STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Use the Ice-focused setup against Shaolong’s Dragon side while keeping an escape mount available. Maintain Orserk through frequent hits, recall the active fighter before arena-wide pressure, and spend the remaining damage window after repositioning.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Moldron Cryst | Element Boost Weakness Ice | 25 | 40 | To Self And Trainer; same-species non-stacking |
| Frostallion | Element Ice | 1 | 1 | To Trainer; same-species non-stacking |
| Frostallion | Shot Attack | 10 | 40 | To Trainer; same-species non-stacking |
| Frostallion | Additional Effect Freeze | 2 | 6 | To Trainer; same-species non-stacking |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Foxcicle | Shot Attack | 15 | 30 | To Self; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Drone Launcher | Stack engine | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Plasma Rifle | Player damage | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Grappling Gun | Repositioning | 12 | No craftable recipe matched by exact name |
| Ice Emperor's Baton | Carry attack | No technology level shown | 20 Refined Ingot, 30 Horn, 15 Ice Organ, 5 Ancient Civilization Core |
| Frostallion's Talisman | Carry defense | No technology level shown | 20 Refined Ingot, 30 Bone, 15 Ice Organ, 10 Ancient Civilization Parts |
| Cryolinx Ring | Dragon mitigation | No technology level shown | 20 Refined Ingot, 20 Pure Quartz, 15 Ice Organ, 5 Ancient Civilization Parts |
| Revival Potion | Pal recovery | 61 | 30 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | Rifle fire and other player weapon damage help meet the encounter’s damage check alongside the Ice carry. |
| 2 | Health | Give yourself room for mistakes during the vortex and meteor sequences. |
| 3 | Stamina | Reserve enough movement for the flood escape and continued lateral dodging. |
| 4 | Weight and work speed | Prepare the carried load outside the tower; these stats do not improve the planned combat loop. |
Recruitment and upgrade sequence
- Recruitment targets: Moldron Cryst, Frostallion, Orserk, Foxcicle, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
OFFICIAL 1.0.3.101283 · HARD ENCOUNTER
Check the selected Hard rematch
- Encounter level
- 80
- Battle limit
- 300 seconds (5 minutes)
- Hard access requirement
- Defeat Auri & Shaolong
These are the selected encounter’s level, timer and access rule. The recommended level and equipment remain preparation advice. Select Hard at the entrance; the save-wide difficulty preset is separate.
Official encounter evidence and source corrections →
UNDERSTAND THE REMATCH
Encounter and damage budget
Auri and Shaolong, Hard Mode
- Source-reported level
- 80
- Source-reported HP
- 501,600
- Time limit
- 5 minutes
The source describes a level 80 rematch with 501,600 HP and a five-minute limit. Plan for sustained ranged damage and an escape from the arena flood; an Electric counter is exposed to Shaolong’s Ground coverage.
Choose the safer weakness
The guide assigns both Electric and Ice a 1.5× weakness hit, but Rocky Impact and Sand Twister threaten Electric attackers. Keep Orserk in its support slot and use the Ice carry to avoid that Ground counter-matchup.
Share the damage budget
Removing 501,600 HP in five minutes requires just over 100,000 damage per minute on average. The composition expects the trainer to shoot Auri’s head while Orserk supports the carry and Silvegis protects shooting uptime.
Reserve the flood escape
When water rises, recall the attacker before Celestial Vortex pulls it inward. Deploy and mount Frostallion, move away from the center, and stay airborne until the sequence finishes.
Equip attacks that reach
A fast airborne target can leave slow or short-range casts behind. The source favors Ice Laser and Ice Spit for repeated ranged contact rather than selecting skills solely by their element.
Encounter values and strategy are reported by the captured public guide. They are separate from the linked v1.0.3 catalog and have not been measured in a running game here.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Establish the opening target
Deploy Moldron Cryst immediately and command Attack That Enemy on Shaolong. With no adds to build through, start on the boss and launch drones inside the opening ten seconds.
Keep recent bullet hits landing
Refresh Orserk’s five-second stacks with rifle hits between dodges. Renew expiring drones for background damage, but their stack-trigger behavior is unconfirmed; use the counter and your own bullets to establish continued support.
Cycle ranged Ice casts
Use Ice Laser, Ice Spit and Diamond Rain from medium range against Shaolong’s large airborne body. Serenity reduces cooldowns by 30%; approaching melee adds exposure without improving this ranged sequence.
Spend safe recovery on rider shots
After a cast resolves safely, aim the rifle at Auri’s head. Use the exposed rider interval to contribute toward the guide’s 100,000-damage-per-minute pace rather than spending every gap repositioning.
