Make two fixed stops, then evaluate visitors

The reference places the Medal Merchant at Desolate Church (63, -412) and the Bounty Officer plus Pal Merchant at Small Settlement (74, -477). Use a controlled nonlethal capture setup and remove damage-over-time or allied attacks before throwing. A defeated NPC’s return timing depends on the world; do not promise an immediate reset.

Choose the counter by its currency

CounterUseful purchasesPayment
MedalAccessory boxes, stat fruit, work handbooks, StarfruitDog Coins
BountyPassive implants, Pal Reverser, manuals and permanent upgradesBounty Tokens
Ammunition caravanAmmo matching the weapon you actually useGold
Material caravanOrgans, fluids, oils and Pal materialsGold
Produce/medicine/butcher/gourmetCake inputs, recovery, raw food or buffsGold
Pal MerchantDynamic Pal stock and reported displaced-Pal recoveryGold; stock is not a fixed item catalog

Keep a visitor because of its tier, not its portrait

The source reports six caravan families with tiered inventories and a temporary-base reroll technique around five to ten minutes in one creator test. That timing is not a server-wide guarantee. Inspect the actual stock and tier before capture, and avoid dismantling a valuable base solely to reroll a visitor.

Buy progression before convenience

Reserve Dog Coins for needed accessory capacity or a permanent work/stat upgrade. Reserve tokens for the implant or gender change that completes a planned line. Fund recurring Gold purchases from a production loop you have measured. The full captured catalog is appended when its factual family/price data is available; dynamic Pal stock remains deliberately separate.

Medal Merchant: captured stock

Prices below use Dog Coins. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Dog Coins)Available tiers
Applied Cooling Handbook IWorkSuitability_AddTicket_Cool300T1: Full stock
Applied Gathering Handbook IWorkSuitability_AddTicket_Collection300T1: Full stock
Applied Generating Electricity Handbook IWorkSuitability_AddTicket_GenerateElectricity300T1: Full stock
Applied Handiwork Handbook IWorkSuitability_AddTicket_Handcraft300T1: Full stock
Applied Kindling Handbook IWorkSuitability_AddTicket_EmitFlame300T1: Full stock
Applied Lumbering Handbook IWorkSuitability_AddTicket_Deforest300T1: Full stock
Applied Medicine Production Handbook IWorkSuitability_AddTicket_ProductMedicine300T1: Full stock
Applied Mining Handbook IWorkSuitability_AddTicket_Mining300T1: Full stock
Applied Planting Handbook IWorkSuitability_AddTicket_Seeding300T1: Full stock
Applied Ranching Handbook IWorkSuitability_AddTicket_MonsterFarm300T1: Full stock
Applied Transporting Handbook IWorkSuitability_AddTicket_Transport300T1: Full stock
Applied Watering Handbook IWorkSuitability_AddTicket_Watering300T1: Full stock
Burden ElixirElixir_weight_02200T1: Full stock
Cattiva HatHeadEquip03325T1: Full stock
Cawgnito HatHeadEquip02725T1: Full stock
Chikipi CapHeadEquip05625T1: Full stock
Dumud HelmHeadEquip03025T1: Full stock
Enhanced Lily's Spear Schematic 4Blueprint_Spear_ForestBoss2_5840T1: Full stock
Gloopie HatHeadEquip05225T1: Full stock
Jelliette HatHeadEquip05325T1: Full stock
Lamball HelmHeadEquip02925T1: Full stock
Life FruitFruit_hp_01200T1: Full stock
Lily's Spear Schematic 4Blueprint_Spear_ForestBoss_5600T1: Full stock
Lyleen AccessoryHeadEquip02325T1: Full stock
Might ElixirElixir_attack_02200T1: Full stock
Mysterious Accessory BoxUnlockEquipmentSlot_Accessory_0150T1: Full stock
Mystic Accessory BoxUnlockEquipmentSlot_Accessory_02300T1: Full stock
Power FruitFruit_attack_01200T1: Full stock
Sibelyx HatHeadEquip02425T1: Full stock
Speed ElixirElixir_workspeed_02200T1: Full stock
Stamina ElixirElixir_stamina_02200T1: Full stock
Starfruit ☆1Rankup_150T1: Full stock
Starfruit ☆2Rankup_2100T1: Full stock
Starfruit ☆3Rankup_3200T1: Full stock
Starfruit ☆4Rankup_4400T1: Full stock
Stout FruitFruit__defense_01200T1: Full stock
Vital ElixirElixir_hp_02200T1: Full stock

