
Reference artwork · source details below
PAL FIELD RECORD / #096
Beakon
Beakon is a Electric Pal with 105 base HP, 115 ranged attack and 80 defense. Explore its work assignments, partner effects and level-up skills below.
THE NUMBERS
Base attributes
Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.
AT YOUR BASE
Work suitability
Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.
PARTNER ABILITY
Thunderous
Skill record- Aerial mount
Rank 1
- Move Speed: 5This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
- Element Electricity: 1Player · Same-species stacking not enabled
- Shot Attack: 5Player · Same-species stacking not enabled
Rank 2
- Move Speed: 9This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
- Element Electricity: 1Player · Same-species stacking not enabled
- Shot Attack: 7Player · Same-species stacking not enabled
Rank 3
- Move Speed: 13This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
- Element Electricity: 1Player · Same-species stacking not enabled
- Shot Attack: 10Player · Same-species stacking not enabled
Rank 4
- Move Speed: 18This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
- Element Electricity: 1Player · Same-species stacking not enabled
- Shot Attack: 14Player · Same-species stacking not enabled
Rank 5
- Move Speed: 25This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
- Element Electricity: 1Player · Same-species stacking not enabled
- Shot Attack: 20Player · Same-species stacking not enabled
Raw active values and effect labels retain the source units. Equipment requirements and ability behavior retain their separately recorded verification limits. Data notes
Official high-level drop-row context
These rewards join the exact character ID and level threshold. They do not replace the normal low-level species drop table. Native selection keeps the last eligible row in the fixed table’s traversal; the independently traced single-parent order resolves the following rows.
The original article calls all six level-80 entries Electric carriers. The official HadesBird_electric080 row is Dark: five of the six source entries are Electric and Helzephyr Lux is Dark. Original source claims remain in the last column. The configured spawn forms and levels are now bound separately from the historical physical route census.
The official World Tree spawn classes and their actual factory bind the fifteen ordinary targets to configured levels 70–78, and the six Aura entries to level 80. The four source BOSS entries are conditional Alphas of the corresponding normal groups. Native Alpha generation adds five levels and caps at 80; their only drop thresholds are 0 and 70, so the tier-70 reward also applies at 79–80. A loot threshold is not a promised encounter level or a guaranteed boss placement.
These are default nonrandomized spawn-class and reward bindings. The dated physical route counts, per-instance overrides, simultaneous population, reset distance, route time and measured haul remain separate; no later-patch parity or universal encounter guarantee is implied.
| Source target | Loot threshold | Configured spawn / form | Official crystal | Chance / base quantity | Original article |
|---|---|---|---|---|---|
| Beakon | 80 | World Tree Aura · level 80 | Electric Radiant Gem | 100% · 10–20 | Electric · 100% · 10–20 |
Electric Radiant Gem →Dark Radiant Gem →Official 1.0.3.101283 World Tree spawn and drop rules →Official Linux server 1.0.3.101283: world rules and limits →
MATERIAL SOURCES
Drops
Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.
Standard encounter
| Item | Chance | Quantity |
|---|---|---|
| Electric Organ ↗ | 100% | 1–2 |
| Electric Radiant Gem ↗ | 100% | 10–20 |
| Decayed Ancient Relic ↗ | 100% | 30–50 |
| Dormant Ancient Relic ↗ | 100% | 10–20 |
| Gorgeous Ancient Relic ↗ | 100% | 4–8 |
| Glowing Ancient Relic ↗ | 50% | 2–3 |
| Glistening Ancient Relic ↗ | 25% | 1–1 |
Boss encounter
| Item | Chance | Quantity |
|---|---|---|
| Ancient Civilization Parts ↗ | 100% | 5–6 |
| Precious Plume ↗ | 100% | 5–6 |
| SMG Schematic 4 ↗ | 3% | 1–1 |
COMBAT JOURNAL
Level-up learnset
| Level | Active skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Air Cannon ↗ | Neutral | 40 | 2s |
| 7 | Spark Blast ↗ | Electric | 50 | 2s |
| 15 | Shockwave ↗ | Electric | 80 | 4s |
| 22 | Lightning Streak ↗ | Electric | 160 | 8s |
| 26 | Lightning Dive ↗ | Electric | 180 | 8s |
| 30 | Tri-Lightning ↗ | Electric | 200 | 12s |
| 40 | Sand Tornado ↗ | Ground | 200 | 12s |
| 50 | Lightning Bolt ↗ | Electric | 450 | 20s |
| 70 | Thunderstorm ↗ | Electric | 600 | 30s |