Mammorest Meat | Meat_GrassMammoth | 1000 | T4: Complete |
| Milk | Milk | 200 | T2: Ranch; T3: Hunter; T4: Complete |
| Mozzarina Meat | Meat_CowPal | 190 | T4: Complete |
| Munchill Meat | Meat_IceCrocodile | 250 | T4: Complete |
| Raw Dumud | Meat_LazyCatfish | 220 | T2: Ranch; T3: Hunter; T4: Complete |
| Raw Kelpsea | Meat_Kelpie | 140 | T2: Ranch; T3: Hunter; T4: Complete |
| Reindrix Venison | Meat_IceDeer | 350 | T3: Hunter; T4: Complete |
| Rushoar Pork | Meat_Boar | 150 | T1: Starter; T2: Ranch; T3: Hunter; T4: Complete |
| Skutlass Sashimi | Meat_SwordCutlassFish | 600 | T4: Complete |
Gourmet Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| Eikthyrdeer Loco Moco | DeerLocoMoco | 820 | T3: Bistro; T4: Gourmet |
| Eikthyrdeer Stew | DeerStew | 1270 | T3: Bistro; T4: Gourmet |
| Galeclaw Nikujaga | MeatAndPotatoes | 960 | T4: Gourmet |
| Jam-Filled Bun | JamBun | 420 | T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet |
| Jelliette's Jiggly Jelly | JellyfishFairy_jelly | 1320 | T2: Deli; T3: Bistro; T4: Gourmet |
| Jellroy's Jolly Jelly | JellyfishGhost_jelly | 720 | T2: Deli; T3: Bistro; T4: Gourmet |
| Mammorest Curry | Curry | 2040 | T4: Gourmet |
| Marinated Mushrooms | MarinatedMushrooms | 480 | T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet |
| Mushroom Soup | MushroomSoup | 840 | T2: Deli; T3: Bistro; T4: Gourmet |
| Omelet | Omelet | 580 | T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet |
| Seafood Salad | Seafood_Salada | 1100 | T3: Bistro; T4: Gourmet |
Material Caravans: captured stock
Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.
| Item | Game ID | Price (Gold) | Available tiers |
|---|---|---|---|
| Aquatic Pal Fluids | PalFluid | 300 | T1: Basics; T2: Organs; T3: Specialist; T4: Complete |
| Bone | Bone | 200 | T1: Basics; T2: Organs; T3: Specialist; T4: Complete |
| Dazzi Cloud | PalItem_RaijinDaughter | 500 | T4: Complete |
| Electric Organ | ElectricOrgan | 300 | T2: Organs; T3: Specialist; T4: Complete |
| Flame Organ | FireOrgan | 300 | T2: Organs; T3: Specialist; T4: Complete |
| Gumoss Leaf | PalItem_PlantSlime | 500 | T3: Specialist; T4: Complete |
| High Quality Pal Oil | PalOil | 300 | T3: Specialist; T4: Complete |
| Horn | Horn | 200 | T1: Basics; T2: Organs; T3: Specialist; T4: Complete |
| Ice Organ | IceOrgan | 300 | T2: Organs; T3: Specialist; T4: Complete |
| Katress Hair | PalItem_CatMage | 500 | T3: Specialist; T4: Complete |
| Killamari Tentacle | PalItem_NegativeOctopus | 500 | T4: Complete |
| Leather | Leather | 200 | T1: Basics; T2: Organs; T3: Specialist; T4: Complete |
| Leezpunk Crest | PalItem_LizardMan | 500 | T4: Complete |
| Penking Plume | PalItem_CaptainPenguin | 500 | T3: Specialist; T4: Complete |
| Ribbuny Ribbon | PalItem_PinkRabbit | 500 | T4: Complete |
| Swee Hair | PalItem_MopBaby | 500 | T4: Complete |
| Tocotoco Feather | PalItem_ColorfulBird | 500 | T3: Specialist; T4: Complete |
| Venom Gland | Venom | 300 | T2: Organs; T3: Specialist; T4: Complete |
| Wool | Wool | 200 | T1: Basics; T2: Organs; T3: Specialist; T4: Complete |
Use the fruit for the intended potential
Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.
| Fruit | Selected potential | Increase | Cap |
|---|---|---|---|
| Life Fruit | Health | 10 points | 100 |
| Power Fruit | Attack | 10 points | 100 |
| Stout Fruit | Defense | 10 points | 100 |