Bounty Officer: captured stock

Prices below use Bounty Tokens. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Bounty Tokens)Available tiers
Advanced Technical ManualTechnologyBook_G15T1: Full stock
Croajiro CapHeadEquip0555T1: Full stock
Gold CoinMoney1T1: Full stock
Herbil HeadbandHeadEquip0505T1: Full stock
Implant: ArtisanPalPassiveSkillChange_CraftSpeed_up215T1: Full stock
Implant: Burly BodyPalPassiveSkillChange_Deffence_up215T1: Full stock
Implant: Motivational LeaderPalPassiveSkillChange_TrainerWorkSpeed_UP_115T1: Full stock
Implant: MuscleheadPalPassiveSkillChange_Noukin15T1: Full stock
Implant: Stronghold StrategistPalPassiveSkillChange_TrainerDEF_UP_115T1: Full stock
Implant: VanguardPalPassiveSkillChange_TrainerATK_UP_115T1: Full stock
Implant: Wellness WatcherPalPassiveSkillChange_PlayerSP_DecreaseRate_Passive15T1: Full stock
Kinship PeachAffectionFruit_0115T1: Full stock
Life FruitFruit_hp_0125T1: Full stock
Pal ReverserPalGenderReverse7T1: Full stock
Power FruitFruit_attack_0125T1: Full stock
Ripe StarfruitRankup_Arbitrary50T1: Full stock
Stout FruitFruit__defense_0125T1: Full stock
Turtacle CapHeadEquip0545T1: Full stock

Ammunition Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
Advanced ArrowSFArrow1110T4: Arsenal
ArrowArrow10T1: Basic; T2: Field; T3: Heavy; T4: Arsenal
Assault Rifle AmmoAssaultRifleBullet90T3: Heavy; T4: Arsenal
Beam Launcher AmmoBeamLauncherBullet13660T4: Arsenal
Beam Scatter AmmoWidePenetrateShotgunBullet7830T4: Arsenal
Boost Gun AmmoPalDopingShotBullet90T4: Arsenal
Charge Rifle AmmoChargeLaserRifleBullet1740T4: Arsenal
Coarse AmmoRoughBullet40T1: Basic; T2: Field; T3: Heavy; T4: Arsenal
Combat SMG AmmoSkySubmachineGunBullet1020T4: Arsenal
Energy CartridgeLaserBullet280T4: Arsenal
Energy Shotgun AmmoEnergyShotgunBullet990T4: Arsenal
Fire ArrowArrow_Fire40T1: Basic; T2: Field; T3: Heavy; T4: Arsenal
Flamethrower FuelFlamethrowerBullet280T3: Heavy; T4: Arsenal
Gatling Gun AmmoGatlingBullet60T4: Arsenal
Grenade AmmoGrenadeBullet470T4: Arsenal
Handgun AmmoHandgunBullet40T2: Field; T3: Heavy; T4: Arsenal
Heavy Assault Rifle AmmoSkyAssaultRifleBullet1120T4: Arsenal
Laser Gatling CartridgeLaserGatlingBullet110T4: Arsenal
Mechanical Bow AmmoSkyBowArrow1730T4: Arsenal
Meteorite AmmoMeteorBullet360T4: Arsenal
Missile AmmoMissileBullet3240T4: Arsenal
Overheat Rifle AmmoOverheatRifleBullet920T4: Arsenal
Plasma CartridgeEnergyLauncherBullet2190T4: Arsenal
Plasma Rifle AmmoElectricArcAssaultRifleBullet3910T4: Arsenal
Poison ArrowArrow_Poison40T1: Basic; T2: Field; T3: Heavy; T4: Arsenal
Prototype Shotgun AmmoSkyShotgunBullet3870T4: Arsenal
Reinforced ArrowReinforcedArrow370T4: Arsenal
Rifle AmmoRifleBullet280T2: Field; T3: Heavy; T4: Arsenal
Rocket AmmoExplosiveBullet2550T3: Heavy; T4: Arsenal
Shotgun ShellShotgunBullet330T2: Field; T3: Heavy; T4: Arsenal
Tactical Grenade Launcher AmmoSkyGrenadeLauncherBullet3970T4: Arsenal

Produce Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
Berry SeedsBerrySeeds10T1: Staples; T2: Farmstand; T3: Complete
CarrotCarrot100T3: Complete
Carrot SeedsCarrotSeeds60T3: Complete
Cavern MushroomCaveMushroom500T3: Complete
LettuceLettuce80T2: Farmstand; T3: Complete
Lettuce SeedsLettuceSeeds40T2: Farmstand; T3: Complete
MushroomMushroom300T3: Complete
Mysterious MushroomPoisonMushroom800T3: Complete
OnionOnion100T3: Complete
Onion SeedsOnionSeeds70T3: Complete
PotatoPotato100T3: Complete
Potato SeedsPotatoSeeds50T3: Complete
Red BerriesBerries50T1: Staples; T2: Farmstand; T3: Complete
TomatoTomato80T2: Farmstand; T3: Complete
Tomato SeedsTomatoSeeds30T2: Farmstand; T3: Complete
WheatWheat70T1: Staples; T2: Farmstand; T3: Complete
Wheat SeedsWheatSeeds20T1: Staples; T2: Farmstand; T3: Complete