Withdraw from the named heavy casts
Recall Moldron Cryst when trapped in Meteorain, Azure Dracoflare, Dragon Meteor, Geyser Gush or Rocky Impact. Preserve uptime through lesser pressure when Immortality and life steal can recover it instead of recalling after every hit.
Exploit the Freeze interval
When Ice damage Freezes Shaolong, fire a magazine at Auri’s stationary head. Replenish Orserk support during that opening before the following dodge phase interrupts your shots.
PACE THE WHOLE ATTEMPT
Fight plan
Use elapsed time from encounter start to compare damage pace. The HP checkpoints describe damage removed until the final window, which instead specifies HP remaining.
The flood is an event to react to, not a scheduled cast at 1:30 or 2:30. The middle time windows are preparation guidance; watch the rising water.
Windows show elapsed time from encounter start. HP checkpoints explicitly distinguish damage removed from health remaining; they are targets for this strategy, not guaranteed clear times.
- 0:00 to 0:20
Start directly on the boss
There are no opening Gunner or Crusher adds in this playbook. Deploy Moldron Cryst, issue Attack That Enemy on Shaolong, deploy the recommended drones, and begin rifle shots at Auri before the opening cast completes.
Checkpoint · 0:15By 0:15, have drones deployed and verify that Orserk’s stack indicator is increasing.
- 0:20 to 1:30
Maintain ranged pressure
Keep Moldron Cryst cycling Ice Laser, Ice Spit and Diamond Rain at medium range. Refresh drones, strafe through manageable water pressure, shoot the rider during safe gaps, and reserve recalls for dangerous telegraphs.
Checkpoint · 1:30By 1:30, aim to have removed about 125,000 HP, roughly one quarter of the starting bar. This is damage dealt, not 125,000 HP remaining.
- 1:30 to 2:30
Prepare to interrupt the loop
Continue damage while watching the floor. As soon as water begins to rise, recall Moldron Cryst before the pull and bring out Frostallion; do not wait for the end of this suggested time window.
- 2:30 to 3:30
Escape, then rebuild
Mount Frostallion and fly toward an outer corner, or use a pillar to separate you from Celestial Vortex. Remain mounted until it ends, then redeploy Moldron Cryst and re-establish the source’s 30-stack target. Mounted Ice shots are optional while escaping.
Checkpoint · 3:00By 3:00, aim to have removed about 250,000 HP, approximately half of the original bar.
- 3:30 to 4:30
Protect the established pace
Keep firing at the rider and refresh the support loop. Use Freeze openings for damage rather than unnecessary movement. If water rises again, repeat the same order: recall the carry, then deploy and mount Frostallion.
- 4:30 to 5:00
Use the recovery reserve
Commit the remaining damage windows. If Moldron Cryst falls, use a Revival Potion or field Frostallion as the backup Ice attacker; avoid spending the last seconds protecting unused resources.
Checkpoint · 4:30Enter the final 30 seconds with about 50,000 HP or less remaining. A larger bar requires a stronger final damage window.
- This captured strategy assumes that Drone Launcher hits contribute to Orserk stacks. That interaction is not independently established by the fixed v1.0.3 evidence; check the buff indicator and keep player bullets connecting.
ENCOUNTER REACTIONS
Attacks and counterplay
Use the visible cast to decide when to move or recall. These instructions are adapted from the captured hard-mode guide; linked skill pages describe the fixed v1.0.3 catalog and do not establish the encounter’s later boss-specific overrides.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Bring sustained player fire, Ice-focused Pal accessories and an escape tool. Prepare a revival reserve because the main damage plan relies on one deployed carry.
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
WeaponsPlasma Rifle
Aim Plasma Rifle fire at Auri during safe windows while Moldron Cryst fights. Its discharge can chain from the impact point; landed player bullets also support the Orserk loop. Unlock: technology level 78.
Plasma Rifle →
WeaponsGrappling Gun
Keep the Grappling Gun accessible for a dismounted escape when water pressure blocks the route to cover. Use Frostallion for the planned mounted flood escape. Unlock: technology level 12.
Grappling Gun →
Pal accessoriesIce Emperor's Baton
Prioritize Ice Emperor’s Baton for Moldron Cryst’s Attack and Ice damage. Obtain its schematic rather than looking for a direct technology-tree unlock.
Ice Emperor's Baton →
Pal accessoriesFrostallion's Talisman
Use Frostallion’s Talisman when the carry needs Defense without dropping its Ice-damage accessory role. It is the default defensive partner to the Baton.
Frostallion's Talisman →
Pal accessoriesCryolinx Ring
Swap to the Cryolinx Ring when Dragon attacks end attempts: it supports the active Pal’s Ice damage while reducing incoming Dragon damage from Meteorain, Azure Dracoflare and Dragon Meteor.
