BP01-018 · CRed

Alarm Bell
Structure
Cost3
Durability1100
Strike—
TypeStructure

Structure
BP01-018 · C · BP01
ACT Once per turn [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).
At the ring of the bell, Pals rise as one, weapons in hand.
Card information © Pocketpair / Bushiroad. Editorial fan reference; verify rulings and errata with the official game.
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