BP01-018 · CRed
Alarm Bell card

Alarm Bell

Structure

Cost3
Durability1100
Strike—
TypeStructure

BP01-018 · C · BP01

Alarm Bell

RedStructure
Cost
3
Durability
1100
Strike
—

Printed effects

ACT Once per turn [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).

At the ring of the bell, Pals rise as one, weapons in hand.

Card information © Pocketpair / Bushiroad. Editorial fan reference; verify rulings and errata with the official game.

Copy limits combine cards with the same complete printed name, including subtitle, across all codes and artwork. Official rules and errata ↗