Cryolinx Ring →
Defense and consumablesArmor selection
Equip a suitably protective armor piece at the highest rarity available. Between otherwise comparable pieces, prefer an Attack roll; do not sacrifice several defensive tiers for a small offensive roll.
Defense and consumablesShield capacity
Craft the largest shield currently available to you. Silvegis reduces damage to that shield rather than making the underlying Health bar invulnerable, so shield capacity still matters.
Defense and consumablesRevival Potion
Carry several Revival Potions for Moldron Cryst. A mid-fight revival can preserve the main carry plan instead of forcing the remaining time onto an unprepared backup. Unlock: technology level 61.
Revival Potion →
Defense and consumablesAttack meal
Eat an Attack meal at the arena entrance. The captured plan selects it instead of Defense food because Silvegis and the shield already supply the main defensive layer.
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Place on the Ice carry to improve the frequency of its ordinary attack bar.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Use on Moldron Cryst for its Ice and defensive roles; the Water half does not determine this matchup.
Start from a Pal already carrying Lunker and breed it across; the capture does not place it in the ordinary wild-roll pool.
Use for a balanced field-carry package; the captured Frostallion can supply an existing carrier.
Start from an existing Legend carrier for breeding, or use the implant route described by this capture.
Place on the reserve supporters to improve the player's continuing weapon contribution.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Place on reserve supporters to protect the exposed player; consider utility fillers after that role is supplied.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
Other passive trade-offs
UNDERSTAND THE TRADE
What this build turns down
The Electric nuke
An Electric burst party faces the boss's Ground coverage. The Ice carry is selected to reduce that matchup risk, accepting a slower attempt that depends less on perfect burst execution.
Celesdir Noct over Foxcicle
Celesdir Noct spends the active Pal's Health to improve offense. That cost undermines the sustain plan; its description and unresolved numerical progression should not be converted into a promised condensed maximum.
God of Destruction on the carry
God of Destruction sacrifices half the carry's maximum Health. This plan values surviving repeated deployments above the larger Attack line.
Legacy Thunder Rail Orserk
The legacy Thunder Rail proposal depends on an older inheritance route that the capture says a new save cannot reproduce. Fielding Electric Orserk also exposes it to Ground moves; its support role avoids that exposure.
Alternates and flex picks
An aggressive Foxcicle replacement that exchanges the active Pal's Health for offense. The captured description does not resolve its condensed numerical maximum.
Acquisition route →Choose mounted Electric conversion for a player-led alternative, while respecting the Ground attacks that threaten the Electric mount.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Build the party, then upgrade its ranks and carry. The source assumes a finished endgame setup; passive inheritance still involves acquisition conditions and uncertain rolls.
Recruit the Ice party and escape mount
Obtain Moldron Cryst, Frostallion, Orserk, Foxcicle and Silvegis through their identified acquisition routes. Frostallion is the legendary project and an innate Legend carrier, so include its recruitment before planning the final passive line.
Moldron Cryst guide →
Reach the support ranks used by the plan
Rank-5 source targets are 40% Ice weakness damage, Orserk 5 per bullet stack, Foxcicle 30% Ice-Pal Attack, and Silvegis 80% shield cut with 60% shorter regeneration delay. Keep those effects separate; a lower-rank party does not reproduce the quoted setup.
Finish Moldron Cryst before the rematch
The captured strategy recommends level 80, full Pal Soul enhancement, awakening, Trust 7 and strong IVs for Moldron Cryst. Treat these as the guide's preparation targets rather than measured minimum stats or a promised clear.
Acquire the moves that leveling does not supply
Moldron Cryst learns Blizzard Spike at 30, Ice Spit at 50 and Ice Laser at 70 in the fixed catalog. Diamond Rain is outside its level-up list, so obtain a compatible fruit or inheritance route; use Blizzard Spike until then. Frostallion naturally supplies Crystal Wing, Double Blizzard Spike and Absolute Frost.
Unlock weapons and carry multiple revives
The base Drone Launcher is technology 77 and the Plasma Rifle 78. Budget Paloxite Ingots, AI Cores and Ancient Civilization Cores for both, then craft several level-61 Revival Potions. Drone damage is useful in the source plan, but drone-triggered Orserk stacking is unverified.
Prepare the Ice accessory alternatives
Obtain schematic access for Ice Emperor's Baton, Frostallion's Talisman and Cryolinx Ring. The guide starts with Baton plus Talisman on the carry and treats the Ring as a Dragon-pressure swap; three listed accessories do not imply three simultaneous slots.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.