HEALTHY PALS · WORKING BASES

Sprain

A condition that slows movement around the base.

Original server 1.0.3.101283. Medicine eligibility, HP recovery, hunger thresholds, clinic prevention and Palbox timers below are bound to original server code and cooked tables. Medical Supplies of a higher rank can treat lower-rank illnesses. These are vanilla defaults for this build; later patches and custom world settings may differ. Evidence and scope

Recovery steps

  1. Confirm sprain in the status display.
  2. Apply Low Grade Medical Supplies or Medical Supplies or High Grade Medical Supplies and confirm the illness clears.
  3. If supplies are unavailable, Palbox storage checks this illness for recovery each 3600 elapsed game-world seconds, using a 20% chance parameter per due check. Recovery time is not guaranteed.

Keep the treatments distinct

Medical Supplies remove illnesses. Recovery Meds restore HP through a separate effect; they do not pass the illness-medicine predicate.

Check the status again after applying the treatment. If it does not change, confirm the exact condition, the item used and the game build before using more supplies.

Recovery rules in 1.0.3.101283

Use Low Grade Medical Supplies or Medical Supplies or High Grade Medical Supplies. The game checks Medicine type and a rank of at least 1, then clears this illness.

Medicines that qualify

Required medicine rank: 1. A successful medicine application clears the illness; higher tiers cover lower ranks. Recovery Meds are a separate HP effect.

Palbox alternative

Each due sickness check uses a 20% recovery parameter for this illness. Checks occur every 3600 elapsed game-world seconds. Failed checks can repeat; this does not guarantee recovery in one hour.

Clinic staffing for this illness

Fix a Pal to the clinic with Medicine suitability level 2 or higher. The selector uses the first fixed assignment it encounters; an invalid fixed assignment can stop selection. It does not select the highest rank or require a working-state flag in this selector. The clinic must be registered in the affected Pal’s base. Eligible clinics contribute their maximum rate, rather than adding together.

Configured Medicine levels 1–10; chance to suppress a selected illness application
Medicine levelClinicAncient Clinic
1Not qualifiedNot qualified
220%50%
325%55%
430%60%
540%70%
643%73%
745%75%
848%78%
950%80%
1060%90%

Plan Clinic and Ancient Clinic materials alongside other base supplies. The Sick event requires SAN below 40 and passes additional worker, skip-tick, priority and random-selection checks. Prevention rates apply after an illness is selected; they are not an overall disease probability or a cure.

Original input, version and static-rule methodology · Earlier native status text · Earlier medicine text. Original reference mappings and raw extracted parameters remain in the source datasets.

Medicine ingredients

The acquired recipe produces 1 Low Grade Medical Supplies. These are ingredient quantities, not an estimate of crafting time.

IngredientQuantity
Red Berries5
Horn2

Open the resource planner to combine medicine with other crafting targets, or inspect the medicine acquisition record.

Prevent a repeat

This base-worker Sick event requires SAN below 40; keeping SAN at or above that value fails this event's SAN check. Other worker eligibility and event-selection gates still apply. A clinic needs a fixed assigned Pal with Medicine suitability level at least 2 to suppress this illness.

  • Observe a full trip from the job to food, rest and storage.
  • Check the current worker assignment and whether recovery opportunities match the workload.
  • Confirm the Pal is healthy before returning it to the same risk.

Source and verification

The workflow is attributed to the public Sprain reference guide. Palworld Run independently wrote these instructions. The original-server rules above supply application, threshold and timing evidence separately from the earlier descriptions. They are static evidence for the stated build; see the data version and verification notes.

Medicine ingredients reference stable item IDs in the acquired recipe catalog. Owning the ingredients does not prove that the required station or technology is available in your save.

COMPARE THE STATUS

Related conditions

FOLLOW THE CAUSE

A healthy base needs a working routine.

Connect recovery with food production, job assignments and a workforce your base can support.