Expand the repeated component first
The local v1.0.3 AI Core recipe produces one from five Computers, ten Soralite Ingots, two Thermal Cores and one Ancient Civilization Core. For each Computer, reserve two Carbon Fiber, two Bio Batteries, three Plasteel and two Circuit Boards. Multiply that component stage before starting a batch.
| Material | Per AI Core after one Computer expansion | For 10 AI Cores |
|---|---|---|
| Circuit Board | 10 | 100 |
| Plasteel | 15 | 150 |
| Bio Battery | 10 | 100 |
| Carbon Fiber | 10 | 100 |
| Soralite Ingot | 10 | 100 |
| Thermal Core | 2 | 20 |
| Ancient Civilization Core | 1 | 10 |
Do not count the Computers twice
The flattened table replaces five crafted Computers with their immediate ingredients. It is not five Computers plus another identical set of their inputs. Deeper ingredients such as Plasteel’s own recipe still need expansion if you do not hold finished stock. Use the resource planner with the correct inventory depth.
Reserve the final product’s bill before experimenting
Choose permanent armor or a build-defining weapon, then a mobility or factory investment that solves a real bottleneck. The old article assigns24 AI Cores to Jetragon’s launcher; v1.0.3 cuts it to 12. The Ancient Hatchery remains50 in this snapshot. Recheck the target recipe instead of carrying an old spending tier forward.
A queue that finishes has a protected budget
- Name the final item and quantity.
- Subtract finished inventory without also subtracting its raw components.
- Reserve the repeated Computers and the direct rare Core ingredients.
- Queue upstream production before the AI Core order.
- Avoid spending shared boards, Plasteel or Bio Batteries on side projects until the reserved order is complete.