tower ENCOUNTER · NORMAL PLAN

Prepare for Auri & Shaolong.

A practical rotation and equipment checklist, followed by the patterns that matter during the attempt.

Recommended 68+dragon / waterv1.0.3 baseline

GET THERE

Access and arena

Reach the Sunreach Azure Covenant tower after the Feybreak story gate and unlock nearby travel.

EQUIPMENT

Prepare the loadout

Prepare endgame defense, healing, a heavy shield, and Paloxite-tier damage with a second weapon for reload gaps.

FIVE COMPLEMENTARY OPTIONS

A party to build around.

This is a source-informed starting rotation. For raids, prepare additional base-assigned replacements; a five-Pal carried party is not the entire raid army.

SLOT 01 · Electric lead

Orserk

dragon / electric

Ferocious Thunder Dragon

While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times. (Does not stack.)

View stats and learned skills →
SLOT 02 · Mobile Electric reserve

Beakon

electric

Thunderous

Can be ridden as a flying mount. While mounted, changes the player's attack type to Electric and increases Attack by 5%. This Pal’s Movement Speed increases by 5% for each other Electric Pal in your party. (Excluding Beakon)

View stats and learned skills →
SLOT 03 · Small-body reserve

Dazzi

electric

Lady of Lightning

While in party, appears near the player. Attacks hostile enemies with Electric bolts. These bolts will not reduce the target's Health below 1.

View stats and learned skills →

BEFORE STARTING

Your preparation checklist.

Check these after reviewing your actual inventory and Pal loadout. The page does not inspect your game save.

DURING THE ATTEMPT

Keep the fight under control.

  1. Move into the next safe lane before adjusting aim.
  2. Rotate Electric and Ice attackers to preserve the threatened group.
  3. Burst after movement patterns finish.

A shortlist’s relative score does not model these patterns, phase changes, or the equipment you bring. Keep the fight plan and the numerical comparison together.

AFTER THE CLEAR

Progression and rewards.

The normal clear supplies the final tower Key Sphere for the World Tree route.

The hard rematch is a separate endgame reward challenge.

Reward availability and preparation advice are source-reported. No guaranteed drop count, exact final boss HP, or tested clear rate is claimed.