HEALTHY PALS · WORKING BASES
Read the condition. Choose the right care.
Hunger, missing HP, unconsciousness and ailments need different responses. Start with the status the game actually shows, then check that the Pal can eat, rest and work safely.
Original server 1.0.3.101283. Medicine eligibility, HP recovery, hunger thresholds, clinic prevention and Palbox timers below are bound to original server code and cooked tables. Medical Supplies of a higher rank can treat lower-rank illnesses. These are vanilla defaults for this build; later patches and custom world settings may differ. Evidence and scope
FIND THE DISPLAYED STATUS
12 acquired condition guides
12 guides
Depressed
A sanity-related ailment affecting work and movement.
Fracture
A condition associated with slowed movement and reduced work.
Hungry
Low satiety and an unmet need for food.
Incapacitated
The Pal has reached zero HP and cannot act.
Major Injury
Severe health damage while the Pal is still conscious.
Minor Injury
Health damage that has not incapacitated the Pal.
Overfull
An ailment associated with unusually rapid satiety loss.
Sick
A low-tier sanity-related ailment affecting work.
Sprain
A condition that slows movement around the base.
Starving
Satiety is empty and the Pal is losing health.
Ulcer
An ailment affecting both work and movement.
Weakened
A severe ailment associated with reduced work and movement.
No matching condition
Search the name shown by the game, or clear the recovery-path filter.
Four checks before treatment
Food access
For Hungry or Starving, supply food and observe the Pal eating. Repair blocked routes and shortages so the cause does not remain.
Health recovery
For injuries, remove the Pal from damage and let HP recover. Native Recovery Meds descriptions identify healing over time; named ailment medicines state that they do not heal HP.
Revival
An incapacitated Pal needs a revive path. Vanilla Palbox storage revives an ordinary incapacitated Pal after 600 elapsed game-world seconds at 1 HP. The v1.0.3 native description also identifies a Revival Potion.
Condition medicine
For an ailment, match the named status to its medicine tier. Higher medical-supply tiers cover lower required ranks. After it clears, check sanity, food, rest and workload.
FOLLOW THE CAUSE
A healthy base needs a working routine.
Connect recovery with food production, job assignments and a workforce your base can support.