Medicine Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
High Grade Medical SuppliesLuxuryMedicines3120T3: Complete
High Quality Recovery MedsPotion_High12600T3: Complete
Low Grade Medical SuppliesHerbs780T1: First aid; T2: Clinic; T3: Complete
Low Quality Recovery MedsPotion_Low2820T1: First aid; T2: Clinic; T3: Complete
Medical SuppliesMedicines1820T2: Clinic; T3: Complete
Recovery MedsPotion6180T2: Clinic; T3: Complete
Strange JuiceNarcotic5400T2: Clinic; T3: Complete
Suspicious JuiceOpium3120T1: First aid; T2: Clinic; T3: Complete

Butcher Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
Broncherry MeatMeat_SakuraSaurus500T4: Complete
Caprity MeatMeat_BerryGoat170T3: Hunter; T4: Complete
Chikipi PoultryMeat_ChickenPal100T1: Starter; T2: Ranch; T3: Hunter; T4: Complete
EggEgg200T2: Ranch; T3: Hunter; T4: Complete
Eikthyrdeer VenisonMeat_Deer180T3: Hunter; T4: Complete
Galeclaw PoultryMeat_Eagle200T3: Hunter; T4: Complete
Gloopie TentacleMeat_OctopusGirl200T4: Complete
Jelliette Bell FleshMeat_JellyfishFairy250T4: Complete
Jellroy Bell FleshMeat_JellyfishGhost250T4: Complete
Lamball MuttonMeat_SheepBall120T1: Starter; T2: Ranch; T3: Hunter; T4: Complete
Mammorest MeatMeat_GrassMammoth1000T4: Complete
MilkMilk200T2: Ranch; T3: Hunter; T4: Complete
Mozzarina MeatMeat_CowPal190T4: Complete
Munchill MeatMeat_IceCrocodile250T4: Complete
Raw DumudMeat_LazyCatfish220T2: Ranch; T3: Hunter; T4: Complete
Raw KelpseaMeat_Kelpie140T2: Ranch; T3: Hunter; T4: Complete
Reindrix VenisonMeat_IceDeer350T3: Hunter; T4: Complete
Rushoar PorkMeat_Boar150T1: Starter; T2: Ranch; T3: Hunter; T4: Complete
Skutlass SashimiMeat_SwordCutlassFish600T4: Complete

Gourmet Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
Eikthyrdeer Loco MocoDeerLocoMoco820T3: Bistro; T4: Gourmet
Eikthyrdeer StewDeerStew1270T3: Bistro; T4: Gourmet
Galeclaw NikujagaMeatAndPotatoes960T4: Gourmet
Jam-Filled BunJamBun420T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet
Jelliette's Jiggly JellyJellyfishFairy_jelly1320T2: Deli; T3: Bistro; T4: Gourmet
Jellroy's Jolly JellyJellyfishGhost_jelly720T2: Deli; T3: Bistro; T4: Gourmet
Mammorest CurryCurry2040T4: Gourmet
Marinated MushroomsMarinatedMushrooms480T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet
Mushroom SoupMushroomSoup840T2: Deli; T3: Bistro; T4: Gourmet
OmeletOmelet580T1: Cafe; T2: Deli; T3: Bistro; T4: Gourmet
Seafood SaladSeafood_Salada1100T3: Bistro; T4: Gourmet

Material Caravans: captured stock

Prices below use Gold. The table retains every captured item/tier entry for this family; stock and prices are source-data observations rather than an independently completed shopping test.

ItemGame IDPrice (Gold)Available tiers
Aquatic Pal FluidsPalFluid300T1: Basics; T2: Organs; T3: Specialist; T4: Complete
BoneBone200T1: Basics; T2: Organs; T3: Specialist; T4: Complete
Dazzi CloudPalItem_RaijinDaughter500T4: Complete
Electric OrganElectricOrgan300T2: Organs; T3: Specialist; T4: Complete
Flame OrganFireOrgan300T2: Organs; T3: Specialist; T4: Complete
Gumoss LeafPalItem_PlantSlime500T3: Specialist; T4: Complete
High Quality Pal OilPalOil300T3: Specialist; T4: Complete
HornHorn200T1: Basics; T2: Organs; T3: Specialist; T4: Complete
Ice OrganIceOrgan300T2: Organs; T3: Specialist; T4: Complete
Katress HairPalItem_CatMage500T3: Specialist; T4: Complete
Killamari TentaclePalItem_NegativeOctopus500T4: Complete
LeatherLeather200T1: Basics; T2: Organs; T3: Specialist; T4: Complete
Leezpunk CrestPalItem_LizardMan500T4: Complete
Penking PlumePalItem_CaptainPenguin500T3: Specialist; T4: Complete
Ribbuny RibbonPalItem_PinkRabbit500T4: Complete
Swee HairPalItem_MopBaby500T4: Complete
Tocotoco FeatherPalItem_ColorfulBird500T3: Specialist; T4: Complete
Venom GlandVenom300T2: Organs; T3: Specialist; T4: Complete
WoolWool200T1: Basics; T2: Organs; T3: Specialist; T4: Complete

Use the fruit for the intended potential

Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.

FruitSelected potentialIncreaseCap
Life FruitHealth10 points100
Power FruitAttack10 points100
Stout FruitDefense10 points100