STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Alternate Hartalis active windows while retaining the appropriate Neutral support. Maintain Orserk through hits and hold the shield slot for enemy pressure. Duplicate carry timing and duplicate passive stacking must be checked separately.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Hartalis | Activated partner cooldown | 150 seconds | 30 seconds | Native cooldown overrides apply only to the activated or mounted skill. Generic effect rows are empty. |
| Hartalis | Activated partner cooldown | 150 seconds | 30 seconds | Native cooldown overrides apply only to the activated or mounted skill. Generic effect rows are empty. |
| Cremis | Shot Attack | 15 | 30 | To Self; same-species non-stacking |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Hartalis Saddle | Mounted barrier | 70 | 60 Leather, 48 High Quality Cloth, 48 Coralum Ingot, 200 Paldium Fragment |
| Combat SMG | Fast stack builder | 68 | 50 Soralite Ingot, 30 Carbon Fiber, 20 Cryogenic Coolant, 4 AI Core |
| Heavy Assault Rifle | Ranged stack fallback | 70 | 100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core |
| Drone Launcher | Autonomous pressure | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Megaboost Gun | Temporary Pal buff | 63 | 150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board |
| Pal Recovery Grenade | Pal healing | 32 | 1 Gunpowder, 10 Stone, 5 Cavern Mushroom |
| Neutral Support Whistle | Neutral damage | No technology level shown | 20 Ingot, 20 Horn, 15 Cement, 2 Ancient Civilization Parts |
| Dogen Emblem | Shared Attack | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | Stay alive while establishing support hits and during gaps between barrier windows. |
| 2 | Stamina | Preserve evasions and the movement needed to remount safely. |
| 3 | Weight | Make room for ammunition, boost rounds and Pal recovery supplies. |
| 4 | Attack | Bullet frequency is the support goal; raise personal damage after the safe rotation is supplied. |
Recruitment and upgrade sequence
- Recruitment targets: Hartalis, Hartalis, Cremis, Orserk, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Prepare the first Hartalis
Apply food and the Megaboost Gun before aggression. Optional drones provide extra damage according to field reports; use SMG bullets as the verified source for Orserk stacks rather than relying on drone triggering.
Enter under Sacred Barrier
Mount and activate Sacred Barrier while establishing a safe casting range. Position for Holy Burst, Radiant Barrage and Sacred Rain before spending the first skill bar.
Build thirty recent bullet hits
Land rapid bullets to build Orserk on the active Hartalis. The 30-stack ceiling gives 30% Attack and Defense at rank 1 or 150% at rank 5; each stack lasts five seconds, so keep refreshing hits.
Cast the first area-skill bar carefully
Use the three area attacks when the boss is stationary or committed to an animation. Listed power does not guarantee full damage when parts of a multi-hit footprint miss the target.
Rebuild support on Hartalis II
Recall the first copy and deploy the second, then land bullets again because Orserk’s active recipient has changed. Build that support before using Divine Wing, Wind Burst and Purifying Light.
Recover and return to the first copy
Use the reset for Silvegis-assisted shield recovery, renewed boosting and Pal Recovery Grenades. Reapply the barrier and resume with the first Hartalis once its skill bar is ready.
ACTIVATION MATTERS
Contextual partner rank evidence
An empty generic effect array does not erase separately recorded activation parameters. The values below come from pinned native v1.0.3 evidence. They are excluded from automatic passive totals.
Hartalis · Sacred Barrier
Native cooldown overrides apply to this activated or mounted ability; other behavior is separate.
- Rank 1: 150 seconds cooldown for the activated or mounted skill.
- Rank 2: 120 seconds cooldown for the activated or mounted skill.
- Rank 3: 90 seconds cooldown for the activated or mounted skill.
- Rank 4: 60 seconds cooldown for the activated or mounted skill.
- Rank 5: 30 seconds cooldown for the activated or mounted skill.
Inspect Hartalis partner conditions · Native evidence and limits
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Keep both Hartalis copies buffed and healthy while maintaining landed player hits. The saddle enables the mounted barrier; a firearm remains available when autonomous-trigger assumptions are uncertain.
Barrier and stack toolsHartalis Saddle
Craft Hartalis Saddle for riding and the source-described mounted barrier. The barrier is an activated mounted condition, not a passive effect of leaving Hartalis in reserve. Unlock: technology level 70.
Hartalis Saddle →
Barrier and stack toolsCombat SMG
Use Combat SMG to produce the required landed player hits quickly. The support stack’s 30-hit target matters more here than damage per individual bullet. Unlock: technology level 68.
Combat SMG →
Barrier and stack toolsHeavy Assault Rifle
Use Heavy Assault Rifle when the encounter makes SMG distance unsafe. It preserves manual bullet contact from a more practical range. Unlock: technology level 70.
Heavy Assault Rifle →
Barrier and stack toolsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
Carry supportMegaboost Gun
Aim the Megaboost Gun at your allied carry before its damage window, then refresh after a swap or buff expiry. The improved gun provides a stronger, longer temporary Attack and Defense boost than the earlier Boost Gun. Unlock: technology level 63.
Megaboost Gun →
Carry supportPal Recovery Grenade
Throw Pal Recovery Grenades at the ground beneath the active Pal during sustained pressure. This is Pal recovery, so keep a separate solution for the supporting trainer’s own Health. Unlock: technology level 32.
