KNOW THE MATCHUP
Go in with a better plan.
Find an encounter, compare natural-learnset options, and prepare a party for its actual mechanics.
119 matching encounters. Loading the versioned shortlist data…
Chillet
field encounter · Level 11 · ice / dragon
Net-positive attack elements: fire, ice.
NATURAL LEARNSET SHORTLIST
Compare your options.
Loading the versioned Pal and skill data…
How the shortlist is scored
The score multiplies base Attack by the strongest natural-learnset move’s power, a net-chart ranking weight, and a 1.5 weight if the move matches the Pal’s element. It scales the leading result to 100.
Chart weights are 4 for two net advantages, 2 for one, 1 for neutral or unknown typing, and 0.5 for resistance. Opposing strengths and resistances cancel on dual-element targets. These values and the 1.5 same-element factor reproduce the reference’s selection model; they do not establish actual battle damage. Independent sources disagree on the same-element combat coefficient, so it is not presented as a verified 50% damage bonus.
Move availability assumes the Pal reaches its learn level. The score excludes cooldowns, move animations, level, equipment, passives, awakening, and arena mechanics. A high score is a comparison aid, rather than a complete party recommendation. Reference scoring description · Data notes
PREPARE THE WHOLE FIGHT
Tower and raid plans.
Auri & Shaolong · High Keeper of the Azure Covenant
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 80 with optimized buildsAuri & Shaolong · High Keeper of the Azure Covenant · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 80 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 40+Axel & Orserk · Brothers of the Eternal Pyre Soul Leader
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+Axel & Orserk · Brothers of the Eternal Pyre Soul Leader · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 76 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 58+Bjorn & Bastigor · Jarl of Feybreak
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 60+ with endgame investmentBjorn & Bastigor · Jarl of Feybreak · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 80 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 25+Lily & Lyleen · Free Pal Alliance Founder
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+Lily & Lyleen · Free Pal Alliance Founder · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 74 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 45+Marcus & Faleris · PIDF Commander
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+Marcus & Faleris · PIDF Commander · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 78 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 55+Saya & Selyne · Leader of the Moonflowers
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+ with endgame investmentSaya & Selyne · Leader of the Moonflowers · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 80 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 50+Victor & Shadowbeak · PAL Genetic Research Unit Commander
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+Victor & Shadowbeak · PAL Genetic Research Unit Commander · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 80 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →tower · recommended 80Zenara & Astralym · Nullstar Calamity
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 80 with best-in-slot investmentZenara & Astralym · Blightstar Calamity · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 100 · 600 seconds · Clear this World Tree encounter on Normal.
Open fight plan →tower · recommended 15+Zoe & Grizzbolt · Rayne Syndicate Boss
Party roles, equipment, access, strategy and rewards.
Open fight plan →tower · recommended 55+Zoe & Grizzbolt · Rayne Syndicate Boss · Hard
Party roles, equipment, access, strategy and rewards.
Encounter level 72 · 300 seconds · Defeat Auri & Shaolong.
Open fight plan →raid · recommended 35+Bellanoir · Eclipsed Siren
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 45+ with late-game buildsBellanoir Libero · Twilight Siren
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended Endgame, fully optimizedBellanoir Libero · Twilight Siren (Ultra)
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 55+Blazamut Ryu · Incarnation of the Eternal Flame
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended Endgame, fully optimizedBlazamut Ryu · Incarnation of the Eternal Flame (Ultra)
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 70+Hartalis · King of Salvation
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 80 with fully optimized armiesHartalis · King of Salvation (Ultra)
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 50+ with strong late-game gearMoon Lord
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 65+ with endgame investmentMoon Lord · [Master]
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended 65+Xenolord · Invader from Space
Party roles, equipment, access, strategy and rewards.
Open fight plan →raid · recommended Endgame, fully optimizedXenolord · Invader from Space (Ultra)
Party roles, equipment, access, strategy and rewards.
Open fight plan →