tower ENCOUNTER · NORMAL PLAN

Prepare for Victor & Shadowbeak.

A practical rotation and equipment checklist, followed by the patterns that matter during the attempt.

Recommended 50+darkv1.0.3 baseline

GET THERE

Access and arena

Reach the PAL Genetic Research Unit Tower through the cold Astral Mountains.

EQUIPMENT

Prepare the loadout

Retain strong armor while solving cold protection. Bring a shield, late-game firearms, and a deep ammunition reserve.

FIVE COMPLEMENTARY OPTIONS

A party to build around.

This is a source-informed starting rotation. For raids, prepare additional base-assigned replacements; a five-Pal carried party is not the entire raid army.

SLOT 01 · Dragon lead

Jormuntide

dragon / water

Stormbringer Sea Dragon

Can be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by 50%. (Does not stack)

View stats and learned skills →
SLOT 02 · Aggressive reserve

Orserk

dragon / electric

Ferocious Thunder Dragon

While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times. (Does not stack.)

View stats and learned skills →
SLOT 03 · Durable Dragon reserve

Astegon

dragon / dark

Black Ankylosaur

Can be ridden as a flying mount. Increases the damage dealt to ores by 1100%, and you can obtain 150% more Ore while mounted.

View stats and learned skills →

BEFORE STARTING

Your preparation checklist.

Check these after reviewing your actual inventory and Pal loadout. The page does not inspect your game save.

DURING THE ATTEMPT

Keep the fight under control.

  1. Use pillars against tracking attacks.
  2. Keep enough distance to read the next pattern.
  3. Save a healthy Dragon reserve for the final stretch.

A shortlist’s relative score does not model these patterns, phase changes, or the equipment you bring. Keep the fight plan and the numerical comparison together.

AFTER THE CLEAR

Progression and rewards.

The normal clear advances the endgame tower sequence.

The hard rematch adds themed headgear and training rewards.

Reward availability and preparation advice are source-reported. No guaranteed drop count, exact final boss HP, or tested clear rate is claimed.