Pal Recovery Grenade →
Carry supportNeutral Support Whistle
Use Neutral Support Whistle for Hartalis’s Neutral-focused native skill bar. It does not apply its elemental part to the separate Grass finisher.
Neutral Support Whistle →
Carry supportDogen Emblem
Use the Dogen Emblem when both trainer shots and the fielded Pal contribute. The source assigns 20% player Attack and a separate 16% active-Pal Attack; it does not give the player both bonuses.
Dogen Emblem →
Hartalis I skill barHoly Burst
Use native level-15 Holy Burst as a Neutral burst slot at 700 power and a 30-second base cooldown.
Hartalis I skill barRadiant Barrage
Use native level-22 Radiant Barrage as another Neutral burst slot at 700 power and a 30-second base cooldown; plan it for a target window rather than only its sheet number.
Hartalis I skill barSacred Rain
Place native level-40 Sacred Rain when the target is likely to remain in its area. Its parameters are Neutral, 800 power and a 30-second base cooldown.
Hartalis II skill barDivine Wing
Use native level-30 Divine Wing as the engage option: Neutral, 700 power and a 30-second base cooldown.
Hartalis II skill barWind Burst
Use native level-70 Wind Burst for the Grass payoff supported by Savior. Its 600 power and 30-second cooldown remain separate from the Neutral whistle’s scope.
Hartalis II skill barPurifying Light
Treat native level-50 Purifying Light as a long-cycle tool, with 250 power and a 100-second base cooldown. Evaluate its actual hit pattern rather than using it as quick filler.
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Preserve Hartalis's innate elemental passive when preparing each final carry.
The captured route is Hartalis's innate raid-reward passive. Preserve it when selecting the final carries.
Use on both carries to shorten their ordinary attack bars across the rotation.
Breed or apply the passive implant to each Hartalis selected for the final rotation.
Give each completed carry a balanced stat package without adding another upkeep condition.
Start from an existing Legend carrier for breeding, or use the implant route described by this capture.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Swap toward control resistance when expensive casts are repeatedly interrupted.
The capture proposes an implant on the carry assigned to the more dangerous deployment window.
Place on Cremis, Orserk and Silvegis so the trainer can maintain direct support fire more safely.
The captured route normally uses the bounty-officer implant unlock, followed by gold applications to the selected carriers.
UNDERSTAND THE TRADE
What this build turns down
Celesdir Noct as a mandatory slot
Celesdir Noct exchanges Health for offense and has unresolved numerical progression. The default instead preserves a spare Hartalis and player shield support for a safer rotation.
Running Cremis and Ribbuny together
Cremis and Ribbuny are presented as alternatives for the same non-stacking role. Select one rather than counting both contributions.
Using Lapure for Hartalis active skills
Lapure addresses partner activations rather than the ordinary attacks used in the carry bars. Inspect Sacred Barrier's pinned duration and cooldown before spending a slot to shorten it.
Assuming drone hits are a dataset-confirmed Orserk trigger
The source records player reports about drones, but its data identifies bullet hits without confirming drone eligibility. Use direct firearm hits for the documented trigger and treat drone stacking as unverified.
Alternates and flex picks
Use as the alternative to Cremis for the captured non-stacking Neutral-Pal Attack role; choose by acquisition or other utility.
Acquisition route →Exchange a spare carry or shield slot for an aggressive Health-drain support. The captured progression does not establish a higher condensed numerical maximum.
Acquisition route →Replace the second Hartalis when one field carry is sufficient and Neutral-Pal defensive support is the desired replacement.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Prepare two raid carries, the World Tree support and the level-70 saddle. Build and test both skill bars before spending the final carry-upgrade resources.
Obtain two Hartalis copies
Follow the Summoning Altar slab route for Hartalis; the captured guide distinguishes the level-70 raid from its level-80 Ultra form. Secure two actual reward copies or a verified later breeding route before planning two independent carry slots.
Hartalis guide →
Keep Savior during passive preparation
Hartalis is the fixed catalog's innate Savior carrier, with listed Neutral and Grass damage support of 30% each. Preserve it through breeding and implant decisions rather than replacing an innate source and then assuming a generic wild roll will recover it.
Recruit the early and defensive supports
Use Cremis's opening-region routes, captured at levels 1–9, and Silvegis's level-62 field-boss route. Finish the defensive slot while the two raid carries are developing so the party is ready when their equipment unlocks.
Budget the Orserk rank project
The source recruits Orserk from the World Tree and prioritizes its per-hit rank increase from 1 to 5. At thirty stacks its additive model moves from 30% to 150% for the active Pal, requiring continued hits rather than a permanent trainer buff.
Unlock the mounted barrier setup
Hartalis Saddle is a technology-70 craft in the fixed catalog. Equip the required gear before using the mounted barrier pattern, and retain its trigger and timing limits rather than treating an unmounted reserve Hartalis as permanent protection.
Hartalis Saddle →
Prepare and test both native skill bars
Level both Hartalis copies to 70 to expose the fixed learnsets, then compare which multi-hit attacks connect against the intended target. Commit souls, awakening and final ranks after that preparation; owning every native move does not certify equal hit performance.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.