Recovery steps
- Feed the Pal or stock a Feed Box it can reach.
- Watch it eat and raise fullness to at least 30% of maximum.
- Check HP separately after starvation and repair the food route before restoring work.
Keep the treatments distinct
The 10/20 hunger parameters are reductions, producing 90%/80% parameter multipliers. They are not the fullness thresholds. A stocked box alone does not prove the Pal can reach it.
Check the status again after applying the treatment. If it does not change, confirm the exact condition, the item used and the game build before using more supplies.
Recovery rules in 1.0.3.101283
Hungry means fullness is above zero but below 30% of maximum. Zero fullness is Starving. Feeding to at least 30% clears this hunger state.
The natural starvation update removes 3% of effective maximum HP per eligible update before applicable modifiers and rounding, while preserving at least 1 HP for a living Pal. Feeding solves the hunger state; HP recovery remains separate. The serialized SAN-recovery setting of 30 is preserved in the source facts, but this inspected consumer compares actual fullness with 50%.
Original input, version and static-rule methodology · Earlier native status text · Earlier medicine text. Original reference mappings and raw extracted parameters remain in the source datasets.
Prevent a repeat
Base Pals can start looking for food below 50% fullness; the Hungry threshold is 30%. The inspected natural SAN recovery branch also needs at least 50% fullness. Keep meals and routes available.
- Observe a full trip from the job to food, rest and storage.
- Check the current worker assignment and whether recovery opportunities match the workload.
- Confirm the Pal is healthy before returning it to the same risk.
Source and verification
The workflow is attributed to the public Hungry reference guide. Palworld Run independently wrote these instructions. The original-server rules above supply application, threshold and timing evidence separately from the earlier descriptions. They are static evidence for the stated build; see the data version and verification notes.
Medicine ingredients reference stable item IDs in the acquired recipe catalog. Owning the ingredients does not prove that the required station or technology is available in your save.