The old target inventory

The reported level 70 list used a 50% roll of 1–3 Gems for each normal target. This is historical source data, not a 1.0.5 drop table.

Group in old reportTargets
ElectricSnock Terra; Grizzbolt; Mossanda Lux; Solmora Lux; Orserk
DarkWistella; Venusa; Roujay; Lyleen Noct; Selyne
Other elementsShaolong; Knocklem; Faleris; Faleris Aqua; Lyleen

How the reported Lakefront loop works

Begin near Alluvion Lakefront, clear Shaolong along the shore, then sweep the inland edge on the way back. Take an eligible boss or chest already near that circuit instead of spending most of the run searching for one rare carrier. Once the area has been cleared, leave before repeating; the captured article gives no exact reset distance or timer.

The article counts 30 Shaolong placements with no alternative species in those selection rows, at displayed levels 76–78. Its term “level-70 variant” names the loot-row family, rather than promising an encounter at exactly level 70. Placements are not a claim that 30 enemies are alive together.

With the article’s 50% chance and a presumed successful-roll mean of two, a Shaolong kill contributes one expected Gem. That gives a model total of 30 for the Shaolong-only sweep before bonuses; it is not a measured haul.

Reported areaEligible placement rowsArticle model totalArticle model per placement
Alluvion Lakefront3432.90.97
Whimsical Wisteria Grove5135.70.70
Lacrymal Shoal7841.30.53

Keep the dated route and its source conflict visible

The captured PalMods Team article is dated August 28, 2026. Its publication date does not establish a game-data revision. It reports six Electric carriers at level 80, while this fixed official baseline resolves Helzephyr Lux to Dark. The high-level rows do not replace ordinary low-level species drops.

The article’s successful-roll midpoint of 15 is a planning assumption, not a measured average or route yield. Compare the item’s chest, expedition and recycling alternatives when combat is inconvenient, and record the exact encounter variant and save version before comparing a route. Official later drop corrections do not certify parity with this baseline.

High-level drop rows in the official baseline

These rewards join the exact character ID and level threshold. They do not replace the normal low-level species drop table. Native selection keeps the last eligible row in the fixed table’s traversal; the independently traced single-parent order resolves the following rows.

The original article calls all six level-80 entries Electric carriers. The official HadesBird_electric080 row is Dark: five of the six source entries are Electric and Helzephyr Lux is Dark. Original source claims remain in the last column. The configured spawn forms and levels are now bound separately from the historical physical route census.

The official World Tree spawn classes and their actual factory bind the fifteen ordinary targets to configured levels 70–78, and the six Aura entries to level 80. The four source BOSS entries are conditional Alphas of the corresponding normal groups. Native Alpha generation adds five levels and caps at 80; their only drop thresholds are 0 and 70, so the tier-70 reward also applies at 79–80. A loot threshold is not a promised encounter level or a guaranteed boss placement.

These are default nonrandomized spawn-class and reward bindings. The dated physical route counts, per-instance overrides, simultaneous population, reset distance, route time and measured haul remain separate; no later-patch parity or universal encounter guarantee is implied.

Source targetLoot thresholdConfigured spawn / formOfficial crystalChance / base quantityOriginal article
Snock Terra70Ordinary · level 74–76Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Grizzbolt70Ordinary · level 70–72Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Mossanda Lux70Ordinary · level 70–72Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Solmora Lux70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Orserk70Ordinary · level 74–76Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Wistella70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Venusa70Ordinary · level 75–77Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Roujay70Ordinary · level 74–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Lyleen Noct70Ordinary · level 75–77Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Selyne70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Shaolong70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Knocklem70Ordinary · level 71–73Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Faleris70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Faleris Aqua70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Lyleen70Ordinary · level 75–77Electric Radiant Gem50% · 1–3Electric · 50% · 1–3
Univolt80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20
Grizzbolt80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20
Beakon80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20
Azurmane80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20
Helzephyr Lux80World Tree Aura · level 80Dark Radiant Gem100% · 10–20Electric · 100% · 10–20
Mossanda Lux80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20
Snock Terra70Conditional Alpha · level 79–80Electric Radiant Gem100% · 1–3Electric · 100% · 1–3
Wistella70Conditional Alpha · level 80Electric Radiant Gem100% · 1–3Electric · 100% · 1–3
Venusa70Conditional Alpha · level 80Electric Radiant Gem100% · 1–3Electric · 100% · 1–3
Roujay70Conditional Alpha · level 79–80Electric Radiant Gem100% · 1–3Electric · 100% · 1–3

Element drop bonuses change quantity after the roll

Choose the bonus for the victim’s elements. Shaolong is Dragon / Water, and the actual Cryolinx Dragon and Fenglope Lux Water rows supply nominal 40 / 50 / 60 / 70 / 80 by partner rank. Fenglope Lux requires its saddle item; Cryolinx has no item restriction in this row.

The native getter queries the killer’s eligible passive component for both victim elements. When both boosters are eligible for a Dragon / Water victim, those distinct element queries may both contribute. The crystal item’s name does not choose the victim’s elements.

The bonus changes quantity after the item’s chance roll. With an already successful base quantity of 1, 2 or 3 and an eligible 40% bonus, normal world quantity settings give 2, 3 or 5 respectively. That rounding differs from multiplying every drop by exactly 1.4. No measured Gems-per-kill or route rate follows.

Keep eligible boosters in the party and possess any required saddle. Their ordinary party assignment can benefit the booster, trainer and other eligible party Pals. Summoning and recalling use a separate activation state, so these bonuses do not require the booster to remain summoned. Each booster contributes one eligible bonus; its two recorded recipient roles do not double it. Unavailable party entries and invalid assignments do not establish a bonus.

Defeating a wild target calculates its rewards from the defeated Pal and the last attacker. Capturing uses the same exact-ID and level reward calculation and grants to the capturing player’s inventory, subject to the separate capture reward conditions.