Beakon

Reference artwork · source details below

PAL FIELD RECORD / #096

Beakon

ElectricRideable

Beakon is a Electric Pal with 105 base HP, 115 ranged attack and 80 defense. Explore its work assignments, partner effects and level-up skills below.

THE NUMBERS

Base attributes

Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.

Base HP105
Ranged attack115
Melee attack100
Defense80
Support100
Craft speed100
Stamina160
Food consumption5

AT YOUR BASE

Work suitability

Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.

PARTNER ABILITY

Thunderous

Skill record
Passive
  • Aerial mount

Rank 1

  • Move Speed: 5This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 5Player · Same-species stacking not enabled

Rank 2

  • Move Speed: 9This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 7Player · Same-species stacking not enabled

Rank 3

  • Move Speed: 13This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 10Player · Same-species stacking not enabled

Rank 4

  • Move Speed: 18This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 14Player · Same-species stacking not enabled

Rank 5

  • Move Speed: 25This Pal · Same-species stacking allowed; Requires Electric party member; This Pal excluded from condition
  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 20Player · Same-species stacking not enabled

Raw active values and effect labels retain the source units. Equipment requirements and ability behavior retain their separately recorded verification limits. Data notes

Official high-level drop-row context

These rewards join the exact character ID and level threshold. They do not replace the normal low-level species drop table. Native selection keeps the last eligible row in the fixed table’s traversal; the independently traced single-parent order resolves the following rows.

The original article calls all six level-80 entries Electric carriers. The official HadesBird_electric080 row is Dark: five of the six source entries are Electric and Helzephyr Lux is Dark. Original source claims remain in the last column. The configured spawn forms and levels are now bound separately from the historical physical route census.

The official World Tree spawn classes and their actual factory bind the fifteen ordinary targets to configured levels 70–78, and the six Aura entries to level 80. The four source BOSS entries are conditional Alphas of the corresponding normal groups. Native Alpha generation adds five levels and caps at 80; their only drop thresholds are 0 and 70, so the tier-70 reward also applies at 79–80. A loot threshold is not a promised encounter level or a guaranteed boss placement.

These are default nonrandomized spawn-class and reward bindings. The dated physical route counts, per-instance overrides, simultaneous population, reset distance, route time and measured haul remain separate; no later-patch parity or universal encounter guarantee is implied.

Source targetLoot thresholdConfigured spawn / formOfficial crystalChance / base quantityOriginal article
Beakon80World Tree Aura · level 80Electric Radiant Gem100% · 10–20Electric · 100% · 10–20

Electric Radiant Gem →Dark Radiant Gem →Official 1.0.3.101283 World Tree spawn and drop rules →Official Linux server 1.0.3.101283: world rules and limits →

MATERIAL SOURCES

Drops

Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.

Boss encounter

COMBAT JOURNAL

Level-up learnset

LevelActive skillElementPowerCooldown
1Air Cannon ↗Neutral402s
7Spark Blast ↗Electric502s
15Shockwave ↗Electric804s
22Lightning Streak ↗Electric1608s
26Lightning Dive ↗Electric1808s
30Tri-Lightning ↗Electric20012s
40Sand Tornado ↗Ground20012s
50Lightning Bolt ↗Electric45020s
70Thunderstorm ↗Electric60030s
Reference dataset v1.0.3 · acquired 23 October 2026. Data provenance is distinct from a confirmed game patch. Sources and